Lines Matching refs:low
674 void GFX_ConvertRGB2DBFmt(GFX_Buffer_Format Fmt, MS_U32 *colorinfo, MS_U16* low, MS_U16* high) in GFX_ConvertRGB2DBFmt() argument
681 if ((NULL == colorinfo) || (NULL == low) || (NULL == high)){ in GFX_ConvertRGB2DBFmt()
701 *low = ((color->b & 0xf8) + (color->b >> 5)) | (((color->g & 0xfc) + (color->g>>6))<<8); in GFX_ConvertRGB2DBFmt()
707 *low = ((color->g & 0xf8) + (color->g >> 5)) | (0xff << 8); in GFX_ConvertRGB2DBFmt()
711 *low = ((color->g & 0xf8) + (color->g >> 5)); in GFX_ConvertRGB2DBFmt()
716 … *low = ((color->b & 0xf8) + (color->b >> 5)) | (((color->g & 0xf8) + (color->g >> 5))<<8); in GFX_ConvertRGB2DBFmt()
727 … *low = ((color->a & 0xf0) + (color->a >> 4)) | (((color->b & 0xf0) + (color->b >> 4))<<8); in GFX_ConvertRGB2DBFmt()
731 … *low = ((color->b & 0xf0) + (color->b >> 4)) | (((color->g & 0xf0) + (color->g >> 4))<<8); in GFX_ConvertRGB2DBFmt()
735 *low =(color->r & 0xff) | ((color->g & 0xff) << 8); in GFX_ConvertRGB2DBFmt()
739 *low =(color->b & 0xff) | ((color->g & 0xff) << 8); in GFX_ConvertRGB2DBFmt()
743 *low = (color->b & 0xff)|((color->b & 0xff) << 8); in GFX_ConvertRGB2DBFmt()
750 *low = (0x1f & blinkData->background) | // Bg: 4..0 in GFX_ConvertRGB2DBFmt()
764 …*low = ((blinkData->background & 0x7)|((blinkData->foreground & 0x7) << 3)|((blinkData->ctrl_flag … in GFX_ConvertRGB2DBFmt()
770 *low =(color->b & 0xff) | ((color->g & 0xff) << 8); in GFX_ConvertRGB2DBFmt()
775 …*low = ((blinkData->background & 0x3f)|((blinkData->foreground & 0x3f) << 6)|((blinkData->Bits3.Ba… in GFX_ConvertRGB2DBFmt()
776 *high = *low; in GFX_ConvertRGB2DBFmt()
781 *low =(color->b & 0xff) | ((color->g & 0xff) << 8); in GFX_ConvertRGB2DBFmt()
797 void GFX_ConvertRGB2PCFmt(GFX_Buffer_Format Fmt, MS_U32 *colorinfo, MS_U16* low, MS_U16* high) in GFX_ConvertRGB2PCFmt() argument
804 if ((NULL == colorinfo) || (NULL == low) || (NULL == high)){ in GFX_ConvertRGB2PCFmt()
824 *low = ((color->b & 0xf8) + (color->b >> 5)) | (((color->g & 0xfc) + (color->g>>6))<<8); in GFX_ConvertRGB2PCFmt()
830 *low = ((color->g & 0xf8) + (color->g >> 5)) | (0xff << 8); in GFX_ConvertRGB2PCFmt()
834 *low = ((color->g & 0xf8) + (color->g >> 5)); in GFX_ConvertRGB2PCFmt()
839 … *low = ((color->b & 0xf8) + (color->b >> 5)) | (((color->g & 0xf8) + (color->g >> 5))<<8); in GFX_ConvertRGB2PCFmt()
850 … *low = ((color->a & 0xf0) + (color->a >> 4)) | (((color->b & 0xf0) + (color->b >> 4))<<8); in GFX_ConvertRGB2PCFmt()
854 … *low = ((color->b & 0xf0) + (color->b >> 4)) | (((color->g & 0xf0) + (color->g >> 4))<<8); in GFX_ConvertRGB2PCFmt()
858 *low =(color->r & 0xff) | ((color->g & 0xff) << 8); in GFX_ConvertRGB2PCFmt()
862 *low =(color->b & 0xff) | ((color->g & 0xff) << 8); in GFX_ConvertRGB2PCFmt()
866 *low = (color->b & 0xff)|((color->b & 0xff) << 8); in GFX_ConvertRGB2PCFmt()
873 *low = ((0x1f & blinkData->background)<<3) | //Bg in GFX_ConvertRGB2PCFmt()
882 …*low = ((blinkData->background & 0x7)|((blinkData->foreground & 0x7) << 3)|((blinkData->ctrl_flag … in GFX_ConvertRGB2PCFmt()
888 *low =(color->b & 0xff) | ((color->g & 0xff) << 8); in GFX_ConvertRGB2PCFmt()
893 *low = ((blinkData->background & 0x3f)<<2)|(((blinkData->foreground & 0x3f)<<2)<<8); in GFX_ConvertRGB2PCFmt()
899 *low =(color->b & 0xff) | ((color->g & 0xff) << 8); in GFX_ConvertRGB2PCFmt()