Lines Matching refs:GLint
152 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_Bitmap()
153 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_Bitmap()
154 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_Bitmap()
155 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_Bitmap()
192 glColor3iv((const GLint *) (pc + 0)); in __glXDisp_Color3iv()
247 glColor4iv((const GLint *) (pc + 0)); in __glXDisp_Color4iv()
308 glIndexiv((const GLint *) (pc + 0)); in __glXDisp_Indexiv()
345 glNormal3iv((const GLint *) (pc + 0)); in __glXDisp_Normal3iv()
376 glRasterPos2iv((const GLint *) (pc + 0)); in __glXDisp_RasterPos2iv()
407 glRasterPos3iv((const GLint *) (pc + 0)); in __glXDisp_RasterPos3iv()
438 glRasterPos4iv((const GLint *) (pc + 0)); in __glXDisp_RasterPos4iv()
469 glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8)); in __glXDisp_Rectiv()
500 glTexCoord1iv((const GLint *) (pc + 0)); in __glXDisp_TexCoord1iv()
531 glTexCoord2iv((const GLint *) (pc + 0)); in __glXDisp_TexCoord2iv()
562 glTexCoord3iv((const GLint *) (pc + 0)); in __glXDisp_TexCoord3iv()
593 glTexCoord4iv((const GLint *) (pc + 0)); in __glXDisp_TexCoord4iv()
624 glVertex2iv((const GLint *) (pc + 0)); in __glXDisp_Vertex2iv()
655 glVertex3iv((const GLint *) (pc + 0)); in __glXDisp_Vertex3iv()
686 glVertex4iv((const GLint *) (pc + 0)); in __glXDisp_Vertex4iv()
740 glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_Fogi()
747 const GLint *params; in __glXDisp_Fogiv()
749 params = (const GLint *) (pc + 4); in __glXDisp_Fogiv()
786 glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_Lighti()
793 const GLint *params; in __glXDisp_Lightiv()
795 params = (const GLint *) (pc + 8); in __glXDisp_Lightiv()
820 glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_LightModeli()
827 const GLint *params; in __glXDisp_LightModeliv()
829 params = (const GLint *) (pc + 4); in __glXDisp_LightModeliv()
837 glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4)); in __glXDisp_LineStipple()
868 *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_Materiali()
875 const GLint *params; in __glXDisp_Materialiv()
877 params = (const GLint *) (pc + 8); in __glXDisp_Materialiv()
901 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_PolygonStipple()
902 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_PolygonStipple()
903 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_PolygonStipple()
904 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_PolygonStipple()
912 glScissor(*(GLint *) (pc + 0), in __glXDisp_Scissor()
913 *(GLint *) (pc + 4), in __glXDisp_Scissor()
945 *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_TexParameteri()
952 const GLint *params; in __glXDisp_TexParameteriv()
954 params = (const GLint *) (pc + 8); in __glXDisp_TexParameteriv()
967 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexImage1D()
968 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexImage1D()
969 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexImage1D()
970 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexImage1D()
973 *(GLint *) (pc + 24), in __glXDisp_TexImage1D()
974 *(GLint *) (pc + 28), in __glXDisp_TexImage1D()
976 *(GLint *) (pc + 40), in __glXDisp_TexImage1D()
988 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexImage2D()
989 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexImage2D()
990 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexImage2D()
991 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexImage2D()
994 *(GLint *) (pc + 24), in __glXDisp_TexImage2D()
995 *(GLint *) (pc + 28), in __glXDisp_TexImage2D()
998 *(GLint *) (pc + 40), in __glXDisp_TexImage2D()
1023 glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_TexEnvi()
1030 const GLint *params; in __glXDisp_TexEnviv()
1032 params = (const GLint *) (pc + 8); in __glXDisp_TexEnviv()
1093 glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_TexGeni()
1100 const GLint *params; in __glXDisp_TexGeniv()
1102 params = (const GLint *) (pc + 8); in __glXDisp_TexGeniv()
1174 glClearStencil(*(GLint *) (pc + 0)); in __glXDisp_ClearStencil()
1256 glMapGrid1d(*(GLint *) (pc + 16), in __glXDisp_MapGrid1d()
1263 glMapGrid1f(*(GLint *) (pc + 0), in __glXDisp_MapGrid1f()
1277 glMapGrid2d(*(GLint *) (pc + 32), in __glXDisp_MapGrid2d()
1280 *(GLint *) (pc + 36), in __glXDisp_MapGrid2d()
1287 glMapGrid2f(*(GLint *) (pc + 0), in __glXDisp_MapGrid2f()
1290 *(GLint *) (pc + 12), in __glXDisp_MapGrid2f()
1335 glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_EvalMesh1()
1341 glEvalPoint1(*(GLint *) (pc + 0)); in __glXDisp_EvalPoint1()
1348 *(GLint *) (pc + 4), in __glXDisp_EvalMesh2()
1349 *(GLint *) (pc + 8), in __glXDisp_EvalMesh2()
1350 *(GLint *) (pc + 12), *(GLint *) (pc + 16)); in __glXDisp_EvalMesh2()
1356 glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_EvalPoint2()
1381 *(GLint *) (pc + 4), *(GLuint *) (pc + 8)); in __glXDisp_StencilFunc()
1412 glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_PixelTransferi()
1440 glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_PixelStorei()
1480 glCopyPixels(*(GLint *) (pc + 0), in __glXDisp_CopyPixels()
1481 *(GLint *) (pc + 4), in __glXDisp_CopyPixels()
1494 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_DrawPixels()
1495 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_DrawPixels()
1496 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_DrawPixels()
1497 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_DrawPixels()
1641 GLint answerBuffer[200]; in __glXDisp_GetIntegerv()
1642 GLint *params = in __glXDisp_GetIntegerv()
1699 GLint answerBuffer[200]; in __glXDisp_GetLightiv()
1700 GLint *params = in __glXDisp_GetLightiv()
1789 GLint answerBuffer[200]; in __glXDisp_GetMapiv()
1790 GLint *v = in __glXDisp_GetMapiv()
1847 GLint answerBuffer[200]; in __glXDisp_GetMaterialiv()
1848 GLint *params = in __glXDisp_GetMaterialiv()
1992 GLint answerBuffer[200]; in __glXDisp_GetTexEnviv()
1993 GLint *params = in __glXDisp_GetTexEnviv()
2079 GLint answerBuffer[200]; in __glXDisp_GetTexGeniv()
2080 GLint *params = in __glXDisp_GetTexGeniv()
2137 GLint answerBuffer[200]; in __glXDisp_GetTexParameteriv()
2138 GLint *params = in __glXDisp_GetTexParameteriv()
2176 *(GLint *) (pc + 4), pname, params); in __glXDisp_GetTexLevelParameterfv()
2196 GLint answerBuffer[200]; in __glXDisp_GetTexLevelParameteriv()
2197 GLint *params = in __glXDisp_GetTexLevelParameteriv()
2206 *(GLint *) (pc + 4), pname, params); in __glXDisp_GetTexLevelParameteriv()
2429 glViewport(*(GLint *) (pc + 0), in __glXDisp_Viewport()
2430 *(GLint *) (pc + 4), in __glXDisp_Viewport()
2510 *(GLint *) (pc + 4), in __glXDisp_CopyTexImage1D()
2512 *(GLint *) (pc + 12), in __glXDisp_CopyTexImage1D()
2513 *(GLint *) (pc + 16), in __glXDisp_CopyTexImage1D()
2514 *(GLsizei *) (pc + 20), *(GLint *) (pc + 24)); in __glXDisp_CopyTexImage1D()
2521 *(GLint *) (pc + 4), in __glXDisp_CopyTexImage2D()
2523 *(GLint *) (pc + 12), in __glXDisp_CopyTexImage2D()
2524 *(GLint *) (pc + 16), in __glXDisp_CopyTexImage2D()
2526 *(GLsizei *) (pc + 24), *(GLint *) (pc + 28)); in __glXDisp_CopyTexImage2D()
2533 *(GLint *) (pc + 4), in __glXDisp_CopyTexSubImage1D()
2534 *(GLint *) (pc + 8), in __glXDisp_CopyTexSubImage1D()
2535 *(GLint *) (pc + 12), in __glXDisp_CopyTexSubImage1D()
2536 *(GLint *) (pc + 16), *(GLsizei *) (pc + 20)); in __glXDisp_CopyTexSubImage1D()
2543 *(GLint *) (pc + 4), in __glXDisp_CopyTexSubImage2D()
2544 *(GLint *) (pc + 8), in __glXDisp_CopyTexSubImage2D()
2545 *(GLint *) (pc + 12), in __glXDisp_CopyTexSubImage2D()
2546 *(GLint *) (pc + 16), in __glXDisp_CopyTexSubImage2D()
2547 *(GLint *) (pc + 20), in __glXDisp_CopyTexSubImage2D()
2695 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexSubImage1D()
2696 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexSubImage1D()
2697 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexSubImage1D()
2698 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexSubImage1D()
2701 *(GLint *) (pc + 24), in __glXDisp_TexSubImage1D()
2702 *(GLint *) (pc + 28), in __glXDisp_TexSubImage1D()
2715 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexSubImage2D()
2716 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexSubImage2D()
2717 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexSubImage2D()
2718 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexSubImage2D()
2721 *(GLint *) (pc + 24), in __glXDisp_TexSubImage2D()
2722 *(GLint *) (pc + 28), in __glXDisp_TexSubImage2D()
2723 *(GLint *) (pc + 32), in __glXDisp_TexSubImage2D()
2751 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_ColorTable()
2752 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_ColorTable()
2753 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_ColorTable()
2754 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_ColorTable()
2777 const GLint *params; in __glXDisp_ColorTableParameteriv()
2779 params = (const GLint *) (pc + 8); in __glXDisp_ColorTableParameteriv()
2789 *(GLint *) (pc + 8), in __glXDisp_CopyColorTable()
2790 *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); in __glXDisp_CopyColorTable()
2863 GLint answerBuffer[200]; in __glXDisp_GetColorTableParameteriv()
2864 GLint *params = in __glXDisp_GetColorTableParameteriv()
2892 GLint answerBuffer[200]; in __glXDisp_GetColorTableParameterivSGI()
2893 GLint *params = in __glXDisp_GetColorTableParameterivSGI()
2917 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_ColorSubTable()
2918 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_ColorSubTable()
2919 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_ColorSubTable()
2920 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_ColorSubTable()
2933 *(GLint *) (pc + 8), in __glXDisp_CopyColorSubTable()
2934 *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); in __glXDisp_CopyColorSubTable()
2945 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_ConvolutionFilter1D()
2946 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_ConvolutionFilter1D()
2947 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_ConvolutionFilter1D()
2948 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_ConvolutionFilter1D()
2964 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_ConvolutionFilter2D()
2965 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_ConvolutionFilter2D()
2966 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_ConvolutionFilter2D()
2967 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_ConvolutionFilter2D()
2998 *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_ConvolutionParameteri()
3005 const GLint *params; in __glXDisp_ConvolutionParameteriv()
3007 params = (const GLint *) (pc + 8); in __glXDisp_ConvolutionParameteriv()
3017 *(GLint *) (pc + 8), in __glXDisp_CopyConvolutionFilter1D()
3018 *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); in __glXDisp_CopyConvolutionFilter1D()
3026 *(GLint *) (pc + 8), in __glXDisp_CopyConvolutionFilter2D()
3027 *(GLint *) (pc + 12), in __glXDisp_CopyConvolutionFilter2D()
3101 GLint answerBuffer[200]; in __glXDisp_GetConvolutionParameteriv()
3102 GLint *params = in __glXDisp_GetConvolutionParameteriv()
3130 GLint answerBuffer[200]; in __glXDisp_GetConvolutionParameterivEXT()
3131 GLint *params = in __glXDisp_GetConvolutionParameterivEXT()
3217 GLint answerBuffer[200]; in __glXDisp_GetHistogramParameteriv()
3218 GLint *params = in __glXDisp_GetHistogramParameteriv()
3246 GLint answerBuffer[200]; in __glXDisp_GetHistogramParameterivEXT()
3247 GLint *params = in __glXDisp_GetHistogramParameterivEXT()
3333 GLint answerBuffer[200]; in __glXDisp_GetMinmaxParameteriv()
3334 GLint *params = in __glXDisp_GetMinmaxParameteriv()
3362 GLint answerBuffer[200]; in __glXDisp_GetMinmaxParameterivEXT()
3363 GLint *params = in __glXDisp_GetMinmaxParameterivEXT()
3416 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexImage3D()
3417 glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight); in __glXDisp_TexImage3D()
3418 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexImage3D()
3419 glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages); in __glXDisp_TexImage3D()
3420 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexImage3D()
3421 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexImage3D()
3424 *(GLint *) (pc + 40), in __glXDisp_TexImage3D()
3425 *(GLint *) (pc + 44), in __glXDisp_TexImage3D()
3429 *(GLint *) (pc + 64), in __glXDisp_TexImage3D()
3441 glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); in __glXDisp_TexSubImage3D()
3442 glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight); in __glXDisp_TexSubImage3D()
3443 glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); in __glXDisp_TexSubImage3D()
3444 glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages); in __glXDisp_TexSubImage3D()
3445 glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); in __glXDisp_TexSubImage3D()
3446 glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); in __glXDisp_TexSubImage3D()
3449 *(GLint *) (pc + 40), in __glXDisp_TexSubImage3D()
3450 *(GLint *) (pc + 44), in __glXDisp_TexSubImage3D()
3451 *(GLint *) (pc + 48), in __glXDisp_TexSubImage3D()
3452 *(GLint *) (pc + 52), in __glXDisp_TexSubImage3D()
3463 *(GLint *) (pc + 4), in __glXDisp_CopyTexSubImage3D()
3464 *(GLint *) (pc + 8), in __glXDisp_CopyTexSubImage3D()
3465 *(GLint *) (pc + 12), in __glXDisp_CopyTexSubImage3D()
3466 *(GLint *) (pc + 16), in __glXDisp_CopyTexSubImage3D()
3467 *(GLint *) (pc + 20), in __glXDisp_CopyTexSubImage3D()
3468 *(GLint *) (pc + 24), in __glXDisp_CopyTexSubImage3D()
3500 glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_MultiTexCoord1iv()
3531 glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_MultiTexCoord2iv()
3562 glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_MultiTexCoord3iv()
3593 glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_MultiTexCoord4iv()
3610 *(GLint *) (pc + 4), in __glXDisp_CompressedTexImage1D()
3613 *(GLint *) (pc + 16), in __glXDisp_CompressedTexImage1D()
3625 *(GLint *) (pc + 4), in __glXDisp_CompressedTexImage2D()
3629 *(GLint *) (pc + 20), in __glXDisp_CompressedTexImage2D()
3641 *(GLint *) (pc + 4), in __glXDisp_CompressedTexImage3D()
3646 *(GLint *) (pc + 24), in __glXDisp_CompressedTexImage3D()
3658 *(GLint *) (pc + 4), in __glXDisp_CompressedTexSubImage1D()
3659 *(GLint *) (pc + 8), in __glXDisp_CompressedTexSubImage1D()
3673 *(GLint *) (pc + 4), in __glXDisp_CompressedTexSubImage2D()
3674 *(GLint *) (pc + 8), in __glXDisp_CompressedTexSubImage2D()
3675 *(GLint *) (pc + 12), in __glXDisp_CompressedTexSubImage2D()
3690 *(GLint *) (pc + 4), in __glXDisp_CompressedTexSubImage3D()
3691 *(GLint *) (pc + 8), in __glXDisp_CompressedTexSubImage3D()
3692 *(GLint *) (pc + 12), in __glXDisp_CompressedTexSubImage3D()
3693 *(GLint *) (pc + 16), in __glXDisp_CompressedTexSubImage3D()
3759 PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_PointParameteri()
3768 const GLint *params; in __glXDisp_PointParameteriv()
3770 params = (const GLint *) (pc + 4); in __glXDisp_PointParameteriv()
3803 SecondaryColor3iv((const GLint *) (pc + 0)); in __glXDisp_SecondaryColor3iv()
3923 GLint answerBuffer[200]; in __glXDisp_GetQueryObjectiv()
3924 GLint *params = in __glXDisp_GetQueryObjectiv()
3984 GLint answerBuffer[200]; in __glXDisp_GetQueryiv()
3985 GLint *params = in __glXDisp_GetQueryiv()
4120 VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_VertexAttrib4Niv()
4183 VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_VertexAttrib4iv()
4384 GLint answerBuffer[200]; in __glXDisp_GetProgramivARB()
4385 GLint *params = in __glXDisp_GetProgramivARB()
4537 BlitFramebuffer(*(GLint *) (pc + 0), *(GLint *) (pc + 4), in __glXDisp_BlitFramebuffer()
4538 *(GLint *) (pc + 8), *(GLint *) (pc + 12), in __glXDisp_BlitFramebuffer()
4539 *(GLint *) (pc + 16), *(GLint *) (pc + 20), in __glXDisp_BlitFramebuffer()
4540 *(GLint *) (pc + 24), *(GLint *) (pc + 28), in __glXDisp_BlitFramebuffer()
4601 *(GLint *) (pc + 16)); in __glXDisp_FramebufferTexture1D()
4611 *(GLint *) (pc + 16)); in __glXDisp_FramebufferTexture2D()
4621 *(GLint *) (pc + 16), *(GLint *) (pc + 20)); in __glXDisp_FramebufferTexture3D()
4630 *(GLuint *) (pc + 8), *(GLint *) (pc + 12), in __glXDisp_FramebufferTextureLayer()
4631 *(GLint *) (pc + 16)); in __glXDisp_FramebufferTextureLayer()
4712 GLint params[1]; in __glXDisp_GetFramebufferAttachmentParameteriv()
4735 GLint params[1]; in __glXDisp_GetRenderbufferParameteriv()