Lines Matching refs:sprite

267 #define RootWindow(sprite) sprite->spriteTrace[0]  argument
496 screenno = dev->spriteInfo->sprite->screen->myNum; in SyntheticMotion()
512 SpritePtr pSprite = pDev->spriteInfo->sprite; in XineramaSetCursorPosition()
545 SpritePtr pSprite = pDev->spriteInfo->sprite; in XineramaConstrainCursor()
565 SpritePtr pSprite = pDev->spriteInfo->sprite; in XineramaSetWindowPntrs()
596 SpritePtr pSprite = pDev->spriteInfo->sprite; in XineramaConfineCursorToWindow()
710 SpritePtr pSprite = pDev->spriteInfo->sprite; in CheckPhysLimits()
774 SpritePtr pSprite = pDev->spriteInfo->sprite; in CheckVirtualMotion()
873 RootWindow(pDev->spriteInfo->sprite) = pSprite->hot.pScreen->root; in CheckVirtualMotion()
880 SpritePtr pSprite = pDev->spriteInfo->sprite; in ConfineCursorToWindow()
909 return pDev->spriteInfo->sprite->confined; in PointerConfinedToScreen()
922 SpritePtr pSprite = pDev->spriteInfo->sprite; in ChangeToCursor()
966 SpritePtr pSprite = pDev->spriteInfo->sprite; in PostNewCursor()
1003 return RootWindow(dev->spriteInfo->sprite); in GetCurrentRootWindow()
1012 return pDev->spriteInfo->sprite->win; in GetSpriteWindow()
1021 return pDev->spriteInfo->sprite->current; in GetSpriteCursor()
1030 SpritePtr pSprite = pDev->spriteInfo->sprite; in GetSpritePosition()
1041 return pDev->spriteInfo->sprite->screen->myNum; in XineramaGetCursorScreen()
1136 SpritePtr pSprite = device->spriteInfo->sprite; in EnqueueEvent()
1253 pDev->spriteInfo->sprite->screen->x; in PlayReleasedEvents()
1255 pDev->spriteInfo->sprite->screen->y; in PlayReleasedEvents()
1323 w = XYToWindow(replayDev->spriteInfo->sprite, in ComputeFreezes()
1354 dev->spriteInfo->sprite->hotPhys.pScreen) in ComputeFreezes()
1355 dev->spriteInfo->sprite->hotPhys.x = in ComputeFreezes()
1356 dev->spriteInfo->sprite->hotPhys.y = 0; in ComputeFreezes()
1361 dev->spriteInfo->sprite->hotPhys.pScreen-> in ComputeFreezes()
1383 != pDev->spriteInfo->sprite->hotPhys.pScreen) in ScreenRestructured()
1384 pDev->spriteInfo->sprite->hotPhys.x = in ScreenRestructured()
1385 pDev->spriteInfo->sprite->hotPhys.y = 0; in ScreenRestructured()
1390 pDev->spriteInfo->sprite->hotPhys.pScreen-> in ScreenRestructured()
1520 grabinfo->grab->window : mouse->spriteInfo->sprite->win; in ActivatePointerGrab()
1530 != mouse->spriteInfo->sprite->hotPhys.pScreen) in ActivatePointerGrab()
1531 mouse->spriteInfo->sprite->hotPhys.x = in ActivatePointerGrab()
1532 mouse->spriteInfo->sprite->hotPhys.y = 0; in ActivatePointerGrab()
1604 mouse->spriteInfo->sprite->win, NotifyUngrab); in DeactivatePointerGrab()
1642 oldWin = keybd->spriteInfo->sprite->win; in ActivateKeyboardGrab()
1689 else if (keybd->spriteInfo->sprite) in DeactivateKeyboardGrab()
1690 focusWin = keybd->spriteInfo->sprite->win; in DeactivateKeyboardGrab()
2648 SpritePtr pSprite = dev->spriteInfo->sprite; in DeliverEvent()
2856 SpritePtr pSprite = inputInfo.pointer->spriteInfo->sprite; in PointInBorderSize()
2986 SpritePtr pSprite = pDev->spriteInfo->sprite; in CheckMotion()
3021 RootWindow(pDev->spriteInfo->sprite) = in CheckMotion()
3128 pSprite = pDev->spriteInfo->sprite; in ReinitializeRootWindow()
3185 if (!pDev->spriteInfo->sprite) { in InitializeSprite()
3188 pDev->spriteInfo->sprite = (SpritePtr) calloc(1, sizeof(SpriteRec)); in InitializeSprite()
3189 if (!pDev->spriteInfo->sprite) in InitializeSprite()
3200 it->spriteInfo->sprite = pDev->spriteInfo->sprite; in InitializeSprite()
3203 inputInfo.keyboard->spriteInfo->sprite = pDev->spriteInfo->sprite; in InitializeSprite()
3206 pSprite = pDev->spriteInfo->sprite; in InitializeSprite()
3229 RootWindow(pDev->spriteInfo->sprite) = pWin; in InitializeSprite()
3279 if (DevHasCursor(dev) && dev->spriteInfo->sprite) { in FreeSprite()
3280 if (dev->spriteInfo->sprite->current) in FreeSprite()
3281 FreeCursor(dev->spriteInfo->sprite->current, None); in FreeSprite()
3282 free(dev->spriteInfo->sprite->spriteTrace); in FreeSprite()
3283 free(dev->spriteInfo->sprite); in FreeSprite()
3285 dev->spriteInfo->sprite = NULL; in FreeSprite()
3314 if (!pDev->spriteInfo->sprite) in UpdateSpriteForScreen()
3317 pSprite = pDev->spriteInfo->sprite; in UpdateSpriteForScreen()
3378 pSprite = ptr->spriteInfo->sprite; in NewCurrentScreen()
3435 pWin = inputInfo.pointer->spriteInfo->sprite->windows[i]; in XineramaPointInWindowIsVisible()
3457 SpritePtr pSprite = PickPointer(client)->spriteInfo->sprite; in XineramaWarpPointer()
3551 pSprite = dev->spriteInfo->sprite; in ProcWarpPointer()
3641 (&pDev->spriteInfo->sprite->windows[i]->borderSize)) in BorderSizeNotEmpty()
3665 SpritePtr pSprite = device->spriteInfo->sprite; in ActivatePassiveGrab()
4021 while (i < device->spriteInfo->sprite->spriteTraceGood) in CheckDeviceGrabs()
4022 if (device->spriteInfo->sprite->spriteTrace[i++] == ancestor) in CheckDeviceGrabs()
4024 if (i == device->spriteInfo->sprite->spriteTraceGood) in CheckDeviceGrabs()
4039 (i >= device->spriteInfo->sprite->spriteTraceGood) || in CheckDeviceGrabs()
4040 (pWin && pWin != device->spriteInfo->sprite->spriteTrace[i - 1])) in CheckDeviceGrabs()
4044 for (; i < device->spriteInfo->sprite->spriteTraceGood; i++) { in CheckDeviceGrabs()
4045 pWin = device->spriteInfo->sprite->spriteTrace[i]; in CheckDeviceGrabs()
4101 FixUpEventFromWindow(ptr->spriteInfo->sprite, xi2, focus, None, FALSE); in DeliverFocusedEvent()
4115 FixUpEventFromWindow(ptr->spriteInfo->sprite, xE, focus, None, FALSE); in DeliverFocusedEvent()
4132 FixUpEventFromWindow(keybd->spriteInfo->sprite, core, focus, in DeliverFocusedEvent()
4157 SpritePtr pSprite = dev->spriteInfo->sprite; in DeliverOneGrabbedEvent()
4239 SpritePtr pSprite = thisDev->spriteInfo->sprite; in DeliverGrabbedEvent()
4562 event.u.enterLeave.rootX = mouse->spriteInfo->sprite->hot.x; in CoreEnterLeaveEvent()
4563 event.u.enterLeave.rootY = mouse->spriteInfo->sprite->hot.y; in CoreEnterLeaveEvent()
4565 FixUpEventFromWindow(mouse->spriteInfo->sprite, &event, pWin, None, FALSE); in CoreEnterLeaveEvent()
4642 event->root_x = double_to_fp1616(mouse->spriteInfo->sprite->hot.x); in DeviceEnterLeaveEvent()
4643 event->root_y = double_to_fp1616(mouse->spriteInfo->sprite->hot.y); in DeviceEnterLeaveEvent()
4665 FixUpEventFromWindow(mouse->spriteInfo->sprite, (xEvent *) event, pWin, in DeviceEnterLeaveEvent()
5228 pSprite = mouse->spriteInfo->sprite; in ProcQueryPointer()
5349 SpritePtr pSprite = dev->spriteInfo->sprite; in ProcSendEvent()
5858 SpritePtr pSprite = PickPointer(client)->spriteInfo->sprite; in ProcRecolorCursor()