Lines Matching refs:layer
60 pPixmap = pScrPriv->layer[i].u.run.pixmap; in fbOverlayCreateWindow()
71 RegionEmpty(&pScrPriv->layer[i].u.run.region); in fbOverlayCreateWindow()
86 (*pScreen->DestroyPixmap) (pScrPriv->layer[i].u.run.pixmap); in fbOverlayCloseScreen()
87 RegionUninit(&pScrPriv->layer[i].u.run.region); in fbOverlayCloseScreen()
103 (void *) pScrPriv->layer[i].u.run.pixmap) in fbOverlayWindowLayer()
127 pbits = pScrPriv->layer[i].u.init.pbits; in fbOverlayCreateScreenResources()
128 width = pScrPriv->layer[i].u.init.width; in fbOverlayCreateScreenResources()
129 depth = pScrPriv->layer[i].u.init.depth; in fbOverlayCreateScreenResources()
139 pScrPriv->layer[i].u.run.pixmap = pPixmap; in fbOverlayCreateScreenResources()
140 RegionInit(&pScrPriv->layer[i].u.run.region, &box, 0); in fbOverlayCreateScreenResources()
142 pScreen->devPrivate = pScrPriv->layer[0].u.run.pixmap; in fbOverlayCreateScreenResources()
148 RegionPtr pRegion, CARD32 pixel, int layer) in fbOverlayPaintKey() argument
158 fbOverlayUpdateLayerRegion(ScreenPtr pScreen, int layer, RegionPtr prgn) in fbOverlayUpdateLayerRegion() argument
167 if (i == layer) { in fbOverlayUpdateLayerRegion()
169 RegionUnion(&pScrPriv->layer[i].u.run.region, in fbOverlayUpdateLayerRegion()
170 &pScrPriv->layer[i].u.run.region, prgn); in fbOverlayUpdateLayerRegion()
172 else if (RegionNotEmpty(&pScrPriv->layer[i].u.run.region)) { in fbOverlayUpdateLayerRegion()
175 RegionIntersect(&rgnNew, prgn, &pScrPriv->layer[i].u.run.region); in fbOverlayUpdateLayerRegion()
176 (*pScrPriv->PaintKey) (&pScrPriv->layer[i].u.run.pixmap->drawable, in fbOverlayUpdateLayerRegion()
177 &rgnNew, pScrPriv->layer[i].key, i); in fbOverlayUpdateLayerRegion()
180 RegionSubtract(&pScrPriv->layer[i].u.run.region, in fbOverlayUpdateLayerRegion()
181 &pScrPriv->layer[i].u.run.region, prgn); in fbOverlayUpdateLayerRegion()
216 &pScrPriv->layer[i].u.run.region); in fbOverlayCopyWindow()
219 pPixmap = pScrPriv->layer[i].u.run.pixmap; in fbOverlayCopyWindow()
311 pScrPriv->layer[0].u.init.pbits = pbits1; in fbOverlayFinishScreenInit()
312 pScrPriv->layer[0].u.init.width = width1; in fbOverlayFinishScreenInit()
313 pScrPriv->layer[0].u.init.depth = depth1; in fbOverlayFinishScreenInit()
315 pScrPriv->layer[1].u.init.pbits = pbits2; in fbOverlayFinishScreenInit()
316 pScrPriv->layer[1].u.init.width = width2; in fbOverlayFinishScreenInit()
317 pScrPriv->layer[1].u.init.depth = depth2; in fbOverlayFinishScreenInit()