Lines Matching refs:pSprite
81 SpritePtr pSprite; in ProcXIWarpPointer() local
112 pSprite = pDev->spriteInfo->sprite; in ProcXIWarpPointer()
113 x = pSprite->hotPhys.x; in ProcXIWarpPointer()
114 y = pSprite->hotPhys.y; in ProcXIWarpPointer()
133 if (src->drawable.pScreen != pSprite->hotPhys.pScreen || in ProcXIWarpPointer()
150 newScreen = pSprite->hotPhys.pScreen; in ProcXIWarpPointer()
165 if (newScreen == pSprite->hotPhys.pScreen) { in ProcXIWarpPointer()
166 if (x < pSprite->physLimits.x1) in ProcXIWarpPointer()
167 x = pSprite->physLimits.x1; in ProcXIWarpPointer()
168 else if (x >= pSprite->physLimits.x2) in ProcXIWarpPointer()
169 x = pSprite->physLimits.x2 - 1; in ProcXIWarpPointer()
171 if (y < pSprite->physLimits.y1) in ProcXIWarpPointer()
172 y = pSprite->physLimits.y1; in ProcXIWarpPointer()
173 else if (y >= pSprite->physLimits.y2) in ProcXIWarpPointer()
174 y = pSprite->physLimits.y2 - 1; in ProcXIWarpPointer()
176 if (pSprite->hotShape) in ProcXIWarpPointer()
177 ConfineToShape(pDev, pSprite->hotShape, &x, &y); in ProcXIWarpPointer()
191 dest, pSprite, x, y); in ProcXIWarpPointer()