Lines Matching refs:GLshort
198 glColor3sv((const GLshort *) (pc + 0)); in __glXDisp_Color3sv()
253 glColor4sv((const GLshort *) (pc + 0)); in __glXDisp_Color4sv()
314 glIndexsv((const GLshort *) (pc + 0)); in __glXDisp_Indexsv()
351 glNormal3sv((const GLshort *) (pc + 0)); in __glXDisp_Normal3sv()
382 glRasterPos2sv((const GLshort *) (pc + 0)); in __glXDisp_RasterPos2sv()
413 glRasterPos3sv((const GLshort *) (pc + 0)); in __glXDisp_RasterPos3sv()
444 glRasterPos4sv((const GLshort *) (pc + 0)); in __glXDisp_RasterPos4sv()
475 glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_Rectsv()
506 glTexCoord1sv((const GLshort *) (pc + 0)); in __glXDisp_TexCoord1sv()
537 glTexCoord2sv((const GLshort *) (pc + 0)); in __glXDisp_TexCoord2sv()
568 glTexCoord3sv((const GLshort *) (pc + 0)); in __glXDisp_TexCoord3sv()
599 glTexCoord4sv((const GLshort *) (pc + 0)); in __glXDisp_TexCoord4sv()
630 glVertex2sv((const GLshort *) (pc + 0)); in __glXDisp_Vertex2sv()
661 glVertex3sv((const GLshort *) (pc + 0)); in __glXDisp_Vertex3sv()
692 glVertex4sv((const GLshort *) (pc + 0)); in __glXDisp_Vertex4sv()
3506 glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_MultiTexCoord1sv()
3537 glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_MultiTexCoord2sv()
3568 glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_MultiTexCoord3sv()
3599 glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_MultiTexCoord4sv()
3811 SecondaryColor3sv((const GLshort *) (pc + 0)); in __glXDisp_SecondaryColor3sv()
4058 VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib1sv()
4081 VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib2sv()
4104 VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib3sv()
4128 VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib4Nsv()
4191 VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib4sv()
4851 VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib1svNV()
4882 VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib2svNV()
4913 VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib3svNV()
4944 VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_VertexAttrib4svNV()
4991 VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); in __glXDisp_VertexAttribs1svNV()
5030 VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); in __glXDisp_VertexAttribs2svNV()
5069 VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); in __glXDisp_VertexAttribs3svNV()
5108 VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); in __glXDisp_VertexAttribs4svNV()