Lines Matching full:progress
72 // Progress bar scope of current operation
76 // Set to 1 when both graphics pages are the same (except for the progress bar)
173 // Draw the progress bar (if any) on the screen. Does not flip pages.
186 // Erase behind the progress bar (in case this was a progress-only update) in draw_progress_locked()
191 float progress = gProgressScopeStart + gProgress * gProgressScopeSize; in draw_progress_locked() local
192 int pos = (int) (progress * width); in draw_progress_locked()
256 // Updates only the progress bar, if possible, otherwise redraws the screen.
265 draw_progress_locked(); // Draw only the progress bar in update_progress_locked()
270 // Keeps the progress bar updated, even when the process is otherwise busy.
278 // update the progress bar animation, if active in progress_thread()
284 // move the progress bar forward on timed intervals, if configured in progress_thread()
288 float progress = 1.0 * elapsed / duration; in progress_thread() local
289 if (progress > 1.0) progress = 1.0; in progress_thread()
290 if (progress > gProgress) { in progress_thread()
291 gProgress = progress; in progress_thread()