Lines Matching refs:physLimits
550 newBox = pSprite->physLimits; in XineramaConstrainCursor()
718 pSprite->physLimits = pSprite->hotLimits; in CheckPhysLimits()
727 &pSprite->physLimits); in CheckPhysLimits()
729 (*pScreen->ConstrainCursor) (pDev, pScreen, &pSprite->physLimits); in CheckPhysLimits()
733 if (new.x < pSprite->physLimits.x1) in CheckPhysLimits()
734 new.x = pSprite->physLimits.x1; in CheckPhysLimits()
735 else if (new.x >= pSprite->physLimits.x2) in CheckPhysLimits()
736 new.x = pSprite->physLimits.x2 - 1; in CheckPhysLimits()
737 if (new.y < pSprite->physLimits.y1) in CheckPhysLimits()
738 new.y = pSprite->physLimits.y1; in CheckPhysLimits()
739 else if (new.y >= pSprite->physLimits.y2) in CheckPhysLimits()
740 new.y = pSprite->physLimits.y2 - 1; in CheckPhysLimits()
3028 if (pSprite->hot.x < pSprite->physLimits.x1) in CheckMotion()
3029 pSprite->hot.x = pSprite->physLimits.x1; in CheckMotion()
3030 else if (pSprite->hot.x >= pSprite->physLimits.x2) in CheckMotion()
3031 pSprite->hot.x = pSprite->physLimits.x2 - 1; in CheckMotion()
3032 if (pSprite->hot.y < pSprite->physLimits.y1) in CheckMotion()
3033 pSprite->hot.y = pSprite->physLimits.y1; in CheckMotion()
3034 else if (pSprite->hot.y >= pSprite->physLimits.y2) in CheckMotion()
3035 pSprite->hot.y = pSprite->physLimits.y2 - 1; in CheckMotion()
3252 &pSprite->hotLimits, &pSprite->physLimits); in InitializeSprite()
3255 (*pScreen->ConstrainCursor) (pDev, pScreen, &pSprite->physLimits); in InitializeSprite()
3266 pSprite->physLimits = pSprite->hotLimits; in InitializeSprite()
3335 &pSprite->hotLimits, &pSprite->physLimits); in UpdateSpriteForScreen()
3337 (*pScreen->ConstrainCursor) (pDev, pScreen, &pSprite->physLimits); in UpdateSpriteForScreen()
3346 pSprite->physLimits = pSprite->hotLimits; in UpdateSpriteForScreen()
3505 if (x < pSprite->physLimits.x1) in XineramaWarpPointer()
3506 x = pSprite->physLimits.x1; in XineramaWarpPointer()
3507 else if (x >= pSprite->physLimits.x2) in XineramaWarpPointer()
3508 x = pSprite->physLimits.x2 - 1; in XineramaWarpPointer()
3509 if (y < pSprite->physLimits.y1) in XineramaWarpPointer()
3510 y = pSprite->physLimits.y1; in XineramaWarpPointer()
3511 else if (y >= pSprite->physLimits.y2) in XineramaWarpPointer()
3512 y = pSprite->physLimits.y2 - 1; in XineramaWarpPointer()
3608 if (x < pSprite->physLimits.x1) in ProcWarpPointer()
3609 x = pSprite->physLimits.x1; in ProcWarpPointer()
3610 else if (x >= pSprite->physLimits.x2) in ProcWarpPointer()
3611 x = pSprite->physLimits.x2 - 1; in ProcWarpPointer()
3612 if (y < pSprite->physLimits.y1) in ProcWarpPointer()
3613 y = pSprite->physLimits.y1; in ProcWarpPointer()
3614 else if (y >= pSprite->physLimits.y2) in ProcWarpPointer()
3615 y = pSprite->physLimits.y2 - 1; in ProcWarpPointer()