Lines Matching full:alignment
71 GLint alignment = *(GLint *) (pc + 16); in __glXBitmapReqSize() local
78 alignment = bswap_32(alignment); in __glXBitmapReqSize()
85 skip_rows, alignment); in __glXBitmapReqSize()
151 GLint alignment = *(GLint *) (pc + 16); in __glXPolygonStippleReqSize() local
156 alignment = bswap_32(alignment); in __glXPolygonStippleReqSize()
161 skip_rows, alignment); in __glXPolygonStippleReqSize()
185 GLint alignment = *(GLint *) (pc + 16); in __glXTexImage1DReqSize() local
194 alignment = bswap_32(alignment); in __glXTexImage1DReqSize()
203 skip_rows, alignment); in __glXTexImage1DReqSize()
213 GLint alignment = *(GLint *) (pc + 16); in __glXTexImage2DReqSize() local
223 alignment = bswap_32(alignment); in __glXTexImage2DReqSize()
233 skip_rows, alignment); in __glXTexImage2DReqSize()
309 GLint alignment = *(GLint *) (pc + 16); in __glXDrawPixelsReqSize() local
318 alignment = bswap_32(alignment); in __glXDrawPixelsReqSize()
327 skip_rows, alignment); in __glXDrawPixelsReqSize()
349 GLint alignment = *(GLint *) (pc + 16); in __glXTexSubImage1DReqSize() local
358 alignment = bswap_32(alignment); in __glXTexSubImage1DReqSize()
367 skip_rows, alignment); in __glXTexSubImage1DReqSize()
377 GLint alignment = *(GLint *) (pc + 16); in __glXTexSubImage2DReqSize() local
387 alignment = bswap_32(alignment); in __glXTexSubImage2DReqSize()
397 skip_rows, alignment); in __glXTexSubImage2DReqSize()
407 GLint alignment = *(GLint *) (pc + 16); in __glXColorTableReqSize() local
416 alignment = bswap_32(alignment); in __glXColorTableReqSize()
425 skip_rows, alignment); in __glXColorTableReqSize()
449 GLint alignment = *(GLint *) (pc + 16); in __glXColorSubTableReqSize() local
458 alignment = bswap_32(alignment); in __glXColorSubTableReqSize()
467 skip_rows, alignment); in __glXColorSubTableReqSize()
477 GLint alignment = *(GLint *) (pc + 16); in __glXConvolutionFilter1DReqSize() local
486 alignment = bswap_32(alignment); in __glXConvolutionFilter1DReqSize()
495 skip_rows, alignment); in __glXConvolutionFilter1DReqSize()
505 GLint alignment = *(GLint *) (pc + 16); in __glXConvolutionFilter2DReqSize() local
515 alignment = bswap_32(alignment); in __glXConvolutionFilter2DReqSize()
525 skip_rows, alignment); in __glXConvolutionFilter2DReqSize()
549 GLint alignment = *(GLint *) (pc + 32); in __glXTexImage3DReqSize() local
562 alignment = bswap_32(alignment); in __glXTexImage3DReqSize()
576 skip_rows, alignment); in __glXTexImage3DReqSize()
586 GLint alignment = *(GLint *) (pc + 32); in __glXTexSubImage3DReqSize() local
599 alignment = bswap_32(alignment); in __glXTexSubImage3DReqSize()
610 skip_rows, alignment); in __glXTexSubImage3DReqSize()