Lines Matching refs:GLfloat
159 *(GLfloat *) (pc + 28), in __glXDisp_Bitmap()
160 *(GLfloat *) (pc + 32), in __glXDisp_Bitmap()
161 *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap); in __glXDisp_Bitmap()
186 glColor3fv((const GLfloat *) (pc + 0)); in __glXDisp_Color3fv()
241 glColor4fv((const GLfloat *) (pc + 0)); in __glXDisp_Color4fv()
302 glIndexfv((const GLfloat *) (pc + 0)); in __glXDisp_Indexfv()
339 glNormal3fv((const GLfloat *) (pc + 0)); in __glXDisp_Normal3fv()
370 glRasterPos2fv((const GLfloat *) (pc + 0)); in __glXDisp_RasterPos2fv()
401 glRasterPos3fv((const GLfloat *) (pc + 0)); in __glXDisp_RasterPos3fv()
432 glRasterPos4fv((const GLfloat *) (pc + 0)); in __glXDisp_RasterPos4fv()
463 glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8)); in __glXDisp_Rectfv()
494 glTexCoord1fv((const GLfloat *) (pc + 0)); in __glXDisp_TexCoord1fv()
525 glTexCoord2fv((const GLfloat *) (pc + 0)); in __glXDisp_TexCoord2fv()
556 glTexCoord3fv((const GLfloat *) (pc + 0)); in __glXDisp_TexCoord3fv()
587 glTexCoord4fv((const GLfloat *) (pc + 0)); in __glXDisp_TexCoord4fv()
618 glVertex2fv((const GLfloat *) (pc + 0)); in __glXDisp_Vertex2fv()
649 glVertex3fv((const GLfloat *) (pc + 0)); in __glXDisp_Vertex3fv()
680 glVertex4fv((const GLfloat *) (pc + 0)); in __glXDisp_Vertex4fv()
723 glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_Fogf()
730 const GLfloat *params; in __glXDisp_Fogfv()
732 params = (const GLfloat *) (pc + 4); in __glXDisp_Fogfv()
769 glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_Lightf()
776 const GLfloat *params; in __glXDisp_Lightfv()
778 params = (const GLfloat *) (pc + 8); in __glXDisp_Lightfv()
803 glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_LightModelf()
810 const GLfloat *params; in __glXDisp_LightModelfv()
812 params = (const GLfloat *) (pc + 4); in __glXDisp_LightModelfv()
843 glLineWidth(*(GLfloat *) (pc + 0)); in __glXDisp_LineWidth()
850 *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_Materialf()
857 const GLfloat *params; in __glXDisp_Materialfv()
859 params = (const GLfloat *) (pc + 8); in __glXDisp_Materialfv()
885 glPointSize(*(GLfloat *) (pc + 0)); in __glXDisp_PointSize()
927 *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_TexParameterf()
934 const GLfloat *params; in __glXDisp_TexParameterfv()
936 params = (const GLfloat *) (pc + 8); in __glXDisp_TexParameterfv()
1006 *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_TexEnvf()
1013 const GLfloat *params; in __glXDisp_TexEnvfv()
1015 params = (const GLfloat *) (pc + 8); in __glXDisp_TexEnvfv()
1076 *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_TexGenf()
1083 const GLfloat *params; in __glXDisp_TexGenfv()
1085 params = (const GLfloat *) (pc + 8); in __glXDisp_TexGenfv()
1122 glPassThrough(*(GLfloat *) (pc + 0)); in __glXDisp_PassThrough()
1152 glClearAccum(*(GLfloat *) (pc + 0), in __glXDisp_ClearAccum()
1153 *(GLfloat *) (pc + 4), in __glXDisp_ClearAccum()
1154 *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)); in __glXDisp_ClearAccum()
1160 glClearIndex(*(GLfloat *) (pc + 0)); in __glXDisp_ClearIndex()
1219 glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_Accum()
1264 *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_MapGrid1f()
1288 *(GLfloat *) (pc + 4), in __glXDisp_MapGrid2f()
1289 *(GLfloat *) (pc + 8), in __glXDisp_MapGrid2f()
1291 *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20)); in __glXDisp_MapGrid2f()
1310 glEvalCoord1fv((const GLfloat *) (pc + 0)); in __glXDisp_EvalCoord1fv()
1329 glEvalCoord2fv((const GLfloat *) (pc + 0)); in __glXDisp_EvalCoord2fv()
1400 glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_PixelZoom()
1406 glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_PixelTransferf()
1424 glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_PixelStoref()
1452 glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8)); in __glXDisp_PixelMapfv()
1612 GLfloat answerBuffer[200]; in __glXDisp_GetFloatv()
1613 GLfloat *params = in __glXDisp_GetFloatv()
1670 GLfloat answerBuffer[200]; in __glXDisp_GetLightfv()
1671 GLfloat *params = in __glXDisp_GetLightfv()
1759 GLfloat answerBuffer[200]; in __glXDisp_GetMapfv()
1760 GLfloat *v = in __glXDisp_GetMapfv()
1818 GLfloat answerBuffer[200]; in __glXDisp_GetMaterialfv()
1819 GLfloat *params = in __glXDisp_GetMaterialfv()
1876 GLfloat answerBuffer[200]; in __glXDisp_GetPixelMapfv()
1877 GLfloat *values = in __glXDisp_GetPixelMapfv()
1963 GLfloat answerBuffer[200]; in __glXDisp_GetTexEnvfv()
1964 GLfloat *params = in __glXDisp_GetTexEnvfv()
2050 GLfloat answerBuffer[200]; in __glXDisp_GetTexGenfv()
2051 GLfloat *params = in __glXDisp_GetTexGenfv()
2108 GLfloat answerBuffer[200]; in __glXDisp_GetTexParameterfv()
2109 GLfloat *params = in __glXDisp_GetTexParameterfv()
2166 GLfloat answerBuffer[200]; in __glXDisp_GetTexLevelParameterfv()
2167 GLfloat *params = in __glXDisp_GetTexLevelParameterfv()
2291 glLoadMatrixf((const GLfloat *) (pc + 0)); in __glXDisp_LoadMatrixf()
2316 glMultMatrixf((const GLfloat *) (pc + 0)); in __glXDisp_MultMatrixf()
2379 glRotatef(*(GLfloat *) (pc + 0), in __glXDisp_Rotatef()
2380 *(GLfloat *) (pc + 4), in __glXDisp_Rotatef()
2381 *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)); in __glXDisp_Rotatef()
2401 glScalef(*(GLfloat *) (pc + 0), in __glXDisp_Scalef()
2402 *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_Scalef()
2422 glTranslatef(*(GLfloat *) (pc + 0), in __glXDisp_Translatef()
2423 *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_Translatef()
2449 glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_PolygonOffset()
2766 const GLfloat *params; in __glXDisp_ColorTableParameterfv()
2768 params = (const GLfloat *) (pc + 8); in __glXDisp_ColorTableParameterfv()
2805 GLfloat answerBuffer[200]; in __glXDisp_GetColorTableParameterfv()
2806 GLfloat *params = in __glXDisp_GetColorTableParameterfv()
2834 GLfloat answerBuffer[200]; in __glXDisp_GetColorTableParameterfvSGI()
2835 GLfloat *params = in __glXDisp_GetColorTableParameterfvSGI()
2980 *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_ConvolutionParameterf()
2987 const GLfloat *params; in __glXDisp_ConvolutionParameterfv()
2989 params = (const GLfloat *) (pc + 8); in __glXDisp_ConvolutionParameterfv()
3043 GLfloat answerBuffer[200]; in __glXDisp_GetConvolutionParameterfv()
3044 GLfloat *params = in __glXDisp_GetConvolutionParameterfv()
3072 GLfloat answerBuffer[200]; in __glXDisp_GetConvolutionParameterfvEXT()
3073 GLfloat *params = in __glXDisp_GetConvolutionParameterfvEXT()
3159 GLfloat answerBuffer[200]; in __glXDisp_GetHistogramParameterfv()
3160 GLfloat *params = in __glXDisp_GetHistogramParameterfv()
3188 GLfloat answerBuffer[200]; in __glXDisp_GetHistogramParameterfvEXT()
3189 GLfloat *params = in __glXDisp_GetHistogramParameterfvEXT()
3275 GLfloat answerBuffer[200]; in __glXDisp_GetMinmaxParameterfv()
3276 GLfloat *params = in __glXDisp_GetMinmaxParameterfv()
3304 GLfloat answerBuffer[200]; in __glXDisp_GetMinmaxParameterfvEXT()
3305 GLfloat *params = in __glXDisp_GetMinmaxParameterfvEXT()
3494 glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_MultiTexCoord1fvARB()
3525 glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_MultiTexCoord2fvARB()
3556 glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_MultiTexCoord3fvARB()
3587 glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_MultiTexCoord4fvARB()
3738 PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_PointParameterf()
3747 const GLfloat *params; in __glXDisp_PointParameterfv()
3749 params = (const GLfloat *) (pc + 4); in __glXDisp_PointParameterfv()
3843 WindowPos3fv((const GLfloat *) (pc + 0)); in __glXDisp_WindowPos3fv()
4315 GLfloat params[4]; in __glXDisp_GetProgramEnvParameterfvARB()
4359 GLfloat params[4]; in __glXDisp_GetProgramLocalParameterfvARB()
4444 (const GLfloat *) (pc + 8)); in __glXDisp_ProgramEnvParameter4fvARB()
4470 (const GLfloat *) (pc + 8)); in __glXDisp_ProgramLocalParameter4fvARB()
4489 VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib1fvARB()
4497 VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib2fvARB()
4505 VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib3fvARB()
4513 VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib4fvARB()
4812 SecondaryColor3fvEXT((const GLfloat *) (pc + 0)); in __glXDisp_SecondaryColor3fvEXT()
4820 FogCoordfvEXT((const GLfloat *) (pc + 0)); in __glXDisp_FogCoordfvEXT()
4843 VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib1fvNV()
4874 VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib2fvNV()
4905 VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib3fvNV()
4936 VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_VertexAttrib4fvNV()
4981 VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); in __glXDisp_VertexAttribs1fvNV()
5020 VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); in __glXDisp_VertexAttribs2fvNV()
5059 VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); in __glXDisp_VertexAttribs3fvNV()
5098 VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); in __glXDisp_VertexAttribs4fvNV()