Lines Matching full:pc
67 __glXDispSwap_Map1f(GLbyte * pc) in __glXDispSwap_Map1f() argument
77 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Map1f()
78 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_Map1f()
79 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_Map1f()
80 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_Map1f()
82 target = *(GLenum *) (pc + 0); in __glXDispSwap_Map1f()
83 order = *(GLint *) (pc + 12); in __glXDispSwap_Map1f()
84 points = (GLfloat *) (pc + 16); in __glXDispSwap_Map1f()
99 __glXDispSwap_Map2f(GLbyte * pc) in __glXDispSwap_Map2f() argument
109 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Map2f()
110 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_Map2f()
111 __GLX_SWAP_INT(pc + 24); in __glXDispSwap_Map2f()
112 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_Map2f()
113 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_Map2f()
114 __GLX_SWAP_FLOAT(pc + 16); in __glXDispSwap_Map2f()
115 __GLX_SWAP_FLOAT(pc + 20); in __glXDispSwap_Map2f()
117 target = *(GLenum *) (pc + 0); in __glXDispSwap_Map2f()
118 uorder = *(GLint *) (pc + 12); in __glXDispSwap_Map2f()
119 vorder = *(GLint *) (pc + 24); in __glXDispSwap_Map2f()
120 points = (GLfloat *) (pc + 28); in __glXDispSwap_Map2f()
136 __glXDispSwap_Map1d(GLbyte * pc) in __glXDispSwap_Map1d() argument
145 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_Map1d()
146 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_Map1d()
147 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_Map1d()
148 __GLX_SWAP_INT(pc + 20); in __glXDispSwap_Map1d()
150 target = *(GLenum *) (pc + 16); in __glXDispSwap_Map1d()
151 order = *(GLint *) (pc + 20); in __glXDispSwap_Map1d()
160 __GLX_GET_DOUBLE(u1, pc); in __glXDispSwap_Map1d()
161 __GLX_GET_DOUBLE(u2, pc + 8); in __glXDispSwap_Map1d()
162 __GLX_SWAP_DOUBLE_ARRAY(pc + 24, compsize); in __glXDispSwap_Map1d()
163 pc += 24; in __glXDispSwap_Map1d()
166 if (((unsigned long) pc) & 7) { in __glXDispSwap_Map1d()
171 __GLX_MEM_COPY(pc - 4, pc, compsize * 8); in __glXDispSwap_Map1d()
177 __glXDispSwap_Map2d(GLbyte * pc) in __glXDispSwap_Map2d() argument
186 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_Map2d()
187 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_Map2d()
188 __GLX_SWAP_DOUBLE(pc + 16); in __glXDispSwap_Map2d()
189 __GLX_SWAP_DOUBLE(pc + 24); in __glXDispSwap_Map2d()
190 __GLX_SWAP_INT(pc + 32); in __glXDispSwap_Map2d()
191 __GLX_SWAP_INT(pc + 36); in __glXDispSwap_Map2d()
192 __GLX_SWAP_INT(pc + 40); in __glXDispSwap_Map2d()
194 target = *(GLenum *) (pc + 32); in __glXDispSwap_Map2d()
195 uorder = *(GLint *) (pc + 36); in __glXDispSwap_Map2d()
196 vorder = *(GLint *) (pc + 40); in __glXDispSwap_Map2d()
205 __GLX_GET_DOUBLE(u1, pc); in __glXDispSwap_Map2d()
206 __GLX_GET_DOUBLE(u2, pc + 8); in __glXDispSwap_Map2d()
207 __GLX_GET_DOUBLE(v1, pc + 16); in __glXDispSwap_Map2d()
208 __GLX_GET_DOUBLE(v2, pc + 24); in __glXDispSwap_Map2d()
209 __GLX_SWAP_DOUBLE_ARRAY(pc + 44, compsize); in __glXDispSwap_Map2d()
210 pc += 44; in __glXDispSwap_Map2d()
213 if (((unsigned long) pc) & 7) { in __glXDispSwap_Map2d()
218 __GLX_MEM_COPY(pc - 4, pc, compsize * 8); in __glXDispSwap_Map2d()
224 __glXDispSwap_CallLists(GLbyte * pc) in __glXDispSwap_CallLists() argument
232 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_CallLists()
233 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CallLists()
234 type = *(GLenum *) (pc + 4); in __glXDispSwap_CallLists()
235 n = *(GLsizei *) (pc + 0); in __glXDispSwap_CallLists()
246 __GLX_SWAP_SHORT_ARRAY(pc + 8, n); in __glXDispSwap_CallLists()
250 __GLX_SWAP_INT_ARRAY(pc + 8, n); in __glXDispSwap_CallLists()
253 __GLX_SWAP_FLOAT_ARRAY(pc + 8, n); in __glXDispSwap_CallLists()
260 __glXDispSwap_DrawArrays(GLbyte * pc) in __glXDispSwap_DrawArrays() argument
262 __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc; in __glXDispSwap_DrawArrays()
272 pc += sizeof(__GLXdispatchDrawArraysHeader); in __glXDispSwap_DrawArrays()
273 compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; in __glXDispSwap_DrawArrays()