Lines Matching refs:GLboolean

43 extern GLboolean __glXErrorOccured(void);
277 glEdgeFlagv((const GLboolean *) (pc + 0)); in __glXDisp_EdgeFlagv()
1199 glColorMask(*(GLboolean *) (pc + 0), in __glXDisp_ColorMask()
1200 *(GLboolean *) (pc + 1), in __glXDisp_ColorMask()
1201 *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3)); in __glXDisp_ColorMask()
1207 glDepthMask(*(GLboolean *) (pc + 0)); in __glXDisp_DepthMask()
1516 GLboolean answerBuffer[200]; in __glXDisp_GetBooleanv()
1517 GLboolean *params = in __glXDisp_GetBooleanv()
2223 GLboolean retval; in __glXDisp_IsEnabled()
2242 GLboolean retval; in __glXDisp_IsList()
2463 GLboolean retval; in __glXDisp_AreTexturesResident()
2464 GLboolean answerBuffer[200]; in __glXDisp_AreTexturesResident()
2465 GLboolean *residences = in __glXDisp_AreTexturesResident()
2490 GLboolean retval; in __glXDisp_AreTexturesResidentEXT()
2491 GLboolean answerBuffer[200]; in __glXDisp_AreTexturesResidentEXT()
2492 GLboolean *residences = in __glXDisp_AreTexturesResidentEXT()
2648 GLboolean retval; in __glXDisp_IsTexture()
2667 GLboolean retval; in __glXDisp_IsTextureEXT()
3384 *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12)); in __glXDisp_Histogram()
3391 *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8)); in __glXDisp_Minmax()
3706 SampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4)); in __glXDisp_SampleCoverage()
4011 GLboolean retval; in __glXDisp_IsQuery()
4411 GLboolean retval; in __glXDisp_IsProgramARB()
4757 GLboolean retval; in __glXDisp_IsFramebuffer()
4778 GLboolean retval; in __glXDisp_IsRenderbuffer()