Lines Matching refs:GLint
39 GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap, int reqlen ) \
44 GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap, int reqlen ) \
67 GLint row_length = *(GLint *) (pc + 4); in __glXBitmapReqSize()
68 GLint image_height = 0; in __glXBitmapReqSize()
69 GLint skip_images = 0; in __glXBitmapReqSize()
70 GLint skip_rows = *(GLint *) (pc + 8); in __glXBitmapReqSize()
71 GLint alignment = *(GLint *) (pc + 16); in __glXBitmapReqSize()
147 GLint row_length = *(GLint *) (pc + 4); in __glXPolygonStippleReqSize()
148 GLint image_height = 0; in __glXPolygonStippleReqSize()
149 GLint skip_images = 0; in __glXPolygonStippleReqSize()
150 GLint skip_rows = *(GLint *) (pc + 8); in __glXPolygonStippleReqSize()
151 GLint alignment = *(GLint *) (pc + 16); in __glXPolygonStippleReqSize()
181 GLint row_length = *(GLint *) (pc + 4); in __glXTexImage1DReqSize()
182 GLint image_height = 0; in __glXTexImage1DReqSize()
183 GLint skip_images = 0; in __glXTexImage1DReqSize()
184 GLint skip_rows = *(GLint *) (pc + 8); in __glXTexImage1DReqSize()
185 GLint alignment = *(GLint *) (pc + 16); in __glXTexImage1DReqSize()
209 GLint row_length = *(GLint *) (pc + 4); in __glXTexImage2DReqSize()
210 GLint image_height = 0; in __glXTexImage2DReqSize()
211 GLint skip_images = 0; in __glXTexImage2DReqSize()
212 GLint skip_rows = *(GLint *) (pc + 8); in __glXTexImage2DReqSize()
213 GLint alignment = *(GLint *) (pc + 16); in __glXTexImage2DReqSize()
305 GLint row_length = *(GLint *) (pc + 4); in __glXDrawPixelsReqSize()
306 GLint image_height = 0; in __glXDrawPixelsReqSize()
307 GLint skip_images = 0; in __glXDrawPixelsReqSize()
308 GLint skip_rows = *(GLint *) (pc + 8); in __glXDrawPixelsReqSize()
309 GLint alignment = *(GLint *) (pc + 16); in __glXDrawPixelsReqSize()
345 GLint row_length = *(GLint *) (pc + 4); in __glXTexSubImage1DReqSize()
346 GLint image_height = 0; in __glXTexSubImage1DReqSize()
347 GLint skip_images = 0; in __glXTexSubImage1DReqSize()
348 GLint skip_rows = *(GLint *) (pc + 8); in __glXTexSubImage1DReqSize()
349 GLint alignment = *(GLint *) (pc + 16); in __glXTexSubImage1DReqSize()
373 GLint row_length = *(GLint *) (pc + 4); in __glXTexSubImage2DReqSize()
374 GLint image_height = 0; in __glXTexSubImage2DReqSize()
375 GLint skip_images = 0; in __glXTexSubImage2DReqSize()
376 GLint skip_rows = *(GLint *) (pc + 8); in __glXTexSubImage2DReqSize()
377 GLint alignment = *(GLint *) (pc + 16); in __glXTexSubImage2DReqSize()
403 GLint row_length = *(GLint *) (pc + 4); in __glXColorTableReqSize()
404 GLint image_height = 0; in __glXColorTableReqSize()
405 GLint skip_images = 0; in __glXColorTableReqSize()
406 GLint skip_rows = *(GLint *) (pc + 8); in __glXColorTableReqSize()
407 GLint alignment = *(GLint *) (pc + 16); in __glXColorTableReqSize()
445 GLint row_length = *(GLint *) (pc + 4); in __glXColorSubTableReqSize()
446 GLint image_height = 0; in __glXColorSubTableReqSize()
447 GLint skip_images = 0; in __glXColorSubTableReqSize()
448 GLint skip_rows = *(GLint *) (pc + 8); in __glXColorSubTableReqSize()
449 GLint alignment = *(GLint *) (pc + 16); in __glXColorSubTableReqSize()
473 GLint row_length = *(GLint *) (pc + 4); in __glXConvolutionFilter1DReqSize()
474 GLint image_height = 0; in __glXConvolutionFilter1DReqSize()
475 GLint skip_images = 0; in __glXConvolutionFilter1DReqSize()
476 GLint skip_rows = *(GLint *) (pc + 8); in __glXConvolutionFilter1DReqSize()
477 GLint alignment = *(GLint *) (pc + 16); in __glXConvolutionFilter1DReqSize()
501 GLint row_length = *(GLint *) (pc + 4); in __glXConvolutionFilter2DReqSize()
502 GLint image_height = 0; in __glXConvolutionFilter2DReqSize()
503 GLint skip_images = 0; in __glXConvolutionFilter2DReqSize()
504 GLint skip_rows = *(GLint *) (pc + 8); in __glXConvolutionFilter2DReqSize()
505 GLint alignment = *(GLint *) (pc + 16); in __glXConvolutionFilter2DReqSize()
545 GLint row_length = *(GLint *) (pc + 4); in __glXTexImage3DReqSize()
546 GLint image_height = *(GLint *) (pc + 8); in __glXTexImage3DReqSize()
547 GLint skip_rows = *(GLint *) (pc + 16); in __glXTexImage3DReqSize()
548 GLint skip_images = *(GLint *) (pc + 20); in __glXTexImage3DReqSize()
549 GLint alignment = *(GLint *) (pc + 32); in __glXTexImage3DReqSize()
582 GLint row_length = *(GLint *) (pc + 4); in __glXTexSubImage3DReqSize()
583 GLint image_height = *(GLint *) (pc + 8); in __glXTexSubImage3DReqSize()
584 GLint skip_rows = *(GLint *) (pc + 16); in __glXTexSubImage3DReqSize()
585 GLint skip_images = *(GLint *) (pc + 20); in __glXTexSubImage3DReqSize()
586 GLint alignment = *(GLint *) (pc + 32); in __glXTexSubImage3DReqSize()