Lines Matching refs:glPixelStorei
151 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_Bitmap()
152 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_Bitmap()
153 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_Bitmap()
154 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_Bitmap()
155 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_Bitmap()
900 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_PolygonStipple()
901 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_PolygonStipple()
902 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_PolygonStipple()
903 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_PolygonStipple()
904 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_PolygonStipple()
965 glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); in __glXDisp_TexImage1D()
966 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_TexImage1D()
967 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexImage1D()
968 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexImage1D()
969 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexImage1D()
970 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexImage1D()
986 glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); in __glXDisp_TexImage2D()
987 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_TexImage2D()
988 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexImage2D()
989 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexImage2D()
990 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexImage2D()
991 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexImage2D()
1440 glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_PixelStorei()
1492 glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); in __glXDisp_DrawPixels()
1493 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_DrawPixels()
1494 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_DrawPixels()
1495 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_DrawPixels()
1496 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_DrawPixels()
1497 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_DrawPixels()
2693 glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); in __glXDisp_TexSubImage1D()
2694 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_TexSubImage1D()
2695 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexSubImage1D()
2696 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexSubImage1D()
2697 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexSubImage1D()
2698 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexSubImage1D()
2713 glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); in __glXDisp_TexSubImage2D()
2714 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_TexSubImage2D()
2715 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexSubImage2D()
2716 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexSubImage2D()
2717 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexSubImage2D()
2718 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexSubImage2D()
2749 glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); in __glXDisp_ColorTable()
2750 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_ColorTable()
2751 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_ColorTable()
2752 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_ColorTable()
2753 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_ColorTable()
2754 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_ColorTable()
2915 glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); in __glXDisp_ColorSubTable()
2916 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_ColorSubTable()
2917 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_ColorSubTable()
2918 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_ColorSubTable()
2919 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_ColorSubTable()
2920 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_ColorSubTable()
2943 glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); in __glXDisp_ConvolutionFilter1D()
2944 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_ConvolutionFilter1D()
2945 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_ConvolutionFilter1D()
2946 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_ConvolutionFilter1D()
2947 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_ConvolutionFilter1D()
2948 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_ConvolutionFilter1D()
2962 glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); in __glXDisp_ConvolutionFilter2D()
2963 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_ConvolutionFilter2D()
2964 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_ConvolutionFilter2D()
2965 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_ConvolutionFilter2D()
2966 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_ConvolutionFilter2D()
2967 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_ConvolutionFilter2D()
3414 glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); in __glXDisp_TexImage3D()
3415 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_TexImage3D()
3416 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexImage3D()
3417 glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight); in __glXDisp_TexImage3D()
3418 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexImage3D()
3419 glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages); in __glXDisp_TexImage3D()
3420 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexImage3D()
3421 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexImage3D()
3439 glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); in __glXDisp_TexSubImage3D()
3440 glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); in __glXDisp_TexSubImage3D()
3441 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexSubImage3D()
3442 glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight); in __glXDisp_TexSubImage3D()
3443 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexSubImage3D()
3444 glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages); in __glXDisp_TexSubImage3D()
3445 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexSubImage3D()
3446 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexSubImage3D()