Lines Matching full:pc

41 __glXDisp_Map1f(GLbyte * pc)  in __glXDisp_Map1f()  argument
47 target = *(GLenum *) (pc + 0); in __glXDisp_Map1f()
48 order = *(GLint *) (pc + 12); in __glXDisp_Map1f()
49 u1 = *(GLfloat *) (pc + 4); in __glXDisp_Map1f()
50 u2 = *(GLfloat *) (pc + 8); in __glXDisp_Map1f()
51 points = (GLfloat *) (pc + 16); in __glXDisp_Map1f()
58 __glXDisp_Map2f(GLbyte * pc) in __glXDisp_Map2f() argument
64 target = *(GLenum *) (pc + 0); in __glXDisp_Map2f()
65 uorder = *(GLint *) (pc + 12); in __glXDisp_Map2f()
66 vorder = *(GLint *) (pc + 24); in __glXDisp_Map2f()
67 u1 = *(GLfloat *) (pc + 4); in __glXDisp_Map2f()
68 u2 = *(GLfloat *) (pc + 8); in __glXDisp_Map2f()
69 v1 = *(GLfloat *) (pc + 16); in __glXDisp_Map2f()
70 v2 = *(GLfloat *) (pc + 20); in __glXDisp_Map2f()
71 points = (GLfloat *) (pc + 28); in __glXDisp_Map2f()
81 __glXDisp_Map1d(GLbyte * pc) in __glXDisp_Map1d() argument
91 target = *(GLenum *) (pc + 16); in __glXDisp_Map1d()
92 order = *(GLint *) (pc + 20); in __glXDisp_Map1d()
104 __GLX_GET_DOUBLE(u1, pc); in __glXDisp_Map1d()
105 __GLX_GET_DOUBLE(u2, pc + 8); in __glXDisp_Map1d()
106 pc += 24; in __glXDisp_Map1d()
109 if (((unsigned long) pc) & 7) { in __glXDisp_Map1d()
114 __GLX_MEM_COPY(pc - 4, pc, compsize * 8); in __glXDisp_Map1d()
115 points = (GLdouble *) (pc - 4); in __glXDisp_Map1d()
118 points = (GLdouble *) pc; in __glXDisp_Map1d()
121 points = (GLdouble *) pc; in __glXDisp_Map1d()
127 __glXDisp_Map2d(GLbyte * pc) in __glXDisp_Map2d() argument
137 target = *(GLenum *) (pc + 32); in __glXDisp_Map2d()
138 uorder = *(GLint *) (pc + 36); in __glXDisp_Map2d()
139 vorder = *(GLint *) (pc + 40); in __glXDisp_Map2d()
151 __GLX_GET_DOUBLE(u1, pc); in __glXDisp_Map2d()
152 __GLX_GET_DOUBLE(u2, pc + 8); in __glXDisp_Map2d()
153 __GLX_GET_DOUBLE(v1, pc + 16); in __glXDisp_Map2d()
154 __GLX_GET_DOUBLE(v2, pc + 24); in __glXDisp_Map2d()
155 pc += 44; in __glXDisp_Map2d()
161 if (((unsigned long) pc) & 7) { in __glXDisp_Map2d()
166 __GLX_MEM_COPY(pc - 4, pc, compsize * 8); in __glXDisp_Map2d()
167 points = (GLdouble *) (pc - 4); in __glXDisp_Map2d()
170 points = (GLdouble *) pc; in __glXDisp_Map2d()
173 points = (GLdouble *) pc; in __glXDisp_Map2d()
179 __glXDisp_DrawArrays(GLbyte * pc) in __glXDisp_DrawArrays() argument
181 __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc; in __glXDisp_DrawArrays()
189 pc += sizeof(__GLXdispatchDrawArraysHeader); in __glXDisp_DrawArrays()
190 compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; in __glXDisp_DrawArrays()
200 pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); in __glXDisp_DrawArrays()
211 glVertexPointer(numVals, datatype, stride, pc); in __glXDisp_DrawArrays()
215 glNormalPointer(datatype, stride, pc); in __glXDisp_DrawArrays()
219 glColorPointer(numVals, datatype, stride, pc); in __glXDisp_DrawArrays()
223 glIndexPointer(datatype, stride, pc); in __glXDisp_DrawArrays()
227 glTexCoordPointer(numVals, datatype, stride, pc); in __glXDisp_DrawArrays()
231 glEdgeFlagPointer(stride, (const GLboolean *) pc); in __glXDisp_DrawArrays()
238 SecondaryColorPointerEXT(numVals, datatype, stride, pc); in __glXDisp_DrawArrays()
246 FogCoordPointerEXT(datatype, stride, pc); in __glXDisp_DrawArrays()
253 pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); in __glXDisp_DrawArrays()