Lines Matching refs:xy
297 + vec2 a1 = sin(phi.zz +D.xy);
298 + vec3 g = vec3( dot(a0.xy, x0), dot(a0.zw, x1), dot(a1.xy, x2) );
369 + vec4 b0 = vec4( x.xy, y.xy );
379 + vec3 p0 = vec3(a0.xy,h.x);
381 + vec3 p2 = vec3(a1.xy,h.z);
425 + q1.xy = max(q0.xy,q0.zw); // x:z y:w
426 + q1.zw = min(q0.xy,q0.zw);
460 + ip.xy *= pParam.w ;
540 + vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
541 + vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
584 + vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
585 + vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);