Lines Matching refs:__glGetProcAddress

3606         __glGetProcAddress("glCompressedTexImage1D");  in __glXDisp_CompressedTexImage1D()
3621 __glGetProcAddress("glCompressedTexImage2D"); in __glXDisp_CompressedTexImage2D()
3637 __glGetProcAddress("glCompressedTexImage3D"); in __glXDisp_CompressedTexImage3D()
3654 __glGetProcAddress("glCompressedTexSubImage1D"); in __glXDisp_CompressedTexSubImage1D()
3669 __glGetProcAddress("glCompressedTexSubImage2D"); in __glXDisp_CompressedTexSubImage2D()
3686 __glGetProcAddress("glCompressedTexSubImage3D"); in __glXDisp_CompressedTexSubImage3D()
3705 __glGetProcAddress("glSampleCoverage"); in __glXDisp_SampleCoverage()
3713 __glGetProcAddress("glBlendFuncSeparate"); in __glXDisp_BlendFuncSeparate()
3721 PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv"); in __glXDisp_FogCoorddv()
3737 __glGetProcAddress("glPointParameterf"); in __glXDisp_PointParameterf()
3745 __glGetProcAddress("glPointParameterfv"); in __glXDisp_PointParameterfv()
3758 __glGetProcAddress("glPointParameteri"); in __glXDisp_PointParameteri()
3766 __glGetProcAddress("glPointParameteriv"); in __glXDisp_PointParameteriv()
3779 __glGetProcAddress("glSecondaryColor3bv"); in __glXDisp_SecondaryColor3bv()
3787 __glGetProcAddress("glSecondaryColor3dv"); in __glXDisp_SecondaryColor3dv()
3802 __glGetProcAddress("glSecondaryColor3iv"); in __glXDisp_SecondaryColor3iv()
3810 __glGetProcAddress("glSecondaryColor3sv"); in __glXDisp_SecondaryColor3sv()
3818 __glGetProcAddress("glSecondaryColor3ubv"); in __glXDisp_SecondaryColor3ubv()
3826 __glGetProcAddress("glSecondaryColor3uiv"); in __glXDisp_SecondaryColor3uiv()
3834 __glGetProcAddress("glSecondaryColor3usv"); in __glXDisp_SecondaryColor3usv()
3841 PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv"); in __glXDisp_WindowPos3fv()
3849 PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery"); in __glXDisp_BeginQuery()
3858 __glGetProcAddress("glDeleteQueries"); in __glXDisp_DeleteQueries()
3877 PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery"); in __glXDisp_EndQuery()
3885 PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries"); in __glXDisp_GenQueries()
3913 __glGetProcAddress("glGetQueryObjectiv"); in __glXDisp_GetQueryObjectiv()
3944 __glGetProcAddress("glGetQueryObjectuiv"); in __glXDisp_GetQueryObjectuiv()
3974 PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv"); in __glXDisp_GetQueryiv()
4004 PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery"); in __glXDisp_IsQuery()
4025 __glGetProcAddress("glBlendEquationSeparate"); in __glXDisp_BlendEquationSeparate()
4032 PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers"); in __glXDisp_DrawBuffers()
4042 __glGetProcAddress("glVertexAttrib1dv"); in __glXDisp_VertexAttrib1dv()
4057 __glGetProcAddress("glVertexAttrib1sv"); in __glXDisp_VertexAttrib1sv()
4065 __glGetProcAddress("glVertexAttrib2dv"); in __glXDisp_VertexAttrib2dv()
4080 __glGetProcAddress("glVertexAttrib2sv"); in __glXDisp_VertexAttrib2sv()
4088 __glGetProcAddress("glVertexAttrib3dv"); in __glXDisp_VertexAttrib3dv()
4103 __glGetProcAddress("glVertexAttrib3sv"); in __glXDisp_VertexAttrib3sv()
4111 __glGetProcAddress("glVertexAttrib4Nbv"); in __glXDisp_VertexAttrib4Nbv()
4119 __glGetProcAddress("glVertexAttrib4Niv"); in __glXDisp_VertexAttrib4Niv()
4127 __glGetProcAddress("glVertexAttrib4Nsv"); in __glXDisp_VertexAttrib4Nsv()
4135 __glGetProcAddress("glVertexAttrib4Nubv"); in __glXDisp_VertexAttrib4Nubv()
4143 __glGetProcAddress("glVertexAttrib4Nuiv"); in __glXDisp_VertexAttrib4Nuiv()
4151 __glGetProcAddress("glVertexAttrib4Nusv"); in __glXDisp_VertexAttrib4Nusv()
4159 __glGetProcAddress("glVertexAttrib4bv"); in __glXDisp_VertexAttrib4bv()
4167 __glGetProcAddress("glVertexAttrib4dv"); in __glXDisp_VertexAttrib4dv()
4182 __glGetProcAddress("glVertexAttrib4iv"); in __glXDisp_VertexAttrib4iv()
4190 __glGetProcAddress("glVertexAttrib4sv"); in __glXDisp_VertexAttrib4sv()
4198 __glGetProcAddress("glVertexAttrib4ubv"); in __glXDisp_VertexAttrib4ubv()
4206 __glGetProcAddress("glVertexAttrib4uiv"); in __glXDisp_VertexAttrib4uiv()
4214 __glGetProcAddress("glVertexAttrib4usv"); in __glXDisp_VertexAttrib4usv()
4221 PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor"); in __glXDisp_ClampColor()
4230 __glGetProcAddress("glBindProgramARB"); in __glXDisp_BindProgramARB()
4238 __glGetProcAddress("glDeleteProgramsARB"); in __glXDisp_DeleteProgramsARB()
4258 __glGetProcAddress("glGenProgramsARB"); in __glXDisp_GenProgramsARB()
4286 __glGetProcAddress("glGetProgramEnvParameterdvARB"); in __glXDisp_GetProgramEnvParameterdvARB()
4308 __glGetProcAddress("glGetProgramEnvParameterfvARB"); in __glXDisp_GetProgramEnvParameterfvARB()
4330 __glGetProcAddress("glGetProgramLocalParameterdvARB"); in __glXDisp_GetProgramLocalParameterdvARB()
4352 __glGetProcAddress("glGetProgramLocalParameterfvARB"); in __glXDisp_GetProgramLocalParameterfvARB()
4374 __glGetProcAddress("glGetProgramivARB"); in __glXDisp_GetProgramivARB()
4404 PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB"); in __glXDisp_IsProgramARB()
4425 __glGetProcAddress("glProgramEnvParameter4dvARB"); in __glXDisp_ProgramEnvParameter4dvARB()
4442 __glGetProcAddress("glProgramEnvParameter4fvARB"); in __glXDisp_ProgramEnvParameter4fvARB()
4451 __glGetProcAddress("glProgramLocalParameter4dvARB"); in __glXDisp_ProgramLocalParameter4dvARB()
4468 __glGetProcAddress("glProgramLocalParameter4fvARB"); in __glXDisp_ProgramLocalParameter4fvARB()
4477 __glGetProcAddress("glProgramStringARB"); in __glXDisp_ProgramStringARB()
4488 __glGetProcAddress("glVertexAttrib1fvARB"); in __glXDisp_VertexAttrib1fvARB()
4496 __glGetProcAddress("glVertexAttrib2fvARB"); in __glXDisp_VertexAttrib2fvARB()
4504 __glGetProcAddress("glVertexAttrib3fvARB"); in __glXDisp_VertexAttrib3fvARB()
4512 __glGetProcAddress("glVertexAttrib4fvARB"); in __glXDisp_VertexAttrib4fvARB()
4520 __glGetProcAddress("glBindFramebuffer"); in __glXDisp_BindFramebuffer()
4528 __glGetProcAddress("glBindRenderbuffer"); in __glXDisp_BindRenderbuffer()
4536 __glGetProcAddress("glBlitFramebuffer"); in __glXDisp_BlitFramebuffer()
4548 __glGetProcAddress("glCheckFramebufferStatus"); in __glXDisp_CheckFramebufferStatus()
4569 __glGetProcAddress("glDeleteFramebuffers"); in __glXDisp_DeleteFramebuffers()
4579 __glGetProcAddress("glDeleteRenderbuffers"); in __glXDisp_DeleteRenderbuffers()
4589 __glGetProcAddress("glFramebufferRenderbuffer"); in __glXDisp_FramebufferRenderbuffer()
4598 __glGetProcAddress("glFramebufferTexture1D"); in __glXDisp_FramebufferTexture1D()
4608 __glGetProcAddress("glFramebufferTexture2D"); in __glXDisp_FramebufferTexture2D()
4618 __glGetProcAddress("glFramebufferTexture3D"); in __glXDisp_FramebufferTexture3D()
4628 __glGetProcAddress("glFramebufferTextureLayer"); in __glXDisp_FramebufferTextureLayer()
4638 __glGetProcAddress("glGenFramebuffers"); in __glXDisp_GenFramebuffers()
4667 __glGetProcAddress("glGenRenderbuffers"); in __glXDisp_GenRenderbuffers()
4695 __glGetProcAddress("glGenerateMipmap"); in __glXDisp_GenerateMipmap()
4705 __glGetProcAddress("glGetFramebufferAttachmentParameteriv"); in __glXDisp_GetFramebufferAttachmentParameteriv()
4728 __glGetProcAddress("glGetRenderbufferParameteriv"); in __glXDisp_GetRenderbufferParameteriv()
4750 __glGetProcAddress("glIsFramebuffer"); in __glXDisp_IsFramebuffer()
4771 __glGetProcAddress("glIsRenderbuffer"); in __glXDisp_IsRenderbuffer()
4792 __glGetProcAddress("glRenderbufferStorage"); in __glXDisp_RenderbufferStorage()
4801 __glGetProcAddress("glRenderbufferStorageMultisample"); in __glXDisp_RenderbufferStorageMultisample()
4811 __glGetProcAddress("glSecondaryColor3fvEXT"); in __glXDisp_SecondaryColor3fvEXT()
4819 __glGetProcAddress("glFogCoordfvEXT"); in __glXDisp_FogCoordfvEXT()
4827 __glGetProcAddress("glVertexAttrib1dvNV"); in __glXDisp_VertexAttrib1dvNV()
4842 __glGetProcAddress("glVertexAttrib1fvNV"); in __glXDisp_VertexAttrib1fvNV()
4850 __glGetProcAddress("glVertexAttrib1svNV"); in __glXDisp_VertexAttrib1svNV()
4858 __glGetProcAddress("glVertexAttrib2dvNV"); in __glXDisp_VertexAttrib2dvNV()
4873 __glGetProcAddress("glVertexAttrib2fvNV"); in __glXDisp_VertexAttrib2fvNV()
4881 __glGetProcAddress("glVertexAttrib2svNV"); in __glXDisp_VertexAttrib2svNV()
4889 __glGetProcAddress("glVertexAttrib3dvNV"); in __glXDisp_VertexAttrib3dvNV()
4904 __glGetProcAddress("glVertexAttrib3fvNV"); in __glXDisp_VertexAttrib3fvNV()
4912 __glGetProcAddress("glVertexAttrib3svNV"); in __glXDisp_VertexAttrib3svNV()
4920 __glGetProcAddress("glVertexAttrib4dvNV"); in __glXDisp_VertexAttrib4dvNV()
4935 __glGetProcAddress("glVertexAttrib4fvNV"); in __glXDisp_VertexAttrib4fvNV()
4943 __glGetProcAddress("glVertexAttrib4svNV"); in __glXDisp_VertexAttrib4svNV()
4951 __glGetProcAddress("glVertexAttrib4ubvNV"); in __glXDisp_VertexAttrib4ubvNV()
4959 __glGetProcAddress("glVertexAttribs1dvNV"); in __glXDisp_VertexAttribs1dvNV()
4978 __glGetProcAddress("glVertexAttribs1fvNV"); in __glXDisp_VertexAttribs1fvNV()
4988 __glGetProcAddress("glVertexAttribs1svNV"); in __glXDisp_VertexAttribs1svNV()
4998 __glGetProcAddress("glVertexAttribs2dvNV"); in __glXDisp_VertexAttribs2dvNV()
5017 __glGetProcAddress("glVertexAttribs2fvNV"); in __glXDisp_VertexAttribs2fvNV()
5027 __glGetProcAddress("glVertexAttribs2svNV"); in __glXDisp_VertexAttribs2svNV()
5037 __glGetProcAddress("glVertexAttribs3dvNV"); in __glXDisp_VertexAttribs3dvNV()
5056 __glGetProcAddress("glVertexAttribs3fvNV"); in __glXDisp_VertexAttribs3fvNV()
5066 __glGetProcAddress("glVertexAttribs3svNV"); in __glXDisp_VertexAttribs3svNV()
5076 __glGetProcAddress("glVertexAttribs4dvNV"); in __glXDisp_VertexAttribs4dvNV()
5095 __glGetProcAddress("glVertexAttribs4fvNV"); in __glXDisp_VertexAttribs4fvNV()
5105 __glGetProcAddress("glVertexAttribs4svNV"); in __glXDisp_VertexAttribs4svNV()
5115 __glGetProcAddress("glVertexAttribs4ubvNV"); in __glXDisp_VertexAttribs4ubvNV()
5125 __glGetProcAddress("glActiveStencilFaceEXT"); in __glXDisp_ActiveStencilFaceEXT()