Lines Matching full:progress
69 // Progress bar scope of current operation
73 // Set to 1 when both graphics pages are the same (except for the progress bar)
111 // Draw the progress bar (if any) on the screen. Does not flip pages.
124 // Erase behind the progress bar (in case this was a progress-only update) in draw_progress_locked()
129 float progress = gProgressScopeStart + gProgress * gProgressScopeSize; in draw_progress_locked() local
130 int pos = (int) (progress * width); in draw_progress_locked()
201 // Updates only the progress bar, if possible, otherwise redraws the screen.
209 draw_progress_locked(); // Draw only the progress bar in update_progress_locked()
214 // Keeps the progress bar updated, even when the process is otherwise busy.
221 // update the progress bar animation, if active in progress_thread()
227 // move the progress bar forward on timed intervals, if configured in progress_thread()
231 float progress = 1.0 * elapsed / duration; in progress_thread() local
232 if (progress > 1.0) progress = 1.0; in progress_thread()
233 if (progress > gProgress) { in progress_thread()
234 gProgress = progress; in progress_thread()