Lines Matching refs:ATTR_VALUE
2089 #define ATTR_VALUE(a, d) getAttrValue(attrs, values, num_attrs, (a), (d)) in glxWinCreateConfigsExt() macro
2091 if (!ATTR_VALUE(WGL_SUPPORT_OPENGL_ARB, 0)) { in glxWinCreateConfigsExt()
2099 ATTR_VALUE(WGL_DOUBLE_BUFFER_ARB, 0) ? GL_TRUE : GL_FALSE; in glxWinCreateConfigsExt()
2100 c->base.stereoMode = ATTR_VALUE(WGL_STEREO_ARB, 0) ? GL_TRUE : GL_FALSE; in glxWinCreateConfigsExt()
2102 c->base.redBits = ATTR_VALUE(WGL_RED_BITS_ARB, 0); in glxWinCreateConfigsExt()
2103 c->base.greenBits = ATTR_VALUE(WGL_GREEN_BITS_ARB, 0); in glxWinCreateConfigsExt()
2104 c->base.blueBits = ATTR_VALUE(WGL_BLUE_BITS_ARB, 0); in glxWinCreateConfigsExt()
2105 c->base.alphaBits = ATTR_VALUE(WGL_ALPHA_BITS_ARB, 0); in glxWinCreateConfigsExt()
2109 ATTR_VALUE(WGL_RED_SHIFT_ARB, 0)); in glxWinCreateConfigsExt()
2112 ATTR_VALUE(WGL_GREEN_SHIFT_ARB, 0)); in glxWinCreateConfigsExt()
2115 ATTR_VALUE(WGL_BLUE_SHIFT_ARB, 0)); in glxWinCreateConfigsExt()
2118 ATTR_VALUE(WGL_ALPHA_SHIFT_ARB, 0)); in glxWinCreateConfigsExt()
2120 switch (ATTR_VALUE(WGL_PIXEL_TYPE_ARB, 0)) { in glxWinCreateConfigsExt()
2122 c->base.indexBits = ATTR_VALUE(WGL_COLOR_BITS_ARB, 0); in glxWinCreateConfigsExt()
2140 c->base.rgbBits = ATTR_VALUE(WGL_COLOR_BITS_ARB, 0); in glxWinCreateConfigsExt()
2147 ATTR_VALUE(WGL_PIXEL_TYPE_ARB, 0)); in glxWinCreateConfigsExt()
2151 c->base.accumRedBits = ATTR_VALUE(WGL_ACCUM_RED_BITS_ARB, 0); in glxWinCreateConfigsExt()
2152 c->base.accumGreenBits = ATTR_VALUE(WGL_ACCUM_GREEN_BITS_ARB, 0); in glxWinCreateConfigsExt()
2153 c->base.accumBlueBits = ATTR_VALUE(WGL_ACCUM_BLUE_BITS_ARB, 0); in glxWinCreateConfigsExt()
2154 c->base.accumAlphaBits = ATTR_VALUE(WGL_ACCUM_ALPHA_BITS_ARB, 0); in glxWinCreateConfigsExt()
2156 c->base.depthBits = ATTR_VALUE(WGL_DEPTH_BITS_ARB, 0); in glxWinCreateConfigsExt()
2157 c->base.stencilBits = ATTR_VALUE(WGL_STENCIL_BITS_ARB, 0); in glxWinCreateConfigsExt()
2158 c->base.numAuxBuffers = ATTR_VALUE(WGL_AUX_BUFFERS_ARB, 0); in glxWinCreateConfigsExt()
2162 ATTR_VALUE(WGL_NUMBER_OVERLAYS_ARB, in glxWinCreateConfigsExt()
2163 0) + ATTR_VALUE(WGL_NUMBER_UNDERLAYS_ARB, 0); in glxWinCreateConfigsExt()
2168 i, ATTR_VALUE(WGL_NUMBER_OVERLAYS_ARB, 0), in glxWinCreateConfigsExt()
2169 ATTR_VALUE(WGL_NUMBER_UNDERLAYS_ARB, 0)); in glxWinCreateConfigsExt()
2178 switch (ATTR_VALUE(WGL_ACCELERATION_ARB, 0)) { in glxWinCreateConfigsExt()
2182 ATTR_VALUE(WGL_ACCELERATION_ARB, 0)); in glxWinCreateConfigsExt()
2196 if (ATTR_VALUE(WGL_TRANSPARENT_ARB, 0)) { in glxWinCreateConfigsExt()
2202 ATTR_VALUE(WGL_TRANSPARENT_RED_VALUE_ARB, 0); in glxWinCreateConfigsExt()
2204 ATTR_VALUE(WGL_TRANSPARENT_GREEN_VALUE_ARB, 0); in glxWinCreateConfigsExt()
2206 ATTR_VALUE(WGL_TRANSPARENT_BLUE_VALUE_ARB, 0); in glxWinCreateConfigsExt()
2208 ATTR_VALUE(WGL_TRANSPARENT_ALPHA_VALUE_ARB, 0); in glxWinCreateConfigsExt()
2210 ATTR_VALUE(WGL_TRANSPARENT_INDEX_VALUE_ARB, 0); in glxWinCreateConfigsExt()
2223 c->base.sampleBuffers = ATTR_VALUE(WGL_SAMPLE_BUFFERS_ARB, 0); in glxWinCreateConfigsExt()
2224 c->base.samples = ATTR_VALUE(WGL_SAMPLES_ARB, 0); in glxWinCreateConfigsExt()
2233 ((ATTR_VALUE(WGL_DRAW_TO_WINDOW_ARB, 0) ? GLX_WINDOW_BIT : 0) in glxWinCreateConfigsExt()
2234 | (ATTR_VALUE(WGL_DRAW_TO_BITMAP_ARB, 0) ? GLX_PIXMAP_BIT : 0) in glxWinCreateConfigsExt()
2235 | (ATTR_VALUE(WGL_DRAW_TO_PBUFFER_ARB, 0) ? GLX_PBUFFER_BIT : 0)); in glxWinCreateConfigsExt()
2256 c->base.maxPbufferWidth = ATTR_VALUE(WGL_MAX_PBUFFER_WIDTH_ARB, -1); in glxWinCreateConfigsExt()
2258 ATTR_VALUE(WGL_MAX_PBUFFER_HEIGHT_ARB, -1); in glxWinCreateConfigsExt()
2260 ATTR_VALUE(WGL_MAX_PBUFFER_PIXELS_ARB, -1); in glxWinCreateConfigsExt()
2272 switch (ATTR_VALUE(WGL_ACCELERATION_ARB, 0)) { in glxWinCreateConfigsExt()
2288 switch (ATTR_VALUE(WGL_SWAP_METHOD_ARB, 0)) { in glxWinCreateConfigsExt()
2300 ATTR_VALUE(WGL_SWAP_METHOD_ARB, 0)); in glxWinCreateConfigsExt()
2314 ATTR_VALUE(WGL_BIND_TO_TEXTURE_RGB_ARB, -1); in glxWinCreateConfigsExt()
2316 ATTR_VALUE(WGL_BIND_TO_TEXTURE_RGBA_ARB, -1); in glxWinCreateConfigsExt()