Lines Matching refs:IO_RESET
77 #define IO_RESET 0x8000 /* Force multiport to resend all packets */ macro
190 return IO_RESET; in mp_io()
194 return IO_RESET; in mp_io()
218 return IO_RESET; in mp_io()
226 return IO_RESET; in mp_io()
230 return IO_RESET; in mp_io()
240 return IO_RESET; in mp_io()
245 return IO_RESET; in mp_io()
250 return IO_RESET; in mp_io()
255 return IO_RESET; in mp_io()
269 return IO_GOT_PACKET | IO_RESET; in mp_io()
273 return IO_GOT_PACKET | IO_RESET; in mp_io()
280 return IO_GOT_PACKET | IO_RESET; in mp_io()
283 return IO_GOT_PACKET | IO_RESET; in mp_io()
286 return IO_GOT_PACKET | IO_RESET; in mp_io()
335 flags = multiport_io(gameport, IO_RESET, 0x27, packet); in dig_mode_start()
367 flags &= IO_RESET | IO_RETRY; in get_and_decode_packet()