Lines Matching full:pc

41 __glXDispSwap_Map1f(GLbyte * pc)  in __glXDispSwap_Map1f()  argument
51 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Map1f()
52 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_Map1f()
53 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_Map1f()
54 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_Map1f()
56 target = *(GLenum *) (pc + 0); in __glXDispSwap_Map1f()
57 order = *(GLint *) (pc + 12); in __glXDispSwap_Map1f()
58 u1 = *(GLfloat *) (pc + 4); in __glXDispSwap_Map1f()
59 u2 = *(GLfloat *) (pc + 8); in __glXDispSwap_Map1f()
60 points = (GLfloat *) (pc + 16); in __glXDispSwap_Map1f()
76 __glXDispSwap_Map2f(GLbyte * pc) in __glXDispSwap_Map2f() argument
86 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Map2f()
87 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_Map2f()
88 __GLX_SWAP_INT(pc + 24); in __glXDispSwap_Map2f()
89 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_Map2f()
90 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_Map2f()
91 __GLX_SWAP_FLOAT(pc + 16); in __glXDispSwap_Map2f()
92 __GLX_SWAP_FLOAT(pc + 20); in __glXDispSwap_Map2f()
94 target = *(GLenum *) (pc + 0); in __glXDispSwap_Map2f()
95 uorder = *(GLint *) (pc + 12); in __glXDispSwap_Map2f()
96 vorder = *(GLint *) (pc + 24); in __glXDispSwap_Map2f()
97 u1 = *(GLfloat *) (pc + 4); in __glXDispSwap_Map2f()
98 u2 = *(GLfloat *) (pc + 8); in __glXDispSwap_Map2f()
99 v1 = *(GLfloat *) (pc + 16); in __glXDispSwap_Map2f()
100 v2 = *(GLfloat *) (pc + 20); in __glXDispSwap_Map2f()
101 points = (GLfloat *) (pc + 28); in __glXDispSwap_Map2f()
120 __glXDispSwap_Map1d(GLbyte * pc) in __glXDispSwap_Map1d() argument
129 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_Map1d()
130 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_Map1d()
131 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_Map1d()
132 __GLX_SWAP_INT(pc + 20); in __glXDispSwap_Map1d()
134 target = *(GLenum *) (pc + 16); in __glXDispSwap_Map1d()
135 order = *(GLint *) (pc + 20); in __glXDispSwap_Map1d()
144 __GLX_GET_DOUBLE(u1, pc); in __glXDispSwap_Map1d()
145 __GLX_GET_DOUBLE(u2, pc + 8); in __glXDispSwap_Map1d()
146 __GLX_SWAP_DOUBLE_ARRAY(pc + 24, compsize); in __glXDispSwap_Map1d()
147 pc += 24; in __glXDispSwap_Map1d()
150 if (((unsigned long) pc) & 7) { in __glXDispSwap_Map1d()
155 __GLX_MEM_COPY(pc - 4, pc, compsize * 8); in __glXDispSwap_Map1d()
156 points = (GLdouble *) (pc - 4); in __glXDispSwap_Map1d()
159 points = (GLdouble *) pc; in __glXDispSwap_Map1d()
162 points = (GLdouble *) pc; in __glXDispSwap_Map1d()
168 __glXDispSwap_Map2d(GLbyte * pc) in __glXDispSwap_Map2d() argument
177 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_Map2d()
178 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_Map2d()
179 __GLX_SWAP_DOUBLE(pc + 16); in __glXDispSwap_Map2d()
180 __GLX_SWAP_DOUBLE(pc + 24); in __glXDispSwap_Map2d()
181 __GLX_SWAP_INT(pc + 32); in __glXDispSwap_Map2d()
182 __GLX_SWAP_INT(pc + 36); in __glXDispSwap_Map2d()
183 __GLX_SWAP_INT(pc + 40); in __glXDispSwap_Map2d()
185 target = *(GLenum *) (pc + 32); in __glXDispSwap_Map2d()
186 uorder = *(GLint *) (pc + 36); in __glXDispSwap_Map2d()
187 vorder = *(GLint *) (pc + 40); in __glXDispSwap_Map2d()
196 __GLX_GET_DOUBLE(u1, pc); in __glXDispSwap_Map2d()
197 __GLX_GET_DOUBLE(u2, pc + 8); in __glXDispSwap_Map2d()
198 __GLX_GET_DOUBLE(v1, pc + 16); in __glXDispSwap_Map2d()
199 __GLX_GET_DOUBLE(v2, pc + 24); in __glXDispSwap_Map2d()
200 __GLX_SWAP_DOUBLE_ARRAY(pc + 44, compsize); in __glXDispSwap_Map2d()
201 pc += 44; in __glXDispSwap_Map2d()
206 if (((unsigned long) pc) & 7) { in __glXDispSwap_Map2d()
211 __GLX_MEM_COPY(pc - 4, pc, compsize * 8); in __glXDispSwap_Map2d()
212 points = (GLdouble *) (pc - 4); in __glXDispSwap_Map2d()
215 points = (GLdouble *) pc; in __glXDispSwap_Map2d()
218 points = (GLdouble *) pc; in __glXDispSwap_Map2d()
225 GLint stride, GLint numVertexes, GLbyte * pc) in swapArray() argument
239 GLshort *pVal = (GLshort *) pc; in swapArray()
244 pc += stride; in swapArray()
250 GLint *pVal = (GLint *) pc; in swapArray()
255 pc += stride; in swapArray()
260 GLfloat *pVal = (GLfloat *) pc; in swapArray()
265 pc += stride; in swapArray()
270 GLdouble *pVal = (GLdouble *) pc; in swapArray()
275 pc += stride; in swapArray()
284 __glXDispSwap_DrawArrays(GLbyte * pc) in __glXDispSwap_DrawArrays() argument
286 __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc; in __glXDispSwap_DrawArrays()
300 pc += sizeof(__GLXdispatchDrawArraysHeader); in __glXDispSwap_DrawArrays()
301 compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; in __glXDispSwap_DrawArrays()
316 pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); in __glXDispSwap_DrawArrays()
328 swapArray(numVals, datatype, stride, numVertexes, pc); in __glXDispSwap_DrawArrays()
333 glVertexPointer(numVals, datatype, stride, pc); in __glXDispSwap_DrawArrays()
337 glNormalPointer(datatype, stride, pc); in __glXDispSwap_DrawArrays()
341 glColorPointer(numVals, datatype, stride, pc); in __glXDispSwap_DrawArrays()
345 glIndexPointer(datatype, stride, pc); in __glXDispSwap_DrawArrays()
349 glTexCoordPointer(numVals, datatype, stride, pc); in __glXDispSwap_DrawArrays()
353 glEdgeFlagPointer(stride, (const GLboolean *) pc); in __glXDispSwap_DrawArrays()
360 SecondaryColorPointerEXT(numVals, datatype, stride, pc); in __glXDispSwap_DrawArrays()
368 FogCoordPointerEXT(datatype, stride, pc); in __glXDispSwap_DrawArrays()
375 pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); in __glXDispSwap_DrawArrays()