Lines Matching full:connected
121 bool connected; member
266 * the controller is already connected.
403 dbg_hid("%s: already connected\n", __func__); in steam_input_register()
531 hid_info(steam->hdev, "Steam Controller '%s' connected", in steam_register()
577 bool connected; in steam_work_connect_cb() local
581 connected = steam->connected; in steam_work_connect_cb()
584 if (connected) { in steam_work_connect_cb()
607 * 1-4: slots where up to 4 real game pads will be connected to. in steam_is_valve_interface()
650 bool connected; in steam_client_ll_close() local
653 connected = steam->connected; in steam_client_ll_close()
658 if (connected) in steam_client_ll_close()
662 if (connected) in steam_client_ll_close()
736 * connected without changes. in steam_probe()
782 hid_info(hdev, "Steam wireless receiver connected"); in steam_probe()
784 steam->connected = false; in steam_probe()
788 steam->connected = true; in steam_probe()
834 static void steam_do_connect_event(struct steam_device *steam, bool connected) in steam_do_connect_event() argument
840 changed = steam->connected != connected; in steam_do_connect_event()
841 steam->connected = connected; in steam_do_connect_event()
845 dbg_hid("%s: connected=%d event already queued\n", in steam_do_connect_event()
846 __func__, connected); in steam_do_connect_event()
1074 * 0x02: connected. in steam_raw_event()