Lines Matching refs:biv
729 const struct vmw_ctx_bindinfo_view *biv = in vmw_collect_view_ids() local
736 for (i = 0; i < max_num; ++i, ++biv) { in vmw_collect_view_ids()
737 if (!biv->bi.ctx) in vmw_collect_view_ids()
741 ((biv->bi.scrubbed) ? in vmw_collect_view_ids()
742 SVGA3D_INVALID_ID : biv->bi.res->id); in vmw_collect_view_ids()
765 const struct vmw_ctx_bindinfo_view *biv = in vmw_collect_dirty_view_ids() local
774 biv += i; in vmw_collect_dirty_view_ids()
775 for (; i < max_num; ++i, ++biv) { in vmw_collect_dirty_view_ids()
777 ((!biv->bi.ctx || biv->bi.scrubbed) ? in vmw_collect_dirty_view_ids()
778 SVGA3D_INVALID_ID : biv->bi.res->id); in vmw_collect_dirty_view_ids()
993 const struct vmw_ctx_bindinfo_vb *biv = in vmw_collect_dirty_vbs() local
1003 biv += i; in vmw_collect_dirty_vbs()
1004 for (; i < max_num; ++i, ++biv, ++vbs) { in vmw_collect_dirty_vbs()
1005 if (!biv->bi.ctx || biv->bi.scrubbed) { in vmw_collect_dirty_vbs()
1010 vbs->sid = biv->bi.res->id; in vmw_collect_dirty_vbs()
1011 vbs->stride = biv->stride; in vmw_collect_dirty_vbs()
1012 vbs->offset = biv->offset; in vmw_collect_dirty_vbs()
1183 struct vmw_ctx_bindinfo_view *biv = in vmw_binding_scrub_sr() local
1188 __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); in vmw_binding_scrub_sr()
1190 &cbs->per_shader[biv->shader_slot].dirty); in vmw_binding_scrub_sr()