Lines Matching full:acceleration
130 * Hardware typically has a required alignment of pitches for acceleration.
131 * For 3D hardware, Composite acceleration often requires that source and
136 * acceleration.
325 * The CheckComposite() call checks if the driver could handle acceleration
468 * to call exaMarkSync(). This is in contrast to most other acceleration
479 * acceleration is supported.
509 * contrast to most other acceleration calls in EXA.
534 * acceleration, rather than their own MarkSync() handler, as otherwise EXA
535 * will be unaware of the driver's acceleration and not sync to it during
548 * Note that drivers should call exaWaitSync() to wait for all acceleration
613 * memory, meaning that acceleration could probably be done to it, and that it