Lines Matching refs:bswap_FLOAT32
109 bswap_FLOAT32(const void *src) in bswap_FLOAT32() function
298 (GLfloat) bswap_FLOAT32(pc + 28), in __glXDispSwap_Bitmap()
299 (GLfloat) bswap_FLOAT32(pc + 32), in __glXDispSwap_Bitmap()
300 (GLfloat) bswap_FLOAT32(pc + 36), in __glXDispSwap_Bitmap()
301 (GLfloat) bswap_FLOAT32(pc + 40), bitmap); in __glXDispSwap_Bitmap()
868 glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); in __glXDispSwap_Fogf()
919 (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); in __glXDispSwap_Lightf()
958 glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); in __glXDispSwap_LightModelf()
1003 glLineWidth((GLfloat) bswap_FLOAT32(pc + 0)); in __glXDispSwap_LineWidth()
1010 (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); in __glXDispSwap_Materialf()
1049 glPointSize((GLfloat) bswap_FLOAT32(pc + 0)); in __glXDispSwap_PointSize()
1093 (GLfloat) bswap_FLOAT32(pc + 8)); in __glXDispSwap_TexParameterf()
1180 (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); in __glXDispSwap_TexEnvf()
1257 (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); in __glXDispSwap_TexGenf()
1308 glPassThrough((GLfloat) bswap_FLOAT32(pc + 0)); in __glXDispSwap_PassThrough()
1338 glClearAccum((GLfloat) bswap_FLOAT32(pc + 0), in __glXDispSwap_ClearAccum()
1339 (GLfloat) bswap_FLOAT32(pc + 4), in __glXDispSwap_ClearAccum()
1340 (GLfloat) bswap_FLOAT32(pc + 8), in __glXDispSwap_ClearAccum()
1341 (GLfloat) bswap_FLOAT32(pc + 12)); in __glXDispSwap_ClearAccum()
1347 glClearIndex((GLfloat) bswap_FLOAT32(pc + 0)); in __glXDispSwap_ClearIndex()
1353 glClearColor((GLclampf) bswap_FLOAT32(pc + 0), in __glXDispSwap_ClearColor()
1354 (GLclampf) bswap_FLOAT32(pc + 4), in __glXDispSwap_ClearColor()
1355 (GLclampf) bswap_FLOAT32(pc + 8), in __glXDispSwap_ClearColor()
1356 (GLclampf) bswap_FLOAT32(pc + 12)); in __glXDispSwap_ClearColor()
1407 glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); in __glXDispSwap_Accum()
1453 (GLfloat) bswap_FLOAT32(pc + 4), in __glXDispSwap_MapGrid1f()
1454 (GLfloat) bswap_FLOAT32(pc + 8)); in __glXDispSwap_MapGrid1f()
1479 (GLfloat) bswap_FLOAT32(pc + 4), in __glXDispSwap_MapGrid2f()
1480 (GLfloat) bswap_FLOAT32(pc + 8), in __glXDispSwap_MapGrid2f()
1482 (GLfloat) bswap_FLOAT32(pc + 16), in __glXDispSwap_MapGrid2f()
1483 (GLfloat) bswap_FLOAT32(pc + 20)); in __glXDispSwap_MapGrid2f()
1555 glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4)); in __glXDispSwap_AlphaFunc()
1593 glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0), in __glXDispSwap_PixelZoom()
1594 (GLfloat) bswap_FLOAT32(pc + 4)); in __glXDispSwap_PixelZoom()
1601 (GLfloat) bswap_FLOAT32(pc + 4)); in __glXDispSwap_PixelTransferf()
1621 (GLfloat) bswap_FLOAT32(pc + 4)); in __glXDispSwap_PixelStoref()
2640 glRotatef((GLfloat) bswap_FLOAT32(pc + 0), in __glXDispSwap_Rotatef()
2641 (GLfloat) bswap_FLOAT32(pc + 4), in __glXDispSwap_Rotatef()
2642 (GLfloat) bswap_FLOAT32(pc + 8), in __glXDispSwap_Rotatef()
2643 (GLfloat) bswap_FLOAT32(pc + 12)); in __glXDispSwap_Rotatef()
2664 glScalef((GLfloat) bswap_FLOAT32(pc + 0), in __glXDispSwap_Scalef()
2665 (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); in __glXDispSwap_Scalef()
2686 glTranslatef((GLfloat) bswap_FLOAT32(pc + 0), in __glXDispSwap_Translatef()
2687 (GLfloat) bswap_FLOAT32(pc + 4), in __glXDispSwap_Translatef()
2688 (GLfloat) bswap_FLOAT32(pc + 8)); in __glXDispSwap_Translatef()
2714 glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0), in __glXDispSwap_PolygonOffset()
2715 (GLfloat) bswap_FLOAT32(pc + 4)); in __glXDispSwap_PolygonOffset()
3028 glBlendColor((GLclampf) bswap_FLOAT32(pc + 0), in __glXDispSwap_BlendColor()
3029 (GLclampf) bswap_FLOAT32(pc + 4), in __glXDispSwap_BlendColor()
3030 (GLclampf) bswap_FLOAT32(pc + 8), in __glXDispSwap_BlendColor()
3031 (GLclampf) bswap_FLOAT32(pc + 12)); in __glXDispSwap_BlendColor()
3300 (GLfloat) bswap_FLOAT32(pc + 8)); in __glXDispSwap_ConvolutionParameterf()
4099 SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4)); in __glXDispSwap_SampleCoverage()
4133 (GLfloat) bswap_FLOAT32(pc + 4)); in __glXDispSwap_PointParameterf()