Lines Matching refs:GLuint

57         glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4));  in __glXDisp_NewList()
83 glCallList(*(GLuint *) (pc + 0)); in __glXDisp_CallList()
107 glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4)); in __glXDisp_DeleteLists()
123 GLuint retval; in __glXDisp_GenLists()
136 glListBase(*(GLuint *) (pc + 0)); in __glXDisp_ListBase()
210 glColor3uiv((const GLuint *) (pc + 0)); in __glXDisp_Color3uiv()
265 glColor4uiv((const GLuint *) (pc + 0)); in __glXDisp_Color4uiv()
1058 const GLuint compsize = __glTexGendv_size(pname); in __glXDisp_TexGendv()
1059 const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; in __glXDisp_TexGendv()
1116 glLoadName(*(GLuint *) (pc + 0)); in __glXDisp_LoadName()
1134 glPushName(*(GLuint *) (pc + 0)); in __glXDisp_PushName()
1193 glStencilMask(*(GLuint *) (pc + 0)); in __glXDisp_StencilMask()
1213 glIndexMask(*(GLuint *) (pc + 0)); in __glXDisp_IndexMask()
1381 *(GLint *) (pc + 4), *(GLuint *) (pc + 8)); in __glXDisp_StencilFunc()
1460 glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8)); in __glXDisp_PixelMapuiv()
1515 const GLuint compsize = __glGetBooleanv_size(pname); in __glXDisp_GetBooleanv()
1563 const GLuint compsize = __glGetDoublev_size(pname); in __glXDisp_GetDoublev()
1611 const GLuint compsize = __glGetFloatv_size(pname); in __glXDisp_GetFloatv()
1640 const GLuint compsize = __glGetIntegerv_size(pname); in __glXDisp_GetIntegerv()
1669 const GLuint compsize = __glGetLightfv_size(pname); in __glXDisp_GetLightfv()
1698 const GLuint compsize = __glGetLightiv_size(pname); in __glXDisp_GetLightiv()
1728 const GLuint compsize = __glGetMapdv_size(target, query); in __glXDisp_GetMapdv()
1758 const GLuint compsize = __glGetMapfv_size(target, query); in __glXDisp_GetMapfv()
1788 const GLuint compsize = __glGetMapiv_size(target, query); in __glXDisp_GetMapiv()
1817 const GLuint compsize = __glGetMaterialfv_size(pname); in __glXDisp_GetMaterialfv()
1846 const GLuint compsize = __glGetMaterialiv_size(pname); in __glXDisp_GetMaterialiv()
1875 const GLuint compsize = __glGetPixelMapfv_size(map); in __glXDisp_GetPixelMapfv()
1904 const GLuint compsize = __glGetPixelMapuiv_size(map); in __glXDisp_GetPixelMapuiv()
1905 GLuint answerBuffer[200]; in __glXDisp_GetPixelMapuiv()
1906 GLuint *values = in __glXDisp_GetPixelMapuiv()
1933 const GLuint compsize = __glGetPixelMapusv_size(map); in __glXDisp_GetPixelMapusv()
1962 const GLuint compsize = __glGetTexEnvfv_size(pname); in __glXDisp_GetTexEnvfv()
1991 const GLuint compsize = __glGetTexEnviv_size(pname); in __glXDisp_GetTexEnviv()
2020 const GLuint compsize = __glGetTexGendv_size(pname); in __glXDisp_GetTexGendv()
2049 const GLuint compsize = __glGetTexGenfv_size(pname); in __glXDisp_GetTexGenfv()
2078 const GLuint compsize = __glGetTexGeniv_size(pname); in __glXDisp_GetTexGeniv()
2107 const GLuint compsize = __glGetTexParameterfv_size(pname); in __glXDisp_GetTexParameterfv()
2136 const GLuint compsize = __glGetTexParameteriv_size(pname); in __glXDisp_GetTexParameteriv()
2165 const GLuint compsize = __glGetTexLevelParameterfv_size(pname); in __glXDisp_GetTexLevelParameterfv()
2195 const GLuint compsize = __glGetTexLevelParameteriv_size(pname); in __glXDisp_GetTexLevelParameteriv()
2244 retval = glIsList(*(GLuint *) (pc + 0)); in __glXDisp_IsList()
2437 glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); in __glXDisp_BindTexture()
2471 glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); in __glXDisp_AreTexturesResident()
2498 glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); in __glXDisp_AreTexturesResidentEXT()
2562 glDeleteTextures(n, (const GLuint *) (pc + 4)); in __glXDisp_DeleteTextures()
2580 glDeleteTextures(n, (const GLuint *) (pc + 4)); in __glXDisp_DeleteTexturesEXT()
2598 GLuint answerBuffer[200]; in __glXDisp_GenTextures()
2599 GLuint *textures = in __glXDisp_GenTextures()
2624 GLuint answerBuffer[200]; in __glXDisp_GenTexturesEXT()
2625 GLuint *textures = in __glXDisp_GenTexturesEXT()
2650 retval = glIsTexture(*(GLuint *) (pc + 0)); in __glXDisp_IsTexture()
2669 retval = glIsTexture(*(GLuint *) (pc + 0)); in __glXDisp_IsTextureEXT()
2683 (const GLuint *) (pc + 4), in __glXDisp_PrioritizeTextures()
2804 const GLuint compsize = __glGetColorTableParameterfv_size(pname); in __glXDisp_GetColorTableParameterfv()
2833 const GLuint compsize = __glGetColorTableParameterfv_size(pname); in __glXDisp_GetColorTableParameterfvSGI()
2862 const GLuint compsize = __glGetColorTableParameteriv_size(pname); in __glXDisp_GetColorTableParameteriv()
2891 const GLuint compsize = __glGetColorTableParameteriv_size(pname); in __glXDisp_GetColorTableParameterivSGI()
3042 const GLuint compsize = __glGetConvolutionParameterfv_size(pname); in __glXDisp_GetConvolutionParameterfv()
3071 const GLuint compsize = __glGetConvolutionParameterfv_size(pname); in __glXDisp_GetConvolutionParameterfvEXT()
3100 const GLuint compsize = __glGetConvolutionParameteriv_size(pname); in __glXDisp_GetConvolutionParameteriv()
3129 const GLuint compsize = __glGetConvolutionParameteriv_size(pname); in __glXDisp_GetConvolutionParameterivEXT()
3158 const GLuint compsize = __glGetHistogramParameterfv_size(pname); in __glXDisp_GetHistogramParameterfv()
3187 const GLuint compsize = __glGetHistogramParameterfv_size(pname); in __glXDisp_GetHistogramParameterfvEXT()
3216 const GLuint compsize = __glGetHistogramParameteriv_size(pname); in __glXDisp_GetHistogramParameteriv()
3245 const GLuint compsize = __glGetHistogramParameteriv_size(pname); in __glXDisp_GetHistogramParameterivEXT()
3274 const GLuint compsize = __glGetMinmaxParameterfv_size(pname); in __glXDisp_GetMinmaxParameterfv()
3303 const GLuint compsize = __glGetMinmaxParameterfv_size(pname); in __glXDisp_GetMinmaxParameterfvEXT()
3332 const GLuint compsize = __glGetMinmaxParameteriv_size(pname); in __glXDisp_GetMinmaxParameteriv()
3361 const GLuint compsize = __glGetMinmaxParameteriv_size(pname); in __glXDisp_GetMinmaxParameterivEXT()
3827 SecondaryColor3uiv((const GLuint *) (pc + 0)); in __glXDisp_SecondaryColor3uiv()
3851 BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); in __glXDisp_BeginQuery()
3867 DeleteQueries(n, (const GLuint *) (pc + 4)); in __glXDisp_DeleteQueries()
3894 GLuint answerBuffer[200]; in __glXDisp_GenQueries()
3895 GLuint *ids = in __glXDisp_GenQueries()
3922 const GLuint compsize = __glGetQueryObjectiv_size(pname); in __glXDisp_GetQueryObjectiv()
3932 GetQueryObjectiv(*(GLuint *) (pc + 0), pname, params); in __glXDisp_GetQueryObjectiv()
3953 const GLuint compsize = __glGetQueryObjectuiv_size(pname); in __glXDisp_GetQueryObjectuiv()
3954 GLuint answerBuffer[200]; in __glXDisp_GetQueryObjectuiv()
3955 GLuint *params = in __glXDisp_GetQueryObjectuiv()
3963 GetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params); in __glXDisp_GetQueryObjectuiv()
3983 const GLuint compsize = __glGetQueryiv_size(pname); in __glXDisp_GetQueryiv()
4013 retval = IsQuery(*(GLuint *) (pc + 0)); in __glXDisp_IsQuery()
4050 VertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); in __glXDisp_VertexAttrib1dv()
4058 VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib1sv()
4073 VertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); in __glXDisp_VertexAttrib2dv()
4081 VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib2sv()
4096 VertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); in __glXDisp_VertexAttrib3dv()
4104 VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib3sv()
4112 VertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); in __glXDisp_VertexAttrib4Nbv()
4120 VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_VertexAttrib4Niv()
4128 VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib4Nsv()
4136 VertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); in __glXDisp_VertexAttrib4Nubv()
4144 VertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); in __glXDisp_VertexAttrib4Nuiv()
4152 VertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); in __glXDisp_VertexAttrib4Nusv()
4160 VertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); in __glXDisp_VertexAttrib4bv()
4175 VertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); in __glXDisp_VertexAttrib4dv()
4183 VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_VertexAttrib4iv()
4191 VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib4sv()
4199 VertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); in __glXDisp_VertexAttrib4ubv()
4207 VertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); in __glXDisp_VertexAttrib4uiv()
4215 VertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); in __glXDisp_VertexAttrib4usv()
4231 BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); in __glXDisp_BindProgramARB()
4247 DeleteProgramsARB(n, (const GLuint *) (pc + 4)); in __glXDisp_DeleteProgramsARB()
4267 GLuint answerBuffer[200]; in __glXDisp_GenProgramsARB()
4268 GLuint *programs = in __glXDisp_GenProgramsARB()
4296 *(GLuint *) (pc + 4), params); in __glXDisp_GetProgramEnvParameterdvARB()
4318 *(GLuint *) (pc + 4), params); in __glXDisp_GetProgramEnvParameterfvARB()
4340 *(GLuint *) (pc + 4), params); in __glXDisp_GetProgramLocalParameterdvARB()
4362 *(GLuint *) (pc + 4), params); in __glXDisp_GetProgramLocalParameterfvARB()
4383 const GLuint compsize = __glGetProgramivARB_size(pname); in __glXDisp_GetProgramivARB()
4413 retval = IsProgramARB(*(GLuint *) (pc + 0)); in __glXDisp_IsProgramARB()
4434 *(GLuint *) (pc + 4), in __glXDisp_ProgramEnvParameter4dvARB()
4443 ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), in __glXDisp_ProgramEnvParameter4fvARB()
4460 *(GLuint *) (pc + 4), in __glXDisp_ProgramLocalParameter4dvARB()
4469 ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), in __glXDisp_ProgramLocalParameter4fvARB()
4489 VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib1fvARB()
4497 VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib2fvARB()
4505 VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib3fvARB()
4513 VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib4fvARB()
4521 BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); in __glXDisp_BindFramebuffer()
4529 BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); in __glXDisp_BindRenderbuffer()
4572 DeleteFramebuffers(n, (const GLuint *) (pc + 4)); in __glXDisp_DeleteFramebuffers()
4582 DeleteRenderbuffers(n, (const GLuint *) (pc + 4)); in __glXDisp_DeleteRenderbuffers()
4591 *(GLenum *) (pc + 8), *(GLuint *) (pc + 12)); in __glXDisp_FramebufferRenderbuffer()
4600 *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), in __glXDisp_FramebufferTexture1D()
4610 *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), in __glXDisp_FramebufferTexture2D()
4620 *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), in __glXDisp_FramebufferTexture3D()
4630 *(GLuint *) (pc + 8), *(GLint *) (pc + 12), in __glXDisp_FramebufferTextureLayer()
4647 GLuint answerBuffer[200]; in __glXDisp_GenFramebuffers()
4648 GLuint *framebuffers = in __glXDisp_GenFramebuffers()
4676 GLuint answerBuffer[200]; in __glXDisp_GenRenderbuffers()
4677 GLuint *renderbuffers = in __glXDisp_GenRenderbuffers()
4759 retval = IsFramebuffer(*(GLuint *) (pc + 0)); in __glXDisp_IsFramebuffer()
4780 retval = IsRenderbuffer(*(GLuint *) (pc + 0)); in __glXDisp_IsRenderbuffer()
4835 VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); in __glXDisp_VertexAttrib1dvNV()
4843 VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib1fvNV()
4851 VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib1svNV()
4866 VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); in __glXDisp_VertexAttrib2dvNV()
4874 VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib2fvNV()
4882 VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib2svNV()
4897 VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); in __glXDisp_VertexAttrib3dvNV()
4905 VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib3fvNV()
4913 VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib3svNV()
4928 VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); in __glXDisp_VertexAttrib4dvNV()
4936 VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib4fvNV()
4944 VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib4svNV()
4952 VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); in __glXDisp_VertexAttrib4ubvNV()
4963 const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; in __glXDisp_VertexAttribs1dvNV()
4971 VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); in __glXDisp_VertexAttribs1dvNV()
4981 VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); in __glXDisp_VertexAttribs1fvNV()
4991 VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); in __glXDisp_VertexAttribs1svNV()
5002 const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; in __glXDisp_VertexAttribs2dvNV()
5010 VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); in __glXDisp_VertexAttribs2dvNV()
5020 VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); in __glXDisp_VertexAttribs2fvNV()
5030 VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); in __glXDisp_VertexAttribs2svNV()
5041 const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; in __glXDisp_VertexAttribs3dvNV()
5049 VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); in __glXDisp_VertexAttribs3dvNV()
5059 VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); in __glXDisp_VertexAttribs3fvNV()
5069 VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); in __glXDisp_VertexAttribs3svNV()
5080 const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; in __glXDisp_VertexAttribs4dvNV()
5088 VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); in __glXDisp_VertexAttribs4dvNV()
5098 VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); in __glXDisp_VertexAttribs4fvNV()
5108 VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); in __glXDisp_VertexAttribs4svNV()
5118 VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8)); in __glXDisp_VertexAttribs4ubvNV()