Lines Matching refs:q3
334 + vec3 q3;
335 + q3.y = max(q2.y, q2.z);
336 + q3.z = min(q2.y, q2.z);
337 + q3.x = q2.x;
339 + vec3 i1 = vec3(equal(q3.xxx, x0));
340 + vec3 i2 = i1 + vec3(equal(q3.yyy, x0));
432 + vec4 q3;
433 + q3.y = max(q2.y,q2.z); // y:z
434 + q3.z = min(q2.y,q2.z);
435 + q3.xw = q2.xw;
437 + vec4 i1 = vec4(lessThanEqual(q3.xxxx, q0));
438 + vec4 i2 = vec4(lessThanEqual(q3.yyyy, q0));
439 + vec4 i3 = vec4(lessThanEqual(q3.zzzz, q0));