Lines Matching refs:stipple
33013 Xserver.man: -retro is used when starting the server, not the stipple
40162 fb: Remove even/odd stipple slow-pathing
45033 glamor: Add accelerated stipple support
45035 This copies the stipple to a 8bpp pixmap and uses that to paint the
45038 v2: Create deep stipple pixmap without GLAMOR_CREATE_FBO_NO_FBO
45040 v3: Fix stipple origin sign (matches tiles now). Track changes
45041 to original stipple with damage. This isn't required by the
45049 * Avoid "large" pixmap for stipple by using GLAMOR_CREATE_NO_LARGE
45052 v5: Don't crash when stipple damage tracker is destroyed
45054 The stipple damage tracker is automatically destroyed when the
45055 associated stipple pixmap is destroyed. When this happens, just
45058 DamageUnregister on the now invalid stipple damage pointer and
45307 It turns out putimage doesn't use the GC tile or stipple anyway, so
47369 Using a pixmap as a tile or stipple means that we must have the
48219 dix: Allow NULL stipple in ChangeGC
48221 miOpqStipDrawable resets the stipple after painting. When that stipple
49002 tile or stipple without having done a prepare.
105501 - CreateGC gives you a non-null stipple. You probably don't care.
133998 …- use DEST in the createPixmap wrapper, because stipple already takes MASK (in case someone uses s…
160775 Also fix exaFinishAccessGC not to use the same index for tile and stipple.