Lines Matching full:axes

115     sx = dev->valuator->axes[0].max_value - dev->valuator->axes[0].min_value + 1;  in DeviceSetTransform()
116 sy = dev->valuator->axes[1].max_value - dev->valuator->axes[1].min_value + 1; in DeviceSetTransform()
120 scale.m[0][2] = dev->valuator->axes[0].min_value; in DeviceSetTransform()
121 scale.m[1][2] = dev->valuator->axes[1].min_value; in DeviceSetTransform()
132 scale.m[0][2] = -dev->valuator->axes[0].min_value / sx; in DeviceSetTransform()
133 scale.m[1][2] = -dev->valuator->axes[1].min_value / sy; in DeviceSetTransform()
1286 * @parma numAxes Number of axes to allocate.
1314 v->axes = (AxisInfoPtr) (v->axisVal + numAxes); in AllocValuatorClass()
1330 "Device '%s' has %d axes, only using first %d.\n", in InitValuatorClassDeviceStruct()
1618 * @num_axes The number of touch valuator axes.
1631 /* Check the mode is valid, and at least X and Y axes. */ in InitTouchClassDeviceStruct()
1637 "Device '%s' has %d touch axes, only using first %d.\n", in InitTouchClassDeviceStruct()
2519 event.valuators[i].min = master->valuator->axes[i].min_value; in RecalculateMasterButtons()
2520 event.valuators[i].max = master->valuator->axes[i].max_value; in RecalculateMasterButtons()
2522 master->valuator->axes[i].resolution; in RecalculateMasterButtons()
2523 event.valuators[i].mode = master->valuator->axes[i].mode; in RecalculateMasterButtons()
2524 event.valuators[i].name = master->valuator->axes[i].label; in RecalculateMasterButtons()
2799 return (dev->valuator->axes[axis].mode & DeviceMode); in valuator_get_mode()
2804 * set the mode for all axes.
2810 dev->valuator->axes[axis].mode = mode; in valuator_set_mode()
2815 dev->valuator->axes[i].mode = mode; in valuator_set_mode()