Lines Matching +full:0 +full:x9310

54  * Versions considered: 2\.[0-9]|3\.[012]
84 #define GL_DEPTH_BUFFER_BIT 0x00000100
85 #define GL_STENCIL_BUFFER_BIT 0x00000400
86 #define GL_COLOR_BUFFER_BIT 0x00004000
87 #define GL_FALSE 0
89 #define GL_POINTS 0x0000
90 #define GL_LINES 0x0001
91 #define GL_LINE_LOOP 0x0002
92 #define GL_LINE_STRIP 0x0003
93 #define GL_TRIANGLES 0x0004
94 #define GL_TRIANGLE_STRIP 0x0005
95 #define GL_TRIANGLE_FAN 0x0006
96 #define GL_ZERO 0
98 #define GL_SRC_COLOR 0x0300
99 #define GL_ONE_MINUS_SRC_COLOR 0x0301
100 #define GL_SRC_ALPHA 0x0302
101 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
102 #define GL_DST_ALPHA 0x0304
103 #define GL_ONE_MINUS_DST_ALPHA 0x0305
104 #define GL_DST_COLOR 0x0306
105 #define GL_ONE_MINUS_DST_COLOR 0x0307
106 #define GL_SRC_ALPHA_SATURATE 0x0308
107 #define GL_FUNC_ADD 0x8006
108 #define GL_BLEND_EQUATION 0x8009
109 #define GL_BLEND_EQUATION_RGB 0x8009
110 #define GL_BLEND_EQUATION_ALPHA 0x883D
111 #define GL_FUNC_SUBTRACT 0x800A
112 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
113 #define GL_BLEND_DST_RGB 0x80C8
114 #define GL_BLEND_SRC_RGB 0x80C9
115 #define GL_BLEND_DST_ALPHA 0x80CA
116 #define GL_BLEND_SRC_ALPHA 0x80CB
117 #define GL_CONSTANT_COLOR 0x8001
118 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
119 #define GL_CONSTANT_ALPHA 0x8003
120 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
121 #define GL_BLEND_COLOR 0x8005
122 #define GL_ARRAY_BUFFER 0x8892
123 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
124 #define GL_ARRAY_BUFFER_BINDING 0x8894
125 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
126 #define GL_STREAM_DRAW 0x88E0
127 #define GL_STATIC_DRAW 0x88E4
128 #define GL_DYNAMIC_DRAW 0x88E8
129 #define GL_BUFFER_SIZE 0x8764
130 #define GL_BUFFER_USAGE 0x8765
131 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
132 #define GL_FRONT 0x0404
133 #define GL_BACK 0x0405
134 #define GL_FRONT_AND_BACK 0x0408
135 #define GL_TEXTURE_2D 0x0DE1
136 #define GL_CULL_FACE 0x0B44
137 #define GL_BLEND 0x0BE2
138 #define GL_DITHER 0x0BD0
139 #define GL_STENCIL_TEST 0x0B90
140 #define GL_DEPTH_TEST 0x0B71
141 #define GL_SCISSOR_TEST 0x0C11
142 #define GL_POLYGON_OFFSET_FILL 0x8037
143 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
144 #define GL_SAMPLE_COVERAGE 0x80A0
145 #define GL_NO_ERROR 0
146 #define GL_INVALID_ENUM 0x0500
147 #define GL_INVALID_VALUE 0x0501
148 #define GL_INVALID_OPERATION 0x0502
149 #define GL_OUT_OF_MEMORY 0x0505
150 #define GL_CW 0x0900
151 #define GL_CCW 0x0901
152 #define GL_LINE_WIDTH 0x0B21
153 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
154 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
155 #define GL_CULL_FACE_MODE 0x0B45
156 #define GL_FRONT_FACE 0x0B46
157 #define GL_DEPTH_RANGE 0x0B70
158 #define GL_DEPTH_WRITEMASK 0x0B72
159 #define GL_DEPTH_CLEAR_VALUE 0x0B73
160 #define GL_DEPTH_FUNC 0x0B74
161 #define GL_STENCIL_CLEAR_VALUE 0x0B91
162 #define GL_STENCIL_FUNC 0x0B92
163 #define GL_STENCIL_FAIL 0x0B94
164 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
165 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
166 #define GL_STENCIL_REF 0x0B97
167 #define GL_STENCIL_VALUE_MASK 0x0B93
168 #define GL_STENCIL_WRITEMASK 0x0B98
169 #define GL_STENCIL_BACK_FUNC 0x8800
170 #define GL_STENCIL_BACK_FAIL 0x8801
171 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
172 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
173 #define GL_STENCIL_BACK_REF 0x8CA3
174 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
175 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
176 #define GL_VIEWPORT 0x0BA2
177 #define GL_SCISSOR_BOX 0x0C10
178 #define GL_COLOR_CLEAR_VALUE 0x0C22
179 #define GL_COLOR_WRITEMASK 0x0C23
180 #define GL_UNPACK_ALIGNMENT 0x0CF5
181 #define GL_PACK_ALIGNMENT 0x0D05
182 #define GL_MAX_TEXTURE_SIZE 0x0D33
183 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
184 #define GL_SUBPIXEL_BITS 0x0D50
185 #define GL_RED_BITS 0x0D52
186 #define GL_GREEN_BITS 0x0D53
187 #define GL_BLUE_BITS 0x0D54
188 #define GL_ALPHA_BITS 0x0D55
189 #define GL_DEPTH_BITS 0x0D56
190 #define GL_STENCIL_BITS 0x0D57
191 #define GL_POLYGON_OFFSET_UNITS 0x2A00
192 #define GL_POLYGON_OFFSET_FACTOR 0x8038
193 #define GL_TEXTURE_BINDING_2D 0x8069
194 #define GL_SAMPLE_BUFFERS 0x80A8
195 #define GL_SAMPLES 0x80A9
196 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
197 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
198 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
199 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
200 #define GL_DONT_CARE 0x1100
201 #define GL_FASTEST 0x1101
202 #define GL_NICEST 0x1102
203 #define GL_GENERATE_MIPMAP_HINT 0x8192
204 #define GL_BYTE 0x1400
205 #define GL_UNSIGNED_BYTE 0x1401
206 #define GL_SHORT 0x1402
207 #define GL_UNSIGNED_SHORT 0x1403
208 #define GL_INT 0x1404
209 #define GL_UNSIGNED_INT 0x1405
210 #define GL_FLOAT 0x1406
211 #define GL_FIXED 0x140C
212 #define GL_DEPTH_COMPONENT 0x1902
213 #define GL_ALPHA 0x1906
214 #define GL_RGB 0x1907
215 #define GL_RGBA 0x1908
216 #define GL_LUMINANCE 0x1909
217 #define GL_LUMINANCE_ALPHA 0x190A
218 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
219 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
220 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
221 #define GL_FRAGMENT_SHADER 0x8B30
222 #define GL_VERTEX_SHADER 0x8B31
223 #define GL_MAX_VERTEX_ATTRIBS 0x8869
224 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
225 #define GL_MAX_VARYING_VECTORS 0x8DFC
226 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
227 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
228 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
229 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
230 #define GL_SHADER_TYPE 0x8B4F
231 #define GL_DELETE_STATUS 0x8B80
232 #define GL_LINK_STATUS 0x8B82
233 #define GL_VALIDATE_STATUS 0x8B83
234 #define GL_ATTACHED_SHADERS 0x8B85
235 #define GL_ACTIVE_UNIFORMS 0x8B86
236 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
237 #define GL_ACTIVE_ATTRIBUTES 0x8B89
238 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
239 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
240 #define GL_CURRENT_PROGRAM 0x8B8D
241 #define GL_NEVER 0x0200
242 #define GL_LESS 0x0201
243 #define GL_EQUAL 0x0202
244 #define GL_LEQUAL 0x0203
245 #define GL_GREATER 0x0204
246 #define GL_NOTEQUAL 0x0205
247 #define GL_GEQUAL 0x0206
248 #define GL_ALWAYS 0x0207
249 #define GL_KEEP 0x1E00
250 #define GL_REPLACE 0x1E01
251 #define GL_INCR 0x1E02
252 #define GL_DECR 0x1E03
253 #define GL_INVERT 0x150A
254 #define GL_INCR_WRAP 0x8507
255 #define GL_DECR_WRAP 0x8508
256 #define GL_VENDOR 0x1F00
257 #define GL_RENDERER 0x1F01
258 #define GL_VERSION 0x1F02
259 #define GL_EXTENSIONS 0x1F03
260 #define GL_NEAREST 0x2600
261 #define GL_LINEAR 0x2601
262 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
263 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
264 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
265 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
266 #define GL_TEXTURE_MAG_FILTER 0x2800
267 #define GL_TEXTURE_MIN_FILTER 0x2801
268 #define GL_TEXTURE_WRAP_S 0x2802
269 #define GL_TEXTURE_WRAP_T 0x2803
270 #define GL_TEXTURE 0x1702
271 #define GL_TEXTURE_CUBE_MAP 0x8513
272 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
273 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
274 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
275 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
276 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
277 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
278 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
279 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
280 #define GL_TEXTURE0 0x84C0
281 #define GL_TEXTURE1 0x84C1
282 #define GL_TEXTURE2 0x84C2
283 #define GL_TEXTURE3 0x84C3
284 #define GL_TEXTURE4 0x84C4
285 #define GL_TEXTURE5 0x84C5
286 #define GL_TEXTURE6 0x84C6
287 #define GL_TEXTURE7 0x84C7
288 #define GL_TEXTURE8 0x84C8
289 #define GL_TEXTURE9 0x84C9
290 #define GL_TEXTURE10 0x84CA
291 #define GL_TEXTURE11 0x84CB
292 #define GL_TEXTURE12 0x84CC
293 #define GL_TEXTURE13 0x84CD
294 #define GL_TEXTURE14 0x84CE
295 #define GL_TEXTURE15 0x84CF
296 #define GL_TEXTURE16 0x84D0
297 #define GL_TEXTURE17 0x84D1
298 #define GL_TEXTURE18 0x84D2
299 #define GL_TEXTURE19 0x84D3
300 #define GL_TEXTURE20 0x84D4
301 #define GL_TEXTURE21 0x84D5
302 #define GL_TEXTURE22 0x84D6
303 #define GL_TEXTURE23 0x84D7
304 #define GL_TEXTURE24 0x84D8
305 #define GL_TEXTURE25 0x84D9
306 #define GL_TEXTURE26 0x84DA
307 #define GL_TEXTURE27 0x84DB
308 #define GL_TEXTURE28 0x84DC
309 #define GL_TEXTURE29 0x84DD
310 #define GL_TEXTURE30 0x84DE
311 #define GL_TEXTURE31 0x84DF
312 #define GL_ACTIVE_TEXTURE 0x84E0
313 #define GL_REPEAT 0x2901
314 #define GL_CLAMP_TO_EDGE 0x812F
315 #define GL_MIRRORED_REPEAT 0x8370
316 #define GL_FLOAT_VEC2 0x8B50
317 #define GL_FLOAT_VEC3 0x8B51
318 #define GL_FLOAT_VEC4 0x8B52
319 #define GL_INT_VEC2 0x8B53
320 #define GL_INT_VEC3 0x8B54
321 #define GL_INT_VEC4 0x8B55
322 #define GL_BOOL 0x8B56
323 #define GL_BOOL_VEC2 0x8B57
324 #define GL_BOOL_VEC3 0x8B58
325 #define GL_BOOL_VEC4 0x8B59
326 #define GL_FLOAT_MAT2 0x8B5A
327 #define GL_FLOAT_MAT3 0x8B5B
328 #define GL_FLOAT_MAT4 0x8B5C
329 #define GL_SAMPLER_2D 0x8B5E
330 #define GL_SAMPLER_CUBE 0x8B60
331 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
332 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
333 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
334 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
335 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
336 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
337 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
338 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
339 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
340 #define GL_COMPILE_STATUS 0x8B81
341 #define GL_INFO_LOG_LENGTH 0x8B84
342 #define GL_SHADER_SOURCE_LENGTH 0x8B88
343 #define GL_SHADER_COMPILER 0x8DFA
344 #define GL_SHADER_BINARY_FORMATS 0x8DF8
345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
346 #define GL_LOW_FLOAT 0x8DF0
347 #define GL_MEDIUM_FLOAT 0x8DF1
348 #define GL_HIGH_FLOAT 0x8DF2
349 #define GL_LOW_INT 0x8DF3
350 #define GL_MEDIUM_INT 0x8DF4
351 #define GL_HIGH_INT 0x8DF5
352 #define GL_FRAMEBUFFER 0x8D40
353 #define GL_RENDERBUFFER 0x8D41
354 #define GL_RGBA4 0x8056
355 #define GL_RGB5_A1 0x8057
356 #define GL_RGB565 0x8D62
357 #define GL_DEPTH_COMPONENT16 0x81A5
358 #define GL_STENCIL_INDEX8 0x8D48
359 #define GL_RENDERBUFFER_WIDTH 0x8D42
360 #define GL_RENDERBUFFER_HEIGHT 0x8D43
361 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
362 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
363 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
364 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
365 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
366 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
367 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
368 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
369 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
370 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
371 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
372 #define GL_COLOR_ATTACHMENT0 0x8CE0
373 #define GL_DEPTH_ATTACHMENT 0x8D00
374 #define GL_STENCIL_ATTACHMENT 0x8D20
375 #define GL_NONE 0
376 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
377 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
378 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
379 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
380 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
381 #define GL_FRAMEBUFFER_BINDING 0x8CA6
382 #define GL_RENDERBUFFER_BINDING 0x8CA7
383 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
384 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
676 #define GL_READ_BUFFER 0x0C02
677 #define GL_UNPACK_ROW_LENGTH 0x0CF2
678 #define GL_UNPACK_SKIP_ROWS 0x0CF3
679 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
680 #define GL_PACK_ROW_LENGTH 0x0D02
681 #define GL_PACK_SKIP_ROWS 0x0D03
682 #define GL_PACK_SKIP_PIXELS 0x0D04
683 #define GL_COLOR 0x1800
684 #define GL_DEPTH 0x1801
685 #define GL_STENCIL 0x1802
686 #define GL_RED 0x1903
687 #define GL_RGB8 0x8051
688 #define GL_RGBA8 0x8058
689 #define GL_RGB10_A2 0x8059
690 #define GL_TEXTURE_BINDING_3D 0x806A
691 #define GL_UNPACK_SKIP_IMAGES 0x806D
692 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
693 #define GL_TEXTURE_3D 0x806F
694 #define GL_TEXTURE_WRAP_R 0x8072
695 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
696 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
697 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
698 #define GL_MAX_ELEMENTS_INDICES 0x80E9
699 #define GL_TEXTURE_MIN_LOD 0x813A
700 #define GL_TEXTURE_MAX_LOD 0x813B
701 #define GL_TEXTURE_BASE_LEVEL 0x813C
702 #define GL_TEXTURE_MAX_LEVEL 0x813D
703 #define GL_MIN 0x8007
704 #define GL_MAX 0x8008
705 #define GL_DEPTH_COMPONENT24 0x81A6
706 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
707 #define GL_TEXTURE_COMPARE_MODE 0x884C
708 #define GL_TEXTURE_COMPARE_FUNC 0x884D
709 #define GL_CURRENT_QUERY 0x8865
710 #define GL_QUERY_RESULT 0x8866
711 #define GL_QUERY_RESULT_AVAILABLE 0x8867
712 #define GL_BUFFER_MAPPED 0x88BC
713 #define GL_BUFFER_MAP_POINTER 0x88BD
714 #define GL_STREAM_READ 0x88E1
715 #define GL_STREAM_COPY 0x88E2
716 #define GL_STATIC_READ 0x88E5
717 #define GL_STATIC_COPY 0x88E6
718 #define GL_DYNAMIC_READ 0x88E9
719 #define GL_DYNAMIC_COPY 0x88EA
720 #define GL_MAX_DRAW_BUFFERS 0x8824
721 #define GL_DRAW_BUFFER0 0x8825
722 #define GL_DRAW_BUFFER1 0x8826
723 #define GL_DRAW_BUFFER2 0x8827
724 #define GL_DRAW_BUFFER3 0x8828
725 #define GL_DRAW_BUFFER4 0x8829
726 #define GL_DRAW_BUFFER5 0x882A
727 #define GL_DRAW_BUFFER6 0x882B
728 #define GL_DRAW_BUFFER7 0x882C
729 #define GL_DRAW_BUFFER8 0x882D
730 #define GL_DRAW_BUFFER9 0x882E
731 #define GL_DRAW_BUFFER10 0x882F
732 #define GL_DRAW_BUFFER11 0x8830
733 #define GL_DRAW_BUFFER12 0x8831
734 #define GL_DRAW_BUFFER13 0x8832
735 #define GL_DRAW_BUFFER14 0x8833
736 #define GL_DRAW_BUFFER15 0x8834
737 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
738 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
739 #define GL_SAMPLER_3D 0x8B5F
740 #define GL_SAMPLER_2D_SHADOW 0x8B62
741 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
742 #define GL_PIXEL_PACK_BUFFER 0x88EB
743 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
744 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
745 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
746 #define GL_FLOAT_MAT2x3 0x8B65
747 #define GL_FLOAT_MAT2x4 0x8B66
748 #define GL_FLOAT_MAT3x2 0x8B67
749 #define GL_FLOAT_MAT3x4 0x8B68
750 #define GL_FLOAT_MAT4x2 0x8B69
751 #define GL_FLOAT_MAT4x3 0x8B6A
752 #define GL_SRGB 0x8C40
753 #define GL_SRGB8 0x8C41
754 #define GL_SRGB8_ALPHA8 0x8C43
755 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
756 #define GL_MAJOR_VERSION 0x821B
757 #define GL_MINOR_VERSION 0x821C
758 #define GL_NUM_EXTENSIONS 0x821D
759 #define GL_RGBA32F 0x8814
760 #define GL_RGB32F 0x8815
761 #define GL_RGBA16F 0x881A
762 #define GL_RGB16F 0x881B
763 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
764 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
765 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
766 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
767 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
768 #define GL_TEXTURE_2D_ARRAY 0x8C1A
769 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
770 #define GL_R11F_G11F_B10F 0x8C3A
771 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
772 #define GL_RGB9_E5 0x8C3D
773 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
774 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
775 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
776 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
777 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
778 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
779 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
780 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
781 #define GL_RASTERIZER_DISCARD 0x8C89
782 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
783 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
784 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
785 #define GL_SEPARATE_ATTRIBS 0x8C8D
786 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
787 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
788 #define GL_RGBA32UI 0x8D70
789 #define GL_RGB32UI 0x8D71
790 #define GL_RGBA16UI 0x8D76
791 #define GL_RGB16UI 0x8D77
792 #define GL_RGBA8UI 0x8D7C
793 #define GL_RGB8UI 0x8D7D
794 #define GL_RGBA32I 0x8D82
795 #define GL_RGB32I 0x8D83
796 #define GL_RGBA16I 0x8D88
797 #define GL_RGB16I 0x8D89
798 #define GL_RGBA8I 0x8D8E
799 #define GL_RGB8I 0x8D8F
800 #define GL_RED_INTEGER 0x8D94
801 #define GL_RGB_INTEGER 0x8D98
802 #define GL_RGBA_INTEGER 0x8D99
803 #define GL_SAMPLER_2D_ARRAY 0x8DC1
804 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
805 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
806 #define GL_UNSIGNED_INT_VEC2 0x8DC6
807 #define GL_UNSIGNED_INT_VEC3 0x8DC7
808 #define GL_UNSIGNED_INT_VEC4 0x8DC8
809 #define GL_INT_SAMPLER_2D 0x8DCA
810 #define GL_INT_SAMPLER_3D 0x8DCB
811 #define GL_INT_SAMPLER_CUBE 0x8DCC
812 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
813 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
814 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
815 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
816 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
817 #define GL_BUFFER_ACCESS_FLAGS 0x911F
818 #define GL_BUFFER_MAP_LENGTH 0x9120
819 #define GL_BUFFER_MAP_OFFSET 0x9121
820 #define GL_DEPTH_COMPONENT32F 0x8CAC
821 #define GL_DEPTH32F_STENCIL8 0x8CAD
822 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
823 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
824 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
825 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
826 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
827 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
828 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
829 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
830 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
831 #define GL_FRAMEBUFFER_DEFAULT 0x8218
832 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
833 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
834 #define GL_DEPTH_STENCIL 0x84F9
835 #define GL_UNSIGNED_INT_24_8 0x84FA
836 #define GL_DEPTH24_STENCIL8 0x88F0
837 #define GL_UNSIGNED_NORMALIZED 0x8C17
838 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
839 #define GL_READ_FRAMEBUFFER 0x8CA8
840 #define GL_DRAW_FRAMEBUFFER 0x8CA9
841 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
842 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
843 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
844 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
845 #define GL_COLOR_ATTACHMENT1 0x8CE1
846 #define GL_COLOR_ATTACHMENT2 0x8CE2
847 #define GL_COLOR_ATTACHMENT3 0x8CE3
848 #define GL_COLOR_ATTACHMENT4 0x8CE4
849 #define GL_COLOR_ATTACHMENT5 0x8CE5
850 #define GL_COLOR_ATTACHMENT6 0x8CE6
851 #define GL_COLOR_ATTACHMENT7 0x8CE7
852 #define GL_COLOR_ATTACHMENT8 0x8CE8
853 #define GL_COLOR_ATTACHMENT9 0x8CE9
854 #define GL_COLOR_ATTACHMENT10 0x8CEA
855 #define GL_COLOR_ATTACHMENT11 0x8CEB
856 #define GL_COLOR_ATTACHMENT12 0x8CEC
857 #define GL_COLOR_ATTACHMENT13 0x8CED
858 #define GL_COLOR_ATTACHMENT14 0x8CEE
859 #define GL_COLOR_ATTACHMENT15 0x8CEF
860 #define GL_COLOR_ATTACHMENT16 0x8CF0
861 #define GL_COLOR_ATTACHMENT17 0x8CF1
862 #define GL_COLOR_ATTACHMENT18 0x8CF2
863 #define GL_COLOR_ATTACHMENT19 0x8CF3
864 #define GL_COLOR_ATTACHMENT20 0x8CF4
865 #define GL_COLOR_ATTACHMENT21 0x8CF5
866 #define GL_COLOR_ATTACHMENT22 0x8CF6
867 #define GL_COLOR_ATTACHMENT23 0x8CF7
868 #define GL_COLOR_ATTACHMENT24 0x8CF8
869 #define GL_COLOR_ATTACHMENT25 0x8CF9
870 #define GL_COLOR_ATTACHMENT26 0x8CFA
871 #define GL_COLOR_ATTACHMENT27 0x8CFB
872 #define GL_COLOR_ATTACHMENT28 0x8CFC
873 #define GL_COLOR_ATTACHMENT29 0x8CFD
874 #define GL_COLOR_ATTACHMENT30 0x8CFE
875 #define GL_COLOR_ATTACHMENT31 0x8CFF
876 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
877 #define GL_MAX_SAMPLES 0x8D57
878 #define GL_HALF_FLOAT 0x140B
879 #define GL_MAP_READ_BIT 0x0001
880 #define GL_MAP_WRITE_BIT 0x0002
881 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
882 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
883 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
884 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
885 #define GL_RG 0x8227
886 #define GL_RG_INTEGER 0x8228
887 #define GL_R8 0x8229
888 #define GL_RG8 0x822B
889 #define GL_R16F 0x822D
890 #define GL_R32F 0x822E
891 #define GL_RG16F 0x822F
892 #define GL_RG32F 0x8230
893 #define GL_R8I 0x8231
894 #define GL_R8UI 0x8232
895 #define GL_R16I 0x8233
896 #define GL_R16UI 0x8234
897 #define GL_R32I 0x8235
898 #define GL_R32UI 0x8236
899 #define GL_RG8I 0x8237
900 #define GL_RG8UI 0x8238
901 #define GL_RG16I 0x8239
902 #define GL_RG16UI 0x823A
903 #define GL_RG32I 0x823B
904 #define GL_RG32UI 0x823C
905 #define GL_VERTEX_ARRAY_BINDING 0x85B5
906 #define GL_R8_SNORM 0x8F94
907 #define GL_RG8_SNORM 0x8F95
908 #define GL_RGB8_SNORM 0x8F96
909 #define GL_RGBA8_SNORM 0x8F97
910 #define GL_SIGNED_NORMALIZED 0x8F9C
911 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
912 #define GL_COPY_READ_BUFFER 0x8F36
913 #define GL_COPY_WRITE_BUFFER 0x8F37
914 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
915 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
916 #define GL_UNIFORM_BUFFER 0x8A11
917 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
918 #define GL_UNIFORM_BUFFER_START 0x8A29
919 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
920 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
921 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
922 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
923 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
924 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
925 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
926 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
927 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
928 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
929 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
930 #define GL_UNIFORM_TYPE 0x8A37
931 #define GL_UNIFORM_SIZE 0x8A38
932 #define GL_UNIFORM_NAME_LENGTH 0x8A39
933 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
934 #define GL_UNIFORM_OFFSET 0x8A3B
935 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
936 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
937 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
938 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
939 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
940 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
941 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
942 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
943 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
944 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
945 #define GL_INVALID_INDEX 0xFFFFFFFFu
946 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
947 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
948 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
949 #define GL_OBJECT_TYPE 0x9112
950 #define GL_SYNC_CONDITION 0x9113
951 #define GL_SYNC_STATUS 0x9114
952 #define GL_SYNC_FLAGS 0x9115
953 #define GL_SYNC_FENCE 0x9116
954 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
955 #define GL_UNSIGNALED 0x9118
956 #define GL_SIGNALED 0x9119
957 #define GL_ALREADY_SIGNALED 0x911A
958 #define GL_TIMEOUT_EXPIRED 0x911B
959 #define GL_CONDITION_SATISFIED 0x911C
960 #define GL_WAIT_FAILED 0x911D
961 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
962 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
963 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
964 #define GL_ANY_SAMPLES_PASSED 0x8C2F
965 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
966 #define GL_SAMPLER_BINDING 0x8919
967 #define GL_RGB10_A2UI 0x906F
968 #define GL_TEXTURE_SWIZZLE_R 0x8E42
969 #define GL_TEXTURE_SWIZZLE_G 0x8E43
970 #define GL_TEXTURE_SWIZZLE_B 0x8E44
971 #define GL_TEXTURE_SWIZZLE_A 0x8E45
972 #define GL_GREEN 0x1904
973 #define GL_BLUE 0x1905
974 #define GL_INT_2_10_10_10_REV 0x8D9F
975 #define GL_TRANSFORM_FEEDBACK 0x8E22
976 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
977 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
978 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
979 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
980 #define GL_PROGRAM_BINARY_LENGTH 0x8741
981 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
982 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
983 #define GL_COMPRESSED_R11_EAC 0x9270
984 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
985 #define GL_COMPRESSED_RG11_EAC 0x9272
986 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
987 #define GL_COMPRESSED_RGB8_ETC2 0x9274
988 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
989 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
990 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
991 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
992 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
993 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
994 #define GL_MAX_ELEMENT_INDEX 0x8D6B
995 #define GL_NUM_SAMPLE_COUNTS 0x9380
996 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
1211 #define GL_COMPUTE_SHADER 0x91B9
1212 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
1213 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1214 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
1215 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1216 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1217 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1218 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
1219 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1220 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
1221 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
1222 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
1223 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
1224 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
1225 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1226 #define GL_COMPUTE_SHADER_BIT 0x00000020
1227 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1228 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1229 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
1230 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
1231 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
1232 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
1233 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1234 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
1235 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
1236 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
1237 #define GL_UNIFORM 0x92E1
1238 #define GL_UNIFORM_BLOCK 0x92E2
1239 #define GL_PROGRAM_INPUT 0x92E3
1240 #define GL_PROGRAM_OUTPUT 0x92E4
1241 #define GL_BUFFER_VARIABLE 0x92E5
1242 #define GL_SHADER_STORAGE_BLOCK 0x92E6
1243 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
1244 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
1245 #define GL_ACTIVE_RESOURCES 0x92F5
1246 #define GL_MAX_NAME_LENGTH 0x92F6
1247 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
1248 #define GL_NAME_LENGTH 0x92F9
1249 #define GL_TYPE 0x92FA
1250 #define GL_ARRAY_SIZE 0x92FB
1251 #define GL_OFFSET 0x92FC
1252 #define GL_BLOCK_INDEX 0x92FD
1253 #define GL_ARRAY_STRIDE 0x92FE
1254 #define GL_MATRIX_STRIDE 0x92FF
1255 #define GL_IS_ROW_MAJOR 0x9300
1256 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
1257 #define GL_BUFFER_BINDING 0x9302
1258 #define GL_BUFFER_DATA_SIZE 0x9303
1259 #define GL_NUM_ACTIVE_VARIABLES 0x9304
1260 #define GL_ACTIVE_VARIABLES 0x9305
1261 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
1262 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
1263 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
1264 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
1265 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
1266 #define GL_LOCATION 0x930E
1267 #define GL_VERTEX_SHADER_BIT 0x00000001
1268 #define GL_FRAGMENT_SHADER_BIT 0x00000002
1269 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
1270 #define GL_PROGRAM_SEPARABLE 0x8258
1271 #define GL_ACTIVE_PROGRAM 0x8259
1272 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1273 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
1274 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
1275 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
1276 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1277 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1278 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1279 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
1280 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
1281 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
1282 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1283 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1284 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
1285 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
1286 #define GL_MAX_IMAGE_UNITS 0x8F38
1287 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
1288 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
1289 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
1290 #define GL_IMAGE_BINDING_NAME 0x8F3A
1291 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
1292 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
1293 #define GL_IMAGE_BINDING_LAYER 0x8F3D
1294 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
1295 #define GL_IMAGE_BINDING_FORMAT 0x906E
1296 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1297 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
1298 #define GL_UNIFORM_BARRIER_BIT 0x00000004
1299 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
1300 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1301 #define GL_COMMAND_BARRIER_BIT 0x00000040
1302 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
1303 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
1304 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
1305 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
1306 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1307 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
1308 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
1309 #define GL_IMAGE_2D 0x904D
1310 #define GL_IMAGE_3D 0x904E
1311 #define GL_IMAGE_CUBE 0x9050
1312 #define GL_IMAGE_2D_ARRAY 0x9053
1313 #define GL_INT_IMAGE_2D 0x9058
1314 #define GL_INT_IMAGE_3D 0x9059
1315 #define GL_INT_IMAGE_CUBE 0x905B
1316 #define GL_INT_IMAGE_2D_ARRAY 0x905E
1317 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
1318 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
1319 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
1320 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
1321 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1322 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1323 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1324 #define GL_READ_ONLY 0x88B8
1325 #define GL_WRITE_ONLY 0x88B9
1326 #define GL_READ_WRITE 0x88BA
1327 #define GL_SHADER_STORAGE_BUFFER 0x90D2
1328 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
1329 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
1330 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
1331 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1332 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1333 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1334 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1335 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1336 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
1337 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1338 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
1339 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1340 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
1341 #define GL_STENCIL_INDEX 0x1901
1342 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1343 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1344 #define GL_SAMPLE_POSITION 0x8E50
1345 #define GL_SAMPLE_MASK 0x8E51
1346 #define GL_SAMPLE_MASK_VALUE 0x8E52
1347 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1348 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1349 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1350 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1351 #define GL_MAX_INTEGER_SAMPLES 0x9110
1352 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1353 #define GL_TEXTURE_SAMPLES 0x9106
1354 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1355 #define GL_TEXTURE_WIDTH 0x1000
1356 #define GL_TEXTURE_HEIGHT 0x1001
1357 #define GL_TEXTURE_DEPTH 0x8071
1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
1359 #define GL_TEXTURE_RED_SIZE 0x805C
1360 #define GL_TEXTURE_GREEN_SIZE 0x805D
1361 #define GL_TEXTURE_BLUE_SIZE 0x805E
1362 #define GL_TEXTURE_ALPHA_SIZE 0x805F
1363 #define GL_TEXTURE_DEPTH_SIZE 0x884A
1364 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1365 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
1366 #define GL_TEXTURE_RED_TYPE 0x8C10
1367 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1368 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1369 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1370 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1371 #define GL_TEXTURE_COMPRESSED 0x86A1
1372 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1373 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1374 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1375 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
1376 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
1377 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
1378 #define GL_VERTEX_BINDING_OFFSET 0x82D7
1379 #define GL_VERTEX_BINDING_STRIDE 0x82D8
1380 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
1381 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1382 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
1383 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
1527 #define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
1528 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
1529 #define GL_MULTIPLY 0x9294
1530 #define GL_SCREEN 0x9295
1531 #define GL_OVERLAY 0x9296
1532 #define GL_DARKEN 0x9297
1533 #define GL_LIGHTEN 0x9298
1534 #define GL_COLORDODGE 0x9299
1535 #define GL_COLORBURN 0x929A
1536 #define GL_HARDLIGHT 0x929B
1537 #define GL_SOFTLIGHT 0x929C
1538 #define GL_DIFFERENCE 0x929E
1539 #define GL_EXCLUSION 0x92A0
1540 #define GL_HSL_HUE 0x92AD
1541 #define GL_HSL_SATURATION 0x92AE
1542 #define GL_HSL_COLOR 0x92AF
1543 #define GL_HSL_LUMINOSITY 0x92B0
1544 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1545 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1546 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
1547 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
1548 #define GL_DEBUG_SOURCE_API 0x8246
1549 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1550 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1551 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1552 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
1553 #define GL_DEBUG_SOURCE_OTHER 0x824B
1554 #define GL_DEBUG_TYPE_ERROR 0x824C
1555 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1556 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1557 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
1558 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
1559 #define GL_DEBUG_TYPE_OTHER 0x8251
1560 #define GL_DEBUG_TYPE_MARKER 0x8268
1561 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1562 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
1563 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1564 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1565 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1566 #define GL_BUFFER 0x82E0
1567 #define GL_SHADER 0x82E1
1568 #define GL_PROGRAM 0x82E2
1569 #define GL_VERTEX_ARRAY 0x8074
1570 #define GL_QUERY 0x82E3
1571 #define GL_PROGRAM_PIPELINE 0x82E4
1572 #define GL_SAMPLER 0x82E6
1573 #define GL_MAX_LABEL_LENGTH 0x82E8
1574 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1575 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1576 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
1577 #define GL_DEBUG_SEVERITY_HIGH 0x9146
1578 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
1579 #define GL_DEBUG_SEVERITY_LOW 0x9148
1580 #define GL_DEBUG_OUTPUT 0x92E0
1581 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1582 #define GL_STACK_OVERFLOW 0x0503
1583 #define GL_STACK_UNDERFLOW 0x0504
1584 #define GL_GEOMETRY_SHADER 0x8DD9
1585 #define GL_GEOMETRY_SHADER_BIT 0x00000004
1586 #define GL_GEOMETRY_VERTICES_OUT 0x8916
1587 #define GL_GEOMETRY_INPUT_TYPE 0x8917
1588 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1589 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1590 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1591 #define GL_LINES_ADJACENCY 0x000A
1592 #define GL_LINE_STRIP_ADJACENCY 0x000B
1593 #define GL_TRIANGLES_ADJACENCY 0x000C
1594 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1595 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1596 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1597 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1598 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1599 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1600 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1601 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1602 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1603 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1604 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
1605 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
1606 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
1607 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
1608 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1609 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1610 #define GL_UNDEFINED_VERTEX 0x8260
1611 #define GL_PRIMITIVES_GENERATED 0x8C87
1612 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
1613 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
1614 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1615 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1616 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
1617 #define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
1618 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
1619 #define GL_CONTEXT_FLAGS 0x821E
1620 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
1621 #define GL_GUILTY_CONTEXT_RESET 0x8253
1622 #define GL_INNOCENT_CONTEXT_RESET 0x8254
1623 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
1624 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
1625 #define GL_NO_RESET_NOTIFICATION 0x8261
1626 #define GL_CONTEXT_LOST 0x0507
1627 #define GL_SAMPLE_SHADING 0x8C36
1628 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1629 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1630 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1631 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1632 #define GL_PATCHES 0x000E
1633 #define GL_PATCH_VERTICES 0x8E72
1634 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1635 #define GL_TESS_GEN_MODE 0x8E76
1636 #define GL_TESS_GEN_SPACING 0x8E77
1637 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1638 #define GL_TESS_GEN_POINT_MODE 0x8E79
1639 #define GL_ISOLINES 0x8E7A
1640 #define GL_QUADS 0x0007
1641 #define GL_FRACTIONAL_ODD 0x8E7B
1642 #define GL_FRACTIONAL_EVEN 0x8E7C
1643 #define GL_MAX_PATCH_VERTICES 0x8E7D
1644 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1645 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1646 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1647 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1648 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1649 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1650 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1651 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1652 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1653 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1654 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1655 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1656 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1657 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1658 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1659 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
1660 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
1661 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
1662 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
1663 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
1664 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
1665 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
1666 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
1667 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1668 #define GL_IS_PER_PATCH 0x92E7
1669 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
1670 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
1671 #define GL_TESS_CONTROL_SHADER 0x8E88
1672 #define GL_TESS_EVALUATION_SHADER 0x8E87
1673 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1674 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1675 #define GL_TEXTURE_BORDER_COLOR 0x1004
1676 #define GL_CLAMP_TO_BORDER 0x812D
1677 #define GL_TEXTURE_BUFFER 0x8C2A
1678 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
1679 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1680 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1681 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1682 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
1683 #define GL_SAMPLER_BUFFER 0x8DC2
1684 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1685 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1686 #define GL_IMAGE_BUFFER 0x9051
1687 #define GL_INT_IMAGE_BUFFER 0x905C
1688 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
1689 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
1690 #define GL_TEXTURE_BUFFER_SIZE 0x919E
1691 #define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
1692 #define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
1693 #define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
1694 #define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
1695 #define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
1696 #define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
1697 #define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
1698 #define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
1699 #define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
1700 #define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
1701 #define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
1702 #define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
1703 #define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
1704 #define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
1705 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
1706 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
1707 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
1708 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
1709 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
1710 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
1711 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
1712 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
1713 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
1714 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
1715 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
1716 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
1717 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
1718 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
1719 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1720 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1721 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1722 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1723 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1724 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1725 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
1726 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
1727 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
1728 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1729 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1730 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1731 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1732 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D