Lines Matching full:v1
39 glxVisualsMatch(__GLXvisualConfig * v1, __GLXvisualConfig * v2) in glxVisualsMatch() argument
41 if ((v1->class == v2->class) && in glxVisualsMatch()
42 (v1->rgba == v2->rgba) && in glxVisualsMatch()
43 (v1->redSize == v2->redSize) && in glxVisualsMatch()
44 (v1->greenSize == v2->greenSize) && in glxVisualsMatch()
45 (v1->blueSize == v2->blueSize) && in glxVisualsMatch()
46 (v1->alphaSize == v2->alphaSize) && in glxVisualsMatch()
47 (v1->redMask == v2->redMask) && in glxVisualsMatch()
48 (v1->greenMask == v2->greenMask) && in glxVisualsMatch()
49 (v1->blueMask == v2->blueMask) && in glxVisualsMatch()
50 (v1->alphaMask == v2->alphaMask) && in glxVisualsMatch()
51 (v1->accumRedSize == v2->accumRedSize) && in glxVisualsMatch()
52 (v1->accumGreenSize == v2->accumGreenSize) && in glxVisualsMatch()
53 (v1->accumBlueSize == v2->accumBlueSize) && in glxVisualsMatch()
54 (v1->accumAlphaSize == v2->accumAlphaSize) && in glxVisualsMatch()
55 (v1->doubleBuffer == v2->doubleBuffer) && in glxVisualsMatch()
56 (v1->stereo == v2->stereo) && in glxVisualsMatch()
57 (v1->bufferSize == v2->bufferSize) && in glxVisualsMatch()
58 (v1->depthSize == v2->depthSize) && in glxVisualsMatch()
59 (v1->stencilSize == v2->stencilSize) && in glxVisualsMatch()
60 (v1->auxBuffers == v2->auxBuffers) && in glxVisualsMatch()
61 (v1->level == v2->level) && in glxVisualsMatch()
62 (v1->visualRating == v2->visualRating) && in glxVisualsMatch()
63 (v1->transparentPixel == v2->transparentPixel) && in glxVisualsMatch()
64 (v1->transparentRed == v2->transparentRed) && in glxVisualsMatch()
65 (v1->transparentGreen == v2->transparentGreen) && in glxVisualsMatch()
66 (v1->transparentBlue == v2->transparentBlue) && in glxVisualsMatch()
67 (v1->transparentAlpha == v2->transparentAlpha) && in glxVisualsMatch()
68 (v1->transparentIndex == v2->transparentIndex) && in glxVisualsMatch()
69 (v1->multiSampleSize == v2->multiSampleSize) && in glxVisualsMatch()
70 (v1->nMultiSampleBuffers == v2->nMultiSampleBuffers) && in glxVisualsMatch()
71 (v1->visualSelectGroup == v2->visualSelectGroup)) { in glxVisualsMatch()