Lines Matching refs:u1
44 GLfloat u1, u2, *points; in __glXDispSwap_Map1f() local
58 u1 = *(GLfloat *) (pc + 4); in __glXDispSwap_Map1f()
72 glMap1f(target, u1, u2, k, order, points); in __glXDispSwap_Map1f()
79 GLfloat u1, u2, v1, v2, *points; in __glXDispSwap_Map2f() local
97 u1 = *(GLfloat *) (pc + 4); in __glXDispSwap_Map2f()
116 glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); in __glXDispSwap_Map2f()
124 GLdouble u1, u2, *points; in __glXDispSwap_Map1d() local
144 __GLX_GET_DOUBLE(u1, pc); in __glXDispSwap_Map1d()
164 glMap1d(target, u1, u2, k, order, points); in __glXDispSwap_Map1d()
170 GLdouble u1, u2, v1, v2, *points; in __glXDispSwap_Map2d() local
196 __GLX_GET_DOUBLE(u1, pc); in __glXDispSwap_Map2d()
220 glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); in __glXDispSwap_Map2d()