Lines Matching refs:memmove

175         (void) memmove(pc - 4, pc, 24);  in __glXDisp_Color3dv()
230 (void) memmove(pc - 4, pc, 32); in __glXDisp_Color4dv()
291 (void) memmove(pc - 4, pc, 8); in __glXDisp_Indexdv()
328 (void) memmove(pc - 4, pc, 24); in __glXDisp_Normal3dv()
359 (void) memmove(pc - 4, pc, 16); in __glXDisp_RasterPos2dv()
390 (void) memmove(pc - 4, pc, 24); in __glXDisp_RasterPos3dv()
421 (void) memmove(pc - 4, pc, 32); in __glXDisp_RasterPos4dv()
452 (void) memmove(pc - 4, pc, 32); in __glXDisp_Rectdv()
483 (void) memmove(pc - 4, pc, 8); in __glXDisp_TexCoord1dv()
514 (void) memmove(pc - 4, pc, 16); in __glXDisp_TexCoord2dv()
545 (void) memmove(pc - 4, pc, 24); in __glXDisp_TexCoord3dv()
576 (void) memmove(pc - 4, pc, 32); in __glXDisp_TexCoord4dv()
607 (void) memmove(pc - 4, pc, 16); in __glXDisp_Vertex2dv()
638 (void) memmove(pc - 4, pc, 24); in __glXDisp_Vertex3dv()
669 (void) memmove(pc - 4, pc, 32); in __glXDisp_Vertex4dv()
700 (void) memmove(pc - 4, pc, 36); in __glXDisp_ClipPlane()
1042 (void) memmove(pc - 4, pc, 16); in __glXDisp_TexGend()
1062 (void) memmove(pc - 4, pc, cmdlen); in __glXDisp_TexGendv()
1182 (void) memmove(pc - 4, pc, 8); in __glXDisp_ClearDepth()
1251 (void) memmove(pc - 4, pc, 20); in __glXDisp_MapGrid1d()
1272 (void) memmove(pc - 4, pc, 40); in __glXDisp_MapGrid2d()
1299 (void) memmove(pc - 4, pc, 8); in __glXDisp_EvalCoord1dv()
1318 (void) memmove(pc - 4, pc, 16); in __glXDisp_EvalCoord2dv()
2257 (void) memmove(pc - 4, pc, 16); in __glXDisp_DepthRange()
2270 (void) memmove(pc - 4, pc, 48); in __glXDisp_Frustum()
2299 (void) memmove(pc - 4, pc, 128); in __glXDisp_LoadMatrixd()
2324 (void) memmove(pc - 4, pc, 128); in __glXDisp_MultMatrixd()
2337 (void) memmove(pc - 4, pc, 48); in __glXDisp_Ortho()
2366 (void) memmove(pc - 4, pc, 32); in __glXDisp_Rotated()
2389 (void) memmove(pc - 4, pc, 24); in __glXDisp_Scaled()
2410 (void) memmove(pc - 4, pc, 24); in __glXDisp_Translated()
3483 (void) memmove(pc - 4, pc, 12); in __glXDisp_MultiTexCoord1dv()
3514 (void) memmove(pc - 4, pc, 20); in __glXDisp_MultiTexCoord2dv()
3545 (void) memmove(pc - 4, pc, 28); in __glXDisp_MultiTexCoord3dv()
3576 (void) memmove(pc - 4, pc, 36); in __glXDisp_MultiTexCoord4dv()
3725 (void) memmove(pc - 4, pc, 8); in __glXDisp_FogCoorddv()
3790 (void) memmove(pc - 4, pc, 24); in __glXDisp_SecondaryColor3dv()
4045 (void) memmove(pc - 4, pc, 12); in __glXDisp_VertexAttrib1dv()
4068 (void) memmove(pc - 4, pc, 20); in __glXDisp_VertexAttrib2dv()
4091 (void) memmove(pc - 4, pc, 28); in __glXDisp_VertexAttrib3dv()
4170 (void) memmove(pc - 4, pc, 36); in __glXDisp_VertexAttrib4dv()
4428 (void) memmove(pc - 4, pc, 40); in __glXDisp_ProgramEnvParameter4dvARB()
4454 (void) memmove(pc - 4, pc, 40); in __glXDisp_ProgramLocalParameter4dvARB()
4830 (void) memmove(pc - 4, pc, 12); in __glXDisp_VertexAttrib1dvNV()
4861 (void) memmove(pc - 4, pc, 20); in __glXDisp_VertexAttrib2dvNV()
4892 (void) memmove(pc - 4, pc, 28); in __glXDisp_VertexAttrib3dvNV()
4923 (void) memmove(pc - 4, pc, 36); in __glXDisp_VertexAttrib4dvNV()
4966 (void) memmove(pc - 4, pc, cmdlen); in __glXDisp_VertexAttribs1dvNV()
5005 (void) memmove(pc - 4, pc, cmdlen); in __glXDisp_VertexAttribs2dvNV()
5044 (void) memmove(pc - 4, pc, cmdlen); in __glXDisp_VertexAttribs3dvNV()
5083 (void) memmove(pc - 4, pc, cmdlen); in __glXDisp_VertexAttribs4dvNV()