Lines Matching refs:GLenum

57         glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4));  in __glXDisp_NewList()
90 const GLenum type = *(GLenum *) (pc + 4); in __glXDisp_CallLists()
142 glBegin(*(GLenum *) (pc + 0)); in __glXDisp_Begin()
705 glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); in __glXDisp_ClipPlane()
711 glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); in __glXDisp_ColorMaterial()
717 glCullFace(*(GLenum *) (pc + 0)); in __glXDisp_CullFace()
723 glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_Fogf()
729 const GLenum pname = *(GLenum *) (pc + 0); in __glXDisp_Fogfv()
740 glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_Fogi()
746 const GLenum pname = *(GLenum *) (pc + 0); in __glXDisp_Fogiv()
757 glFrontFace(*(GLenum *) (pc + 0)); in __glXDisp_FrontFace()
763 glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); in __glXDisp_Hint()
769 glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_Lightf()
775 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_Lightfv()
780 glLightfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_Lightfv()
786 glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_Lighti()
792 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_Lightiv()
797 glLightiv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_Lightiv()
803 glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_LightModelf()
809 const GLenum pname = *(GLenum *) (pc + 0); in __glXDisp_LightModelfv()
820 glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_LightModeli()
826 const GLenum pname = *(GLenum *) (pc + 0); in __glXDisp_LightModeliv()
849 glMaterialf(*(GLenum *) (pc + 0), in __glXDisp_Materialf()
850 *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_Materialf()
856 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_Materialfv()
861 glMaterialfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_Materialfv()
867 glMateriali(*(GLenum *) (pc + 0), in __glXDisp_Materiali()
868 *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_Materiali()
874 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_Materialiv()
879 glMaterialiv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_Materialiv()
891 glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); in __glXDisp_PolygonMode()
920 glShadeModel(*(GLenum *) (pc + 0)); in __glXDisp_ShadeModel()
926 glTexParameterf(*(GLenum *) (pc + 0), in __glXDisp_TexParameterf()
927 *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_TexParameterf()
933 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_TexParameterfv()
938 glTexParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_TexParameterfv()
944 glTexParameteri(*(GLenum *) (pc + 0), in __glXDisp_TexParameteri()
945 *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_TexParameteri()
951 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_TexParameteriv()
956 glTexParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_TexParameteriv()
972 glTexImage1D(*(GLenum *) (pc + 20), in __glXDisp_TexImage1D()
977 *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); in __glXDisp_TexImage1D()
993 glTexImage2D(*(GLenum *) (pc + 20), in __glXDisp_TexImage2D()
999 *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); in __glXDisp_TexImage2D()
1005 glTexEnvf(*(GLenum *) (pc + 0), in __glXDisp_TexEnvf()
1006 *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_TexEnvf()
1012 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_TexEnvfv()
1017 glTexEnvfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_TexEnvfv()
1023 glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_TexEnvi()
1029 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_TexEnviv()
1034 glTexEnviv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_TexEnviv()
1047 glTexGend(*(GLenum *) (pc + 8), in __glXDisp_TexGend()
1048 *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0)); in __glXDisp_TexGend()
1054 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_TexGendv()
1069 glTexGendv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_TexGendv()
1075 glTexGenf(*(GLenum *) (pc + 0), in __glXDisp_TexGenf()
1076 *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_TexGenf()
1082 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_TexGenfv()
1087 glTexGenfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_TexGenfv()
1093 glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_TexGeni()
1099 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_TexGeniv()
1104 glTexGeniv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_TexGeniv()
1140 glDrawBuffer(*(GLenum *) (pc + 0)); in __glXDisp_DrawBuffer()
1219 glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_Accum()
1225 glDisable(*(GLenum *) (pc + 0)); in __glXDisp_Disable()
1231 glEnable(*(GLenum *) (pc + 0)); in __glXDisp_Enable()
1335 glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_EvalMesh1()
1347 glEvalMesh2(*(GLenum *) (pc + 0), in __glXDisp_EvalMesh2()
1362 glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4)); in __glXDisp_AlphaFunc()
1368 glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); in __glXDisp_BlendFunc()
1374 glLogicOp(*(GLenum *) (pc + 0)); in __glXDisp_LogicOp()
1380 glStencilFunc(*(GLenum *) (pc + 0), in __glXDisp_StencilFunc()
1387 glStencilOp(*(GLenum *) (pc + 0), in __glXDisp_StencilOp()
1388 *(GLenum *) (pc + 4), *(GLenum *) (pc + 8)); in __glXDisp_StencilOp()
1394 glDepthFunc(*(GLenum *) (pc + 0)); in __glXDisp_DepthFunc()
1406 glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_PixelTransferf()
1412 glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_PixelTransferi()
1424 glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_PixelStoref()
1440 glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_PixelStorei()
1452 glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8)); in __glXDisp_PixelMapfv()
1460 glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8)); in __glXDisp_PixelMapuiv()
1468 glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8)); in __glXDisp_PixelMapusv()
1474 glReadBuffer(*(GLenum *) (pc + 0)); in __glXDisp_ReadBuffer()
1483 *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16)); in __glXDisp_CopyPixels()
1501 *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels); in __glXDisp_DrawPixels()
1513 const GLenum pname = *(GLenum *) (pc + 0); in __glXDisp_GetBooleanv()
1544 glGetClipPlane(*(GLenum *) (pc + 0), equation); in __glXDisp_GetClipPlane()
1561 const GLenum pname = *(GLenum *) (pc + 0); in __glXDisp_GetDoublev()
1590 GLenum retval; in __glXDisp_GetError()
1609 const GLenum pname = *(GLenum *) (pc + 0); in __glXDisp_GetFloatv()
1638 const GLenum pname = *(GLenum *) (pc + 0); in __glXDisp_GetIntegerv()
1667 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetLightfv()
1679 glGetLightfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetLightfv()
1696 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetLightiv()
1708 glGetLightiv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetLightiv()
1725 const GLenum target = *(GLenum *) (pc + 0); in __glXDisp_GetMapdv()
1726 const GLenum query = *(GLenum *) (pc + 4); in __glXDisp_GetMapdv()
1755 const GLenum target = *(GLenum *) (pc + 0); in __glXDisp_GetMapfv()
1756 const GLenum query = *(GLenum *) (pc + 4); in __glXDisp_GetMapfv()
1785 const GLenum target = *(GLenum *) (pc + 0); in __glXDisp_GetMapiv()
1786 const GLenum query = *(GLenum *) (pc + 4); in __glXDisp_GetMapiv()
1815 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetMaterialfv()
1827 glGetMaterialfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetMaterialfv()
1844 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetMaterialiv()
1856 glGetMaterialiv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetMaterialiv()
1873 const GLenum map = *(GLenum *) (pc + 0); in __glXDisp_GetPixelMapfv()
1902 const GLenum map = *(GLenum *) (pc + 0); in __glXDisp_GetPixelMapuiv()
1931 const GLenum map = *(GLenum *) (pc + 0); in __glXDisp_GetPixelMapusv()
1960 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetTexEnvfv()
1972 glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetTexEnvfv()
1989 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetTexEnviv()
2001 glGetTexEnviv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetTexEnviv()
2018 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetTexGendv()
2030 glGetTexGendv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetTexGendv()
2047 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetTexGenfv()
2059 glGetTexGenfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetTexGenfv()
2076 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetTexGeniv()
2088 glGetTexGeniv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetTexGeniv()
2105 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetTexParameterfv()
2117 glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetTexParameterfv()
2134 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetTexParameteriv()
2146 glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetTexParameteriv()
2163 const GLenum pname = *(GLenum *) (pc + 8); in __glXDisp_GetTexLevelParameterfv()
2175 glGetTexLevelParameterfv(*(GLenum *) (pc + 0), in __glXDisp_GetTexLevelParameterfv()
2193 const GLenum pname = *(GLenum *) (pc + 8); in __glXDisp_GetTexLevelParameteriv()
2205 glGetTexLevelParameteriv(*(GLenum *) (pc + 0), in __glXDisp_GetTexLevelParameteriv()
2225 retval = glIsEnabled(*(GLenum *) (pc + 0)); in __glXDisp_IsEnabled()
2310 glMatrixMode(*(GLenum *) (pc + 0)); in __glXDisp_MatrixMode()
2437 glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); in __glXDisp_BindTexture()
2509 glCopyTexImage1D(*(GLenum *) (pc + 0), in __glXDisp_CopyTexImage1D()
2511 *(GLenum *) (pc + 8), in __glXDisp_CopyTexImage1D()
2520 glCopyTexImage2D(*(GLenum *) (pc + 0), in __glXDisp_CopyTexImage2D()
2522 *(GLenum *) (pc + 8), in __glXDisp_CopyTexImage2D()
2532 glCopyTexSubImage1D(*(GLenum *) (pc + 0), in __glXDisp_CopyTexSubImage1D()
2542 glCopyTexSubImage2D(*(GLenum *) (pc + 0), in __glXDisp_CopyTexSubImage2D()
2700 glTexSubImage1D(*(GLenum *) (pc + 20), in __glXDisp_TexSubImage1D()
2704 *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); in __glXDisp_TexSubImage1D()
2720 glTexSubImage2D(*(GLenum *) (pc + 20), in __glXDisp_TexSubImage2D()
2726 *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); in __glXDisp_TexSubImage2D()
2740 glBlendEquation(*(GLenum *) (pc + 0)); in __glXDisp_BlendEquation()
2756 glColorTable(*(GLenum *) (pc + 20), in __glXDisp_ColorTable()
2757 *(GLenum *) (pc + 24), in __glXDisp_ColorTable()
2759 *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table); in __glXDisp_ColorTable()
2765 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_ColorTableParameterfv()
2770 glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_ColorTableParameterfv()
2776 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_ColorTableParameteriv()
2781 glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_ColorTableParameteriv()
2787 glCopyColorTable(*(GLenum *) (pc + 0), in __glXDisp_CopyColorTable()
2788 *(GLenum *) (pc + 4), in __glXDisp_CopyColorTable()
2802 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetColorTableParameterfv()
2814 glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetColorTableParameterfv()
2831 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetColorTableParameterfvSGI()
2843 glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetColorTableParameterfvSGI()
2860 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetColorTableParameteriv()
2872 glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetColorTableParameteriv()
2889 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetColorTableParameterivSGI()
2901 glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetColorTableParameterivSGI()
2922 glColorSubTable(*(GLenum *) (pc + 20), in __glXDisp_ColorSubTable()
2925 *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data); in __glXDisp_ColorSubTable()
2931 glCopyColorSubTable(*(GLenum *) (pc + 0), in __glXDisp_CopyColorSubTable()
2950 glConvolutionFilter1D(*(GLenum *) (pc + 20), in __glXDisp_ConvolutionFilter1D()
2951 *(GLenum *) (pc + 24), in __glXDisp_ConvolutionFilter1D()
2953 *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image); in __glXDisp_ConvolutionFilter1D()
2969 glConvolutionFilter2D(*(GLenum *) (pc + 20), in __glXDisp_ConvolutionFilter2D()
2970 *(GLenum *) (pc + 24), in __glXDisp_ConvolutionFilter2D()
2973 *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image); in __glXDisp_ConvolutionFilter2D()
2979 glConvolutionParameterf(*(GLenum *) (pc + 0), in __glXDisp_ConvolutionParameterf()
2980 *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); in __glXDisp_ConvolutionParameterf()
2986 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_ConvolutionParameterfv()
2991 glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_ConvolutionParameterfv()
2997 glConvolutionParameteri(*(GLenum *) (pc + 0), in __glXDisp_ConvolutionParameteri()
2998 *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); in __glXDisp_ConvolutionParameteri()
3004 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_ConvolutionParameteriv()
3009 glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_ConvolutionParameteriv()
3015 glCopyConvolutionFilter1D(*(GLenum *) (pc + 0), in __glXDisp_CopyConvolutionFilter1D()
3016 *(GLenum *) (pc + 4), in __glXDisp_CopyConvolutionFilter1D()
3024 glCopyConvolutionFilter2D(*(GLenum *) (pc + 0), in __glXDisp_CopyConvolutionFilter2D()
3025 *(GLenum *) (pc + 4), in __glXDisp_CopyConvolutionFilter2D()
3040 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetConvolutionParameterfv()
3052 glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetConvolutionParameterfv()
3069 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetConvolutionParameterfvEXT()
3081 glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetConvolutionParameterfvEXT()
3098 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetConvolutionParameteriv()
3110 glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetConvolutionParameteriv()
3127 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetConvolutionParameterivEXT()
3139 glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetConvolutionParameterivEXT()
3156 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetHistogramParameterfv()
3168 glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetHistogramParameterfv()
3185 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetHistogramParameterfvEXT()
3197 glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetHistogramParameterfvEXT()
3214 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetHistogramParameteriv()
3226 glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetHistogramParameteriv()
3243 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetHistogramParameterivEXT()
3255 glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetHistogramParameterivEXT()
3272 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetMinmaxParameterfv()
3284 glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetMinmaxParameterfv()
3301 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetMinmaxParameterfvEXT()
3313 glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetMinmaxParameterfvEXT()
3330 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetMinmaxParameteriv()
3342 glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetMinmaxParameteriv()
3359 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetMinmaxParameterivEXT()
3371 glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetMinmaxParameterivEXT()
3382 glHistogram(*(GLenum *) (pc + 0), in __glXDisp_Histogram()
3384 *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12)); in __glXDisp_Histogram()
3390 glMinmax(*(GLenum *) (pc + 0), in __glXDisp_Minmax()
3391 *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8)); in __glXDisp_Minmax()
3397 glResetHistogram(*(GLenum *) (pc + 0)); in __glXDisp_ResetHistogram()
3403 glResetMinmax(*(GLenum *) (pc + 0)); in __glXDisp_ResetMinmax()
3423 glTexImage3D(*(GLenum *) (pc + 36), in __glXDisp_TexImage3D()
3430 *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels); in __glXDisp_TexImage3D()
3448 glTexSubImage3D(*(GLenum *) (pc + 36), in __glXDisp_TexSubImage3D()
3456 *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels); in __glXDisp_TexSubImage3D()
3462 glCopyTexSubImage3D(*(GLenum *) (pc + 0), in __glXDisp_CopyTexSubImage3D()
3475 glActiveTextureARB(*(GLenum *) (pc + 0)); in __glXDisp_ActiveTexture()
3488 glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0)); in __glXDisp_MultiTexCoord1dv()
3494 glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_MultiTexCoord1fvARB()
3500 glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_MultiTexCoord1iv()
3506 glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_MultiTexCoord1sv()
3519 glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0)); in __glXDisp_MultiTexCoord2dv()
3525 glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_MultiTexCoord2fvARB()
3531 glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_MultiTexCoord2iv()
3537 glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_MultiTexCoord2sv()
3550 glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0)); in __glXDisp_MultiTexCoord3dv()
3556 glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_MultiTexCoord3fvARB()
3562 glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_MultiTexCoord3iv()
3568 glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_MultiTexCoord3sv()
3581 glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); in __glXDisp_MultiTexCoord4dv()
3587 glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); in __glXDisp_MultiTexCoord4fvARB()
3593 glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); in __glXDisp_MultiTexCoord4iv()
3599 glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); in __glXDisp_MultiTexCoord4sv()
3609 CompressedTexImage1D(*(GLenum *) (pc + 0), in __glXDisp_CompressedTexImage1D()
3611 *(GLenum *) (pc + 8), in __glXDisp_CompressedTexImage1D()
3624 CompressedTexImage2D(*(GLenum *) (pc + 0), in __glXDisp_CompressedTexImage2D()
3626 *(GLenum *) (pc + 8), in __glXDisp_CompressedTexImage2D()
3640 CompressedTexImage3D(*(GLenum *) (pc + 0), in __glXDisp_CompressedTexImage3D()
3642 *(GLenum *) (pc + 8), in __glXDisp_CompressedTexImage3D()
3657 CompressedTexSubImage1D(*(GLenum *) (pc + 0), in __glXDisp_CompressedTexSubImage1D()
3661 *(GLenum *) (pc + 16), in __glXDisp_CompressedTexSubImage1D()
3672 CompressedTexSubImage2D(*(GLenum *) (pc + 0), in __glXDisp_CompressedTexSubImage2D()
3678 *(GLenum *) (pc + 24), in __glXDisp_CompressedTexSubImage2D()
3689 CompressedTexSubImage3D(*(GLenum *) (pc + 0), in __glXDisp_CompressedTexSubImage3D()
3697 *(GLenum *) (pc + 32), in __glXDisp_CompressedTexSubImage3D()
3714 BlendFuncSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), in __glXDisp_BlendFuncSeparate()
3715 *(GLenum *) (pc + 8), *(GLenum *) (pc + 12)); in __glXDisp_BlendFuncSeparate()
3738 PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); in __glXDisp_PointParameterf()
3746 const GLenum pname = *(GLenum *) (pc + 0); in __glXDisp_PointParameterfv()
3759 PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); in __glXDisp_PointParameteri()
3767 const GLenum pname = *(GLenum *) (pc + 0); in __glXDisp_PointParameteriv()
3851 BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); in __glXDisp_BeginQuery()
3879 EndQuery(*(GLenum *) (pc + 0)); in __glXDisp_EndQuery()
3920 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetQueryObjectiv()
3951 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetQueryObjectuiv()
3981 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetQueryiv()
3993 GetQueryiv(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetQueryiv()
4026 BlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); in __glXDisp_BlendEquationSeparate()
4035 DrawBuffers(n, (const GLenum *) (pc + 4)); in __glXDisp_DrawBuffers()
4223 ClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); in __glXDisp_ClampColor()
4231 BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); in __glXDisp_BindProgramARB()
4295 GetProgramEnvParameterdvARB(*(GLenum *) (pc + 0), in __glXDisp_GetProgramEnvParameterdvARB()
4317 GetProgramEnvParameterfvARB(*(GLenum *) (pc + 0), in __glXDisp_GetProgramEnvParameterfvARB()
4339 GetProgramLocalParameterdvARB(*(GLenum *) (pc + 0), in __glXDisp_GetProgramLocalParameterdvARB()
4361 GetProgramLocalParameterfvARB(*(GLenum *) (pc + 0), in __glXDisp_GetProgramLocalParameterfvARB()
4381 const GLenum pname = *(GLenum *) (pc + 4); in __glXDisp_GetProgramivARB()
4393 GetProgramivARB(*(GLenum *) (pc + 0), pname, params); in __glXDisp_GetProgramivARB()
4433 ProgramEnvParameter4dvARB(*(GLenum *) (pc + 0), in __glXDisp_ProgramEnvParameter4dvARB()
4443 ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), in __glXDisp_ProgramEnvParameter4fvARB()
4459 ProgramLocalParameter4dvARB(*(GLenum *) (pc + 0), in __glXDisp_ProgramLocalParameter4dvARB()
4469 ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), in __glXDisp_ProgramLocalParameter4fvARB()
4480 ProgramStringARB(*(GLenum *) (pc + 0), in __glXDisp_ProgramStringARB()
4481 *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12)); in __glXDisp_ProgramStringARB()
4521 BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); in __glXDisp_BindFramebuffer()
4529 BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); in __glXDisp_BindRenderbuffer()
4541 *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36)); in __glXDisp_BlitFramebuffer()
4555 GLenum retval; in __glXDisp_CheckFramebufferStatus()
4557 retval = CheckFramebufferStatus(*(GLenum *) (pc + 0)); in __glXDisp_CheckFramebufferStatus()
4590 FramebufferRenderbuffer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), in __glXDisp_FramebufferRenderbuffer()
4591 *(GLenum *) (pc + 8), *(GLuint *) (pc + 12)); in __glXDisp_FramebufferRenderbuffer()
4599 FramebufferTexture1D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), in __glXDisp_FramebufferTexture1D()
4600 *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), in __glXDisp_FramebufferTexture1D()
4609 FramebufferTexture2D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), in __glXDisp_FramebufferTexture2D()
4610 *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), in __glXDisp_FramebufferTexture2D()
4619 FramebufferTexture3D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), in __glXDisp_FramebufferTexture3D()
4620 *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), in __glXDisp_FramebufferTexture3D()
4629 FramebufferTextureLayer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), in __glXDisp_FramebufferTextureLayer()
4696 GenerateMipmap(*(GLenum *) (pc + 0)); in __glXDisp_GenerateMipmap()
4714 GetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0), in __glXDisp_GetFramebufferAttachmentParameteriv()
4715 *(GLenum *) (pc + 4), in __glXDisp_GetFramebufferAttachmentParameteriv()
4716 *(GLenum *) (pc + 8), params); in __glXDisp_GetFramebufferAttachmentParameteriv()
4737 GetRenderbufferParameteriv(*(GLenum *) (pc + 0), in __glXDisp_GetRenderbufferParameteriv()
4738 *(GLenum *) (pc + 4), params); in __glXDisp_GetRenderbufferParameteriv()
4793 RenderbufferStorage(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), in __glXDisp_RenderbufferStorage()
4802 RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4), in __glXDisp_RenderbufferStorageMultisample()
4803 *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12), in __glXDisp_RenderbufferStorageMultisample()
5126 ActiveStencilFaceEXT(*(GLenum *) (pc + 0)); in __glXDisp_ActiveStencilFaceEXT()