Lines Matching refs:dot
110 + litColor = SurfaceColor * (ambient + max(dot(normDelta, LightDir), 0.0));
113 + float spec = max(dot(EyeDir, reflectDir), 0.0);
151 + float spec = max(dot(nreflect, nview), 0.0);
175 + NdotL = (dot(lightVec, tnorm) + 1.0) * 0.5;
257 + vec2 i = floor(v + dot(v, C.yy) );
258 + vec2 x0 = v - i + dot(i, C.xx);
287 + p0 *= taylorInvSqrt(dot(p0,p0));
288 + p1 *= taylorInvSqrt(dot(p1,p1));
289 + p2 *= taylorInvSqrt(dot(p2,p2));
292 + vec3 g = 2.0 * vec3( dot(p0, x0), dot(p1, x1), dot(p2, x2) );
298 + vec3 g = vec3( dot(a0.xy, x0), dot(a0.zw, x1), dot(a1.xy, x2) );
301 + vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.);
303 + return 1.66666* 70.*dot(m*m, g);
312 + vec3 i = floor(v + dot(v, C.yyy) );
313 + vec3 x0 = v - i + dot(i, C.xxx) ;
385 + p0 *= taylorInvSqrt(dot(p0,p0));
386 + p1 *= taylorInvSqrt(dot(p1,p1));
387 + p2 *= taylorInvSqrt(dot(p2,p2));
388 + p3 *= taylorInvSqrt(dot(p3,p3));
392 + vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.);
395 + return 48.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
396 + dot(p2,x2), dot(p3,x3) ) );
405 + p.w = 1.5 - dot(abs(p.xyz), ones.xyz);
417 + vec4 i = floor(v + dot(v, C.yyyy) );
418 + vec4 x0 = v - i + dot(i, C.xxxx);
471 + p0 *= taylorInvSqrt(dot(p0,p0));
472 + p1 *= taylorInvSqrt(dot(p1,p1));
473 + p2 *= taylorInvSqrt(dot(p2,p2));
474 + p3 *= taylorInvSqrt(dot(p3,p3));
475 + p4 *= taylorInvSqrt(dot(p4,p4));
479 + vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.);
480 + vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.);
483 + return 32. * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))
484 + + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;
510 + float dot = 0.2 + max(0.0, dot(norm, lightVec));
511 + gl_FrontColor = vec4(dot);