Lines Matching refs:gameport
38 struct gameport *gameport; member
60 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read() argument
62 struct l4 *l4 = gameport->port_data; in l4_cooked_read()
93 static int l4_open(struct gameport *gameport, int mode) in l4_open() argument
95 struct l4 *l4 = gameport->port_data; in l4_open()
180 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate() argument
184 struct l4 *l4 = gameport->port_data; in l4_calibrate()
206 struct gameport *port; in l4_create_ports()
214 if (!(l4->gameport = port = gameport_allocate_port())) { in l4_create_ports()
217 gameport_free_port(l4->gameport); in l4_create_ports()
218 l4->gameport = NULL; in l4_create_ports()
282 gameport_register_port(l4->gameport); in l4_add_card()
315 if (l4_ports[i].gameport) { in l4_exit()
317 gameport_unregister_port(l4_ports[i].gameport); in l4_exit()