Lines Matching refs:GLsizei

89     const GLsizei n = *(GLsizei *) (pc + 0);  in __glXDisp_CallLists()
107 glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4)); in __glXDisp_DeleteLists()
125 retval = glGenLists(*(GLsizei *) (pc + 0)); in __glXDisp_GenLists()
157 glBitmap(*(GLsizei *) (pc + 20), in __glXDisp_Bitmap()
158 *(GLsizei *) (pc + 24), in __glXDisp_Bitmap()
914 *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); in __glXDisp_Scissor()
975 *(GLsizei *) (pc + 32), in __glXDisp_TexImage1D()
996 *(GLsizei *) (pc + 32), in __glXDisp_TexImage2D()
997 *(GLsizei *) (pc + 36), in __glXDisp_TexImage2D()
1450 const GLsizei mapsize = *(GLsizei *) (pc + 4); in __glXDisp_PixelMapfv()
1458 const GLsizei mapsize = *(GLsizei *) (pc + 4); in __glXDisp_PixelMapuiv()
1466 const GLsizei mapsize = *(GLsizei *) (pc + 4); in __glXDisp_PixelMapusv()
1482 *(GLsizei *) (pc + 8), in __glXDisp_CopyPixels()
1483 *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16)); in __glXDisp_CopyPixels()
1499 glDrawPixels(*(GLsizei *) (pc + 20), in __glXDisp_DrawPixels()
1500 *(GLsizei *) (pc + 24), in __glXDisp_DrawPixels()
2431 *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); in __glXDisp_Viewport()
2461 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_AreTexturesResident()
2488 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_AreTexturesResidentEXT()
2514 *(GLsizei *) (pc + 20), *(GLint *) (pc + 24)); in __glXDisp_CopyTexImage1D()
2525 *(GLsizei *) (pc + 20), in __glXDisp_CopyTexImage2D()
2526 *(GLsizei *) (pc + 24), *(GLint *) (pc + 28)); in __glXDisp_CopyTexImage2D()
2536 *(GLint *) (pc + 16), *(GLsizei *) (pc + 20)); in __glXDisp_CopyTexSubImage1D()
2548 *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28)); in __glXDisp_CopyTexSubImage2D()
2560 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_DeleteTextures()
2578 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_DeleteTexturesEXT()
2596 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_GenTextures()
2622 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_GenTexturesEXT()
2680 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_PrioritizeTextures()
2703 *(GLsizei *) (pc + 36), in __glXDisp_TexSubImage1D()
2724 *(GLsizei *) (pc + 36), in __glXDisp_TexSubImage2D()
2725 *(GLsizei *) (pc + 40), in __glXDisp_TexSubImage2D()
2758 *(GLsizei *) (pc + 28), in __glXDisp_ColorTable()
2790 *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); in __glXDisp_CopyColorTable()
2923 *(GLsizei *) (pc + 24), in __glXDisp_ColorSubTable()
2924 *(GLsizei *) (pc + 28), in __glXDisp_ColorSubTable()
2932 *(GLsizei *) (pc + 4), in __glXDisp_CopyColorSubTable()
2934 *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); in __glXDisp_CopyColorSubTable()
2952 *(GLsizei *) (pc + 28), in __glXDisp_ConvolutionFilter1D()
2971 *(GLsizei *) (pc + 28), in __glXDisp_ConvolutionFilter2D()
2972 *(GLsizei *) (pc + 32), in __glXDisp_ConvolutionFilter2D()
3018 *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); in __glXDisp_CopyConvolutionFilter1D()
3028 *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20)); in __glXDisp_CopyConvolutionFilter2D()
3383 *(GLsizei *) (pc + 4), in __glXDisp_Histogram()
3426 *(GLsizei *) (pc + 48), in __glXDisp_TexImage3D()
3427 *(GLsizei *) (pc + 52), in __glXDisp_TexImage3D()
3428 *(GLsizei *) (pc + 56), in __glXDisp_TexImage3D()
3453 *(GLsizei *) (pc + 60), in __glXDisp_TexSubImage3D()
3454 *(GLsizei *) (pc + 64), in __glXDisp_TexSubImage3D()
3455 *(GLsizei *) (pc + 68), in __glXDisp_TexSubImage3D()
3469 *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32)); in __glXDisp_CopyTexSubImage3D()
3607 const GLsizei imageSize = *(GLsizei *) (pc + 20); in __glXDisp_CompressedTexImage1D()
3612 *(GLsizei *) (pc + 12), in __glXDisp_CompressedTexImage1D()
3622 const GLsizei imageSize = *(GLsizei *) (pc + 24); in __glXDisp_CompressedTexImage2D()
3627 *(GLsizei *) (pc + 12), in __glXDisp_CompressedTexImage2D()
3628 *(GLsizei *) (pc + 16), in __glXDisp_CompressedTexImage2D()
3638 const GLsizei imageSize = *(GLsizei *) (pc + 28); in __glXDisp_CompressedTexImage3D()
3643 *(GLsizei *) (pc + 12), in __glXDisp_CompressedTexImage3D()
3644 *(GLsizei *) (pc + 16), in __glXDisp_CompressedTexImage3D()
3645 *(GLsizei *) (pc + 20), in __glXDisp_CompressedTexImage3D()
3655 const GLsizei imageSize = *(GLsizei *) (pc + 20); in __glXDisp_CompressedTexSubImage1D()
3660 *(GLsizei *) (pc + 12), in __glXDisp_CompressedTexSubImage1D()
3670 const GLsizei imageSize = *(GLsizei *) (pc + 28); in __glXDisp_CompressedTexSubImage2D()
3676 *(GLsizei *) (pc + 16), in __glXDisp_CompressedTexSubImage2D()
3677 *(GLsizei *) (pc + 20), in __glXDisp_CompressedTexSubImage2D()
3687 const GLsizei imageSize = *(GLsizei *) (pc + 36); in __glXDisp_CompressedTexSubImage3D()
3694 *(GLsizei *) (pc + 20), in __glXDisp_CompressedTexSubImage3D()
3695 *(GLsizei *) (pc + 24), in __glXDisp_CompressedTexSubImage3D()
3696 *(GLsizei *) (pc + 28), in __glXDisp_CompressedTexSubImage3D()
3865 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_DeleteQueries()
3892 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_GenQueries()
4033 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_DrawBuffers()
4245 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_DeleteProgramsARB()
4265 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_GenProgramsARB()
4478 const GLsizei len = *(GLsizei *) (pc + 8); in __glXDisp_ProgramStringARB()
4570 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_DeleteFramebuffers()
4580 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_DeleteRenderbuffers()
4645 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_GenFramebuffers()
4674 const GLsizei n = *(GLsizei *) (pc + 0); in __glXDisp_GenRenderbuffers()
4794 *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); in __glXDisp_RenderbufferStorage()
4802 RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4), in __glXDisp_RenderbufferStorageMultisample()
4803 *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12), in __glXDisp_RenderbufferStorageMultisample()
4804 *(GLsizei *) (pc + 16)); in __glXDisp_RenderbufferStorageMultisample()
4960 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs1dvNV()
4979 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs1fvNV()
4989 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs1svNV()
4999 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs2dvNV()
5018 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs2fvNV()
5028 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs2svNV()
5038 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs3dvNV()
5057 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs3fvNV()
5067 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs3svNV()
5077 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs4dvNV()
5096 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs4fvNV()
5106 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs4svNV()
5116 const GLsizei n = *(GLsizei *) (pc + 4); in __glXDisp_VertexAttribs4ubvNV()