Lines Matching refs:bswap_FLOAT64
97 bswap_FLOAT64(const void *src) in bswap_FLOAT64() function
1227 (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0)); in __glXDispSwap_TexGend()
1375 glClearDepth((GLclampd) bswap_FLOAT64(pc + 0)); in __glXDispSwap_ClearDepth()
1445 (GLdouble) bswap_FLOAT64(pc + 0), in __glXDispSwap_MapGrid1d()
1446 (GLdouble) bswap_FLOAT64(pc + 8)); in __glXDispSwap_MapGrid1d()
1468 (GLdouble) bswap_FLOAT64(pc + 0), in __glXDispSwap_MapGrid2d()
1469 (GLdouble) bswap_FLOAT64(pc + 8), in __glXDispSwap_MapGrid2d()
1471 (GLdouble) bswap_FLOAT64(pc + 16), in __glXDispSwap_MapGrid2d()
1472 (GLdouble) bswap_FLOAT64(pc + 24)); in __glXDispSwap_MapGrid2d()
2519 glDepthRange((GLclampd) bswap_FLOAT64(pc + 0), in __glXDispSwap_DepthRange()
2520 (GLclampd) bswap_FLOAT64(pc + 8)); in __glXDispSwap_DepthRange()
2533 glFrustum((GLdouble) bswap_FLOAT64(pc + 0), in __glXDispSwap_Frustum()
2534 (GLdouble) bswap_FLOAT64(pc + 8), in __glXDispSwap_Frustum()
2535 (GLdouble) bswap_FLOAT64(pc + 16), in __glXDispSwap_Frustum()
2536 (GLdouble) bswap_FLOAT64(pc + 24), in __glXDispSwap_Frustum()
2537 (GLdouble) bswap_FLOAT64(pc + 32), in __glXDispSwap_Frustum()
2538 (GLdouble) bswap_FLOAT64(pc + 40)); in __glXDispSwap_Frustum()
2601 glOrtho((GLdouble) bswap_FLOAT64(pc + 0), in __glXDispSwap_Ortho()
2602 (GLdouble) bswap_FLOAT64(pc + 8), in __glXDispSwap_Ortho()
2603 (GLdouble) bswap_FLOAT64(pc + 16), in __glXDispSwap_Ortho()
2604 (GLdouble) bswap_FLOAT64(pc + 24), in __glXDispSwap_Ortho()
2605 (GLdouble) bswap_FLOAT64(pc + 32), in __glXDispSwap_Ortho()
2606 (GLdouble) bswap_FLOAT64(pc + 40)); in __glXDispSwap_Ortho()
2631 glRotated((GLdouble) bswap_FLOAT64(pc + 0), in __glXDispSwap_Rotated()
2632 (GLdouble) bswap_FLOAT64(pc + 8), in __glXDispSwap_Rotated()
2633 (GLdouble) bswap_FLOAT64(pc + 16), in __glXDispSwap_Rotated()
2634 (GLdouble) bswap_FLOAT64(pc + 24)); in __glXDispSwap_Rotated()
2656 glScaled((GLdouble) bswap_FLOAT64(pc + 0), in __glXDispSwap_Scaled()
2657 (GLdouble) bswap_FLOAT64(pc + 8), in __glXDispSwap_Scaled()
2658 (GLdouble) bswap_FLOAT64(pc + 16)); in __glXDispSwap_Scaled()
2678 glTranslated((GLdouble) bswap_FLOAT64(pc + 0), in __glXDispSwap_Translated()
2679 (GLdouble) bswap_FLOAT64(pc + 8), in __glXDispSwap_Translated()
2680 (GLdouble) bswap_FLOAT64(pc + 16)); in __glXDispSwap_Translated()