Lines Matching full:our
134 /* Attach our clipper to our primary surface handle */ in winCreatePrimarySurfaceShadowDDNL()
188 * Install a DirectDraw clipper on our primary surface object
189 * that clips our blits to the unobscured client area of our display window.
213 /* Allocate memory for our shadow surface */ in winAllocateFBShadowDDNL()
239 /* Attach the clipper to our display window */ in winAllocateFBShadowDDNL()
369 /* Release our DC */ in winAllocateFBShadowDDNL()
459 /* Save the pointer to our surface memory */ in winAllocateFBShadowDDNL()
628 /* Our Blt should be clipped to the invalidated region */ in winShadowUpdateDDNL()
653 * Free our resources and private structures.
694 /* Kill our window */ in winCloseScreenShadowDDNL()
703 /* Kill our screeninfo's pointer to the screen */ in winCloseScreenShadowDDNL()
715 * Generally we only need one visual, as our screen can only
837 /* Release our DC */ in winAdjustVideoModeShadowDDNL()
898 /* Our Blt should be clipped to the invalidated region */ in winBltExposedRegionsShadowDDNL()
1166 /* Clear our private installed colormap pointer */ in winDestroyColormapShadowDDNL()
1180 * Set pointers to our engine specific functions
1189 /* Set our pointers */ in winSetEngineFunctionsShadowDDNL()