Lines Matching refs:GLbyte
36 __glXDispSwap_PolygonStipple(GLbyte * pc) in __glXDispSwap_PolygonStipple()
42 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_PolygonStipple()
43 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_PolygonStipple()
44 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_PolygonStipple()
45 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_PolygonStipple()
51 __glXDispSwap_Bitmap(GLbyte * pc) in __glXDispSwap_Bitmap()
57 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_Bitmap()
58 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_Bitmap()
59 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_Bitmap()
60 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_Bitmap()
62 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_Bitmap()
63 __GLX_SWAP_INT((GLbyte *) &hdr->height); in __glXDispSwap_Bitmap()
64 __GLX_SWAP_FLOAT((GLbyte *) &hdr->xorig); in __glXDispSwap_Bitmap()
65 __GLX_SWAP_FLOAT((GLbyte *) &hdr->yorig); in __glXDispSwap_Bitmap()
66 __GLX_SWAP_FLOAT((GLbyte *) &hdr->xmove); in __glXDispSwap_Bitmap()
67 __GLX_SWAP_FLOAT((GLbyte *) &hdr->ymove); in __glXDispSwap_Bitmap()
74 __glXDispSwap_TexImage1D(GLbyte * pc) in __glXDispSwap_TexImage1D()
80 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_TexImage1D()
81 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_TexImage1D()
82 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_TexImage1D()
83 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_TexImage1D()
85 __GLX_SWAP_INT((GLbyte *) &hdr->target); in __glXDispSwap_TexImage1D()
86 __GLX_SWAP_INT((GLbyte *) &hdr->level); in __glXDispSwap_TexImage1D()
87 __GLX_SWAP_INT((GLbyte *) &hdr->components); in __glXDispSwap_TexImage1D()
88 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_TexImage1D()
89 __GLX_SWAP_INT((GLbyte *) &hdr->height); in __glXDispSwap_TexImage1D()
90 __GLX_SWAP_INT((GLbyte *) &hdr->border); in __glXDispSwap_TexImage1D()
91 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_TexImage1D()
92 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_TexImage1D()
102 __glXDispSwap_TexImage2D(GLbyte * pc) in __glXDispSwap_TexImage2D()
108 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_TexImage2D()
109 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_TexImage2D()
110 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_TexImage2D()
111 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_TexImage2D()
113 __GLX_SWAP_INT((GLbyte *) &hdr->target); in __glXDispSwap_TexImage2D()
114 __GLX_SWAP_INT((GLbyte *) &hdr->level); in __glXDispSwap_TexImage2D()
115 __GLX_SWAP_INT((GLbyte *) &hdr->components); in __glXDispSwap_TexImage2D()
116 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_TexImage2D()
117 __GLX_SWAP_INT((GLbyte *) &hdr->height); in __glXDispSwap_TexImage2D()
118 __GLX_SWAP_INT((GLbyte *) &hdr->border); in __glXDispSwap_TexImage2D()
119 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_TexImage2D()
120 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_TexImage2D()
130 __glXDispSwap_TexImage3D(GLbyte * pc) in __glXDispSwap_TexImage3D()
136 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_TexImage3D()
137 __GLX_SWAP_INT((GLbyte *) &hdr->imageHeight); in __glXDispSwap_TexImage3D()
138 __GLX_SWAP_INT((GLbyte *) &hdr->imageDepth); in __glXDispSwap_TexImage3D()
139 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_TexImage3D()
140 __GLX_SWAP_INT((GLbyte *) &hdr->skipImages); in __glXDispSwap_TexImage3D()
141 __GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes); in __glXDispSwap_TexImage3D()
142 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_TexImage3D()
143 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_TexImage3D()
145 __GLX_SWAP_INT((GLbyte *) &hdr->target); in __glXDispSwap_TexImage3D()
146 __GLX_SWAP_INT((GLbyte *) &hdr->level); in __glXDispSwap_TexImage3D()
147 __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); in __glXDispSwap_TexImage3D()
148 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_TexImage3D()
149 __GLX_SWAP_INT((GLbyte *) &hdr->height); in __glXDispSwap_TexImage3D()
150 __GLX_SWAP_INT((GLbyte *) &hdr->depth); in __glXDispSwap_TexImage3D()
151 __GLX_SWAP_INT((GLbyte *) &hdr->size4d); in __glXDispSwap_TexImage3D()
152 __GLX_SWAP_INT((GLbyte *) &hdr->border); in __glXDispSwap_TexImage3D()
153 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_TexImage3D()
154 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_TexImage3D()
164 __glXDispSwap_DrawPixels(GLbyte * pc) in __glXDispSwap_DrawPixels()
170 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_DrawPixels()
171 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_DrawPixels()
172 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_DrawPixels()
173 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_DrawPixels()
175 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_DrawPixels()
176 __GLX_SWAP_INT((GLbyte *) &hdr->height); in __glXDispSwap_DrawPixels()
177 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_DrawPixels()
178 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_DrawPixels()
188 __glXDispSwap_TexSubImage1D(GLbyte * pc) in __glXDispSwap_TexSubImage1D()
194 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_TexSubImage1D()
195 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_TexSubImage1D()
196 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_TexSubImage1D()
197 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_TexSubImage1D()
199 __GLX_SWAP_INT((GLbyte *) &hdr->target); in __glXDispSwap_TexSubImage1D()
200 __GLX_SWAP_INT((GLbyte *) &hdr->level); in __glXDispSwap_TexSubImage1D()
201 __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); in __glXDispSwap_TexSubImage1D()
202 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_TexSubImage1D()
203 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_TexSubImage1D()
204 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_TexSubImage1D()
214 __glXDispSwap_TexSubImage2D(GLbyte * pc) in __glXDispSwap_TexSubImage2D()
220 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_TexSubImage2D()
221 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_TexSubImage2D()
222 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_TexSubImage2D()
223 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_TexSubImage2D()
225 __GLX_SWAP_INT((GLbyte *) &hdr->target); in __glXDispSwap_TexSubImage2D()
226 __GLX_SWAP_INT((GLbyte *) &hdr->level); in __glXDispSwap_TexSubImage2D()
227 __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); in __glXDispSwap_TexSubImage2D()
228 __GLX_SWAP_INT((GLbyte *) &hdr->yoffset); in __glXDispSwap_TexSubImage2D()
229 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_TexSubImage2D()
230 __GLX_SWAP_INT((GLbyte *) &hdr->height); in __glXDispSwap_TexSubImage2D()
231 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_TexSubImage2D()
232 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_TexSubImage2D()
242 __glXDispSwap_TexSubImage3D(GLbyte * pc) in __glXDispSwap_TexSubImage3D()
249 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_TexSubImage3D()
250 __GLX_SWAP_INT((GLbyte *) &hdr->imageHeight); in __glXDispSwap_TexSubImage3D()
251 __GLX_SWAP_INT((GLbyte *) &hdr->imageDepth); in __glXDispSwap_TexSubImage3D()
252 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_TexSubImage3D()
253 __GLX_SWAP_INT((GLbyte *) &hdr->skipImages); in __glXDispSwap_TexSubImage3D()
254 __GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes); in __glXDispSwap_TexSubImage3D()
255 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_TexSubImage3D()
256 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_TexSubImage3D()
258 __GLX_SWAP_INT((GLbyte *) &hdr->target); in __glXDispSwap_TexSubImage3D()
259 __GLX_SWAP_INT((GLbyte *) &hdr->level); in __glXDispSwap_TexSubImage3D()
260 __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); in __glXDispSwap_TexSubImage3D()
261 __GLX_SWAP_INT((GLbyte *) &hdr->yoffset); in __glXDispSwap_TexSubImage3D()
262 __GLX_SWAP_INT((GLbyte *) &hdr->zoffset); in __glXDispSwap_TexSubImage3D()
263 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_TexSubImage3D()
264 __GLX_SWAP_INT((GLbyte *) &hdr->height); in __glXDispSwap_TexSubImage3D()
265 __GLX_SWAP_INT((GLbyte *) &hdr->depth); in __glXDispSwap_TexSubImage3D()
266 __GLX_SWAP_INT((GLbyte *) &hdr->size4d); in __glXDispSwap_TexSubImage3D()
267 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_TexSubImage3D()
268 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_TexSubImage3D()
278 __glXDispSwap_ColorTable(GLbyte * pc) in __glXDispSwap_ColorTable()
284 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_ColorTable()
285 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_ColorTable()
286 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_ColorTable()
287 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_ColorTable()
289 __GLX_SWAP_INT((GLbyte *) &hdr->target); in __glXDispSwap_ColorTable()
290 __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); in __glXDispSwap_ColorTable()
291 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_ColorTable()
292 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_ColorTable()
293 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_ColorTable()
303 __glXDispSwap_ColorSubTable(GLbyte * pc) in __glXDispSwap_ColorSubTable()
309 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_ColorSubTable()
310 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_ColorSubTable()
311 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_ColorSubTable()
312 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_ColorSubTable()
314 __GLX_SWAP_INT((GLbyte *) &hdr->target); in __glXDispSwap_ColorSubTable()
315 __GLX_SWAP_INT((GLbyte *) &hdr->start); in __glXDispSwap_ColorSubTable()
316 __GLX_SWAP_INT((GLbyte *) &hdr->count); in __glXDispSwap_ColorSubTable()
317 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_ColorSubTable()
318 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_ColorSubTable()
328 __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) in __glXDispSwap_ConvolutionFilter1D()
334 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_ConvolutionFilter1D()
335 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_ConvolutionFilter1D()
336 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_ConvolutionFilter1D()
337 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_ConvolutionFilter1D()
339 __GLX_SWAP_INT((GLbyte *) &hdr->target); in __glXDispSwap_ConvolutionFilter1D()
340 __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); in __glXDispSwap_ConvolutionFilter1D()
341 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_ConvolutionFilter1D()
342 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_ConvolutionFilter1D()
343 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_ConvolutionFilter1D()
353 __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) in __glXDispSwap_ConvolutionFilter2D()
359 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_ConvolutionFilter2D()
360 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_ConvolutionFilter2D()
361 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_ConvolutionFilter2D()
362 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_ConvolutionFilter2D()
364 __GLX_SWAP_INT((GLbyte *) &hdr->target); in __glXDispSwap_ConvolutionFilter2D()
365 __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); in __glXDispSwap_ConvolutionFilter2D()
366 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_ConvolutionFilter2D()
367 __GLX_SWAP_INT((GLbyte *) &hdr->height); in __glXDispSwap_ConvolutionFilter2D()
368 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_ConvolutionFilter2D()
369 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_ConvolutionFilter2D()
379 __glXDispSwap_SeparableFilter2D(GLbyte * pc) in __glXDispSwap_SeparableFilter2D()
386 __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); in __glXDispSwap_SeparableFilter2D()
387 __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); in __glXDispSwap_SeparableFilter2D()
388 __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); in __glXDispSwap_SeparableFilter2D()
389 __GLX_SWAP_INT((GLbyte *) &hdr->alignment); in __glXDispSwap_SeparableFilter2D()
391 __GLX_SWAP_INT((GLbyte *) &hdr->target); in __glXDispSwap_SeparableFilter2D()
392 __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); in __glXDispSwap_SeparableFilter2D()
393 __GLX_SWAP_INT((GLbyte *) &hdr->width); in __glXDispSwap_SeparableFilter2D()
394 __GLX_SWAP_INT((GLbyte *) &hdr->height); in __glXDispSwap_SeparableFilter2D()
395 __GLX_SWAP_INT((GLbyte *) &hdr->format); in __glXDispSwap_SeparableFilter2D()
396 __GLX_SWAP_INT((GLbyte *) &hdr->type); in __glXDispSwap_SeparableFilter2D()