Lines Matching refs:i
64 int i, result = -1; in l4_cooked_read() local
75 for (i = 0; i < 4; i++) in l4_cooked_read()
76 if (status & (1 << i)) { in l4_cooked_read()
78 axes[i] = inb(L4_PORT); in l4_cooked_read()
79 if (axes[i] > 252) axes[i] = -1; in l4_cooked_read()
109 int i, result = -1; in l4_getcal() local
127 for (i = 0; i < 4; i++) { in l4_getcal()
130 cal[i] = inb(L4_PORT); in l4_getcal()
145 int i, result = -1; in l4_setcal() local
163 for (i = 0; i < 4; i++) { in l4_setcal()
166 outb(cal[i], L4_PORT); in l4_setcal()
182 int i, t; in l4_calibrate() local
189 for (i = 0; i < 4; i++) { in l4_calibrate()
190 t = (max[i] * cal[i]) / 200; in l4_calibrate()
192 axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; in l4_calibrate()
193 axes[i] = (axes[i] > 252) ? 252 : axes[i]; in l4_calibrate()
194 cal[i] = t; in l4_calibrate()
207 int i, idx; in l4_create_ports() local
209 for (i = 0; i < 4; i++) { in l4_create_ports()
211 idx = card_no * 4 + i; in l4_create_ports()
216 while (--i >= 0) { in l4_create_ports()
242 int i, rev, result; in l4_add_card() local
277 for (i = 0; i < 4; i++) { in l4_add_card()
278 l4 = &l4_ports[card_no * 4 + i]; in l4_add_card()
290 int i, cards = 0; in l4_init() local
295 for (i = 0; i < 2; i++) in l4_init()
296 if (l4_add_card(i) == 0) in l4_init()
311 int i; in l4_exit() local
314 for (i = 0; i < 8; i++) in l4_exit()
315 if (l4_ports[i].gameport) { in l4_exit()
316 l4_setcal(l4_ports[i].port, cal); in l4_exit()
317 gameport_unregister_port(l4_ports[i].gameport); in l4_exit()