Lines Matching refs:q2
329 + vec3 q2;
330 + q2.x = max(q1.x,q1.z);
331 + q2.z = min(q1.x,q1.z);
332 + q2.y = q1.y;
335 + q3.y = max(q2.y, q2.z);
336 + q3.z = min(q2.y, q2.z);
337 + q3.x = q2.x;
428 + vec4 q2;
429 + q2.xz = max(q1.xz,q1.yw); // x:y z:w
430 + q2.yw = min(q1.xz,q1.yw);
433 + q3.y = max(q2.y,q2.z); // y:z
434 + q3.z = min(q2.y,q2.z);
435 + q3.xw = q2.xw;