Lines Matching full:hot

788             pSprite->hot.pScreen = qe->pScreen;  in CheckVirtualMotion()
789 pSprite->hot.x = ev->root_x; in CheckVirtualMotion()
790 pSprite->hot.y = ev->root_y; in CheckVirtualMotion()
832 if (pSprite->hot.pScreen != pWin->drawable.pScreen) { in CheckVirtualMotion()
833 pSprite->hot.pScreen = pWin->drawable.pScreen; in CheckVirtualMotion()
834 pSprite->hot.x = pSprite->hot.y = 0; in CheckVirtualMotion()
839 if (pSprite->hot.x < lims.x1) in CheckVirtualMotion()
840 pSprite->hot.x = lims.x1; in CheckVirtualMotion()
841 else if (pSprite->hot.x >= lims.x2) in CheckVirtualMotion()
842 pSprite->hot.x = lims.x2 - 1; in CheckVirtualMotion()
843 if (pSprite->hot.y < lims.y1) in CheckVirtualMotion()
844 pSprite->hot.y = lims.y1; in CheckVirtualMotion()
845 else if (pSprite->hot.y >= lims.y2) in CheckVirtualMotion()
846 pSprite->hot.y = lims.y2 - 1; in CheckVirtualMotion()
862 ConfineToShape(pDev, reg, &pSprite->hot.x, &pSprite->hot.y); in CheckVirtualMotion()
865 qe->pScreen = pSprite->hot.pScreen; in CheckVirtualMotion()
866 ev->root_x = pSprite->hot.x; in CheckVirtualMotion()
867 ev->root_y = pSprite->hot.y; in CheckVirtualMotion()
873 RootWindow(pDev->spriteInfo->sprite) = pSprite->hot.pScreen->root; in CheckVirtualMotion()
884 SyntheticMotion(pDev, pSprite->hot.x, pSprite->hot.y); in ConfineCursorToWindow()
2552 if (pSprite->hot.pScreen == pWin->drawable.pScreen) { in FixUpEventFromWindow()
2566 (pSprite->hot.pScreen == pWin->drawable.pScreen); in FixUpEventFromWindow()
2572 if (pSprite->hot.pScreen == pWin->drawable.pScreen) { in FixUpEventFromWindow()
3019 if (pSprite->hot.pScreen != pSprite->hotPhys.pScreen) { in CheckMotion()
3020 pSprite->hot.pScreen = pSprite->hotPhys.pScreen; in CheckMotion()
3022 pSprite->hot.pScreen->root; in CheckMotion()
3026 pSprite->hot.x = ev->root_x; in CheckMotion()
3027 pSprite->hot.y = ev->root_y; in CheckMotion()
3028 if (pSprite->hot.x < pSprite->physLimits.x1) in CheckMotion()
3029 pSprite->hot.x = pSprite->physLimits.x1; in CheckMotion()
3030 else if (pSprite->hot.x >= pSprite->physLimits.x2) in CheckMotion()
3031 pSprite->hot.x = pSprite->physLimits.x2 - 1; in CheckMotion()
3032 if (pSprite->hot.y < pSprite->physLimits.y1) in CheckMotion()
3033 pSprite->hot.y = pSprite->physLimits.y1; in CheckMotion()
3034 else if (pSprite->hot.y >= pSprite->physLimits.y2) in CheckMotion()
3035 pSprite->hot.y = pSprite->physLimits.y2 - 1; in CheckMotion()
3037 ConfineToShape(pDev, pSprite->hotShape, &pSprite->hot.x, in CheckMotion()
3038 &pSprite->hot.y); in CheckMotion()
3039 pSprite->hotPhys = pSprite->hot; in CheckMotion()
3062 ev->root_x = pSprite->hot.x; in CheckMotion()
3063 ev->root_y = pSprite->hot.y; in CheckMotion()
3066 newSpriteWin = XYToWindow(pSprite, pSprite->hot.x, pSprite->hot.y); in CheckMotion()
3129 pSprite->hot.x -= xoff; in ReinitializeRootWindow()
3130 pSprite->hot.y -= yoff; in ReinitializeRootWindow()
3210 pSprite->hot.pScreen = pScreen; in InitializeSprite()
3219 pSprite->hot = pSprite->hotPhys; in InitializeSprite()
3256 (*pScreen->SetCursorPosition) (pDev, pScreen, pSprite->hot.x, in InitializeSprite()
3257 pSprite->hot.y, FALSE); in InitializeSprite()
3322 pSprite->hot = pSprite->hotPhys; in UpdateSpriteForScreen()
4562 event.u.enterLeave.rootX = mouse->spriteInfo->sprite->hot.x; in CoreEnterLeaveEvent()
4563 event.u.enterLeave.rootY = mouse->spriteInfo->sprite->hot.y; in CoreEnterLeaveEvent()
4642 event->root_x = double_to_fp1616(mouse->spriteInfo->sprite->hot.x); in DeviceEnterLeaveEvent()
4643 event->root_y = double_to_fp1616(mouse->spriteInfo->sprite->hot.y); in DeviceEnterLeaveEvent()
5237 .rootX = pSprite->hot.x, in ProcQueryPointer()
5238 .rootY = pSprite->hot.y, in ProcQueryPointer()
5241 if (pSprite->hot.pScreen == pWin->drawable.pScreen) { in ProcQueryPointer()
5243 rep.winX = pSprite->hot.x - pWin->drawable.x; in ProcQueryPointer()
5244 rep.winY = pSprite->hot.y - pWin->drawable.y; in ProcQueryPointer()