Lines Matching +full:0 +full:x84c0

52  * Versions considered: 2\.[0-9]|3\.0
82 #define GL_DEPTH_BUFFER_BIT 0x00000100
83 #define GL_STENCIL_BUFFER_BIT 0x00000400
84 #define GL_COLOR_BUFFER_BIT 0x00004000
85 #define GL_FALSE 0
87 #define GL_POINTS 0x0000
88 #define GL_LINES 0x0001
89 #define GL_LINE_LOOP 0x0002
90 #define GL_LINE_STRIP 0x0003
91 #define GL_TRIANGLES 0x0004
92 #define GL_TRIANGLE_STRIP 0x0005
93 #define GL_TRIANGLE_FAN 0x0006
94 #define GL_ZERO 0
96 #define GL_SRC_COLOR 0x0300
97 #define GL_ONE_MINUS_SRC_COLOR 0x0301
98 #define GL_SRC_ALPHA 0x0302
99 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
100 #define GL_DST_ALPHA 0x0304
101 #define GL_ONE_MINUS_DST_ALPHA 0x0305
102 #define GL_DST_COLOR 0x0306
103 #define GL_ONE_MINUS_DST_COLOR 0x0307
104 #define GL_SRC_ALPHA_SATURATE 0x0308
105 #define GL_FUNC_ADD 0x8006
106 #define GL_BLEND_EQUATION 0x8009
107 #define GL_BLEND_EQUATION_RGB 0x8009
108 #define GL_BLEND_EQUATION_ALPHA 0x883D
109 #define GL_FUNC_SUBTRACT 0x800A
110 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
111 #define GL_BLEND_DST_RGB 0x80C8
112 #define GL_BLEND_SRC_RGB 0x80C9
113 #define GL_BLEND_DST_ALPHA 0x80CA
114 #define GL_BLEND_SRC_ALPHA 0x80CB
115 #define GL_CONSTANT_COLOR 0x8001
116 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
117 #define GL_CONSTANT_ALPHA 0x8003
118 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
119 #define GL_BLEND_COLOR 0x8005
120 #define GL_ARRAY_BUFFER 0x8892
121 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
122 #define GL_ARRAY_BUFFER_BINDING 0x8894
123 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
124 #define GL_STREAM_DRAW 0x88E0
125 #define GL_STATIC_DRAW 0x88E4
126 #define GL_DYNAMIC_DRAW 0x88E8
127 #define GL_BUFFER_SIZE 0x8764
128 #define GL_BUFFER_USAGE 0x8765
129 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
130 #define GL_FRONT 0x0404
131 #define GL_BACK 0x0405
132 #define GL_FRONT_AND_BACK 0x0408
133 #define GL_TEXTURE_2D 0x0DE1
134 #define GL_CULL_FACE 0x0B44
135 #define GL_BLEND 0x0BE2
136 #define GL_DITHER 0x0BD0
137 #define GL_STENCIL_TEST 0x0B90
138 #define GL_DEPTH_TEST 0x0B71
139 #define GL_SCISSOR_TEST 0x0C11
140 #define GL_POLYGON_OFFSET_FILL 0x8037
141 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
142 #define GL_SAMPLE_COVERAGE 0x80A0
143 #define GL_NO_ERROR 0
144 #define GL_INVALID_ENUM 0x0500
145 #define GL_INVALID_VALUE 0x0501
146 #define GL_INVALID_OPERATION 0x0502
147 #define GL_OUT_OF_MEMORY 0x0505
148 #define GL_CW 0x0900
149 #define GL_CCW 0x0901
150 #define GL_LINE_WIDTH 0x0B21
151 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
152 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
153 #define GL_CULL_FACE_MODE 0x0B45
154 #define GL_FRONT_FACE 0x0B46
155 #define GL_DEPTH_RANGE 0x0B70
156 #define GL_DEPTH_WRITEMASK 0x0B72
157 #define GL_DEPTH_CLEAR_VALUE 0x0B73
158 #define GL_DEPTH_FUNC 0x0B74
159 #define GL_STENCIL_CLEAR_VALUE 0x0B91
160 #define GL_STENCIL_FUNC 0x0B92
161 #define GL_STENCIL_FAIL 0x0B94
162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
164 #define GL_STENCIL_REF 0x0B97
165 #define GL_STENCIL_VALUE_MASK 0x0B93
166 #define GL_STENCIL_WRITEMASK 0x0B98
167 #define GL_STENCIL_BACK_FUNC 0x8800
168 #define GL_STENCIL_BACK_FAIL 0x8801
169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
171 #define GL_STENCIL_BACK_REF 0x8CA3
172 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
173 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
174 #define GL_VIEWPORT 0x0BA2
175 #define GL_SCISSOR_BOX 0x0C10
176 #define GL_COLOR_CLEAR_VALUE 0x0C22
177 #define GL_COLOR_WRITEMASK 0x0C23
178 #define GL_UNPACK_ALIGNMENT 0x0CF5
179 #define GL_PACK_ALIGNMENT 0x0D05
180 #define GL_MAX_TEXTURE_SIZE 0x0D33
181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
182 #define GL_SUBPIXEL_BITS 0x0D50
183 #define GL_RED_BITS 0x0D52
184 #define GL_GREEN_BITS 0x0D53
185 #define GL_BLUE_BITS 0x0D54
186 #define GL_ALPHA_BITS 0x0D55
187 #define GL_DEPTH_BITS 0x0D56
188 #define GL_STENCIL_BITS 0x0D57
189 #define GL_POLYGON_OFFSET_UNITS 0x2A00
190 #define GL_POLYGON_OFFSET_FACTOR 0x8038
191 #define GL_TEXTURE_BINDING_2D 0x8069
192 #define GL_SAMPLE_BUFFERS 0x80A8
193 #define GL_SAMPLES 0x80A9
194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
195 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
197 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
198 #define GL_DONT_CARE 0x1100
199 #define GL_FASTEST 0x1101
200 #define GL_NICEST 0x1102
201 #define GL_GENERATE_MIPMAP_HINT 0x8192
202 #define GL_BYTE 0x1400
203 #define GL_UNSIGNED_BYTE 0x1401
204 #define GL_SHORT 0x1402
205 #define GL_UNSIGNED_SHORT 0x1403
206 #define GL_INT 0x1404
207 #define GL_UNSIGNED_INT 0x1405
208 #define GL_FLOAT 0x1406
209 #define GL_FIXED 0x140C
210 #define GL_DEPTH_COMPONENT 0x1902
211 #define GL_ALPHA 0x1906
212 #define GL_RGB 0x1907
213 #define GL_RGBA 0x1908
214 #define GL_LUMINANCE 0x1909
215 #define GL_LUMINANCE_ALPHA 0x190A
216 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
217 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
218 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
219 #define GL_FRAGMENT_SHADER 0x8B30
220 #define GL_VERTEX_SHADER 0x8B31
221 #define GL_MAX_VERTEX_ATTRIBS 0x8869
222 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
223 #define GL_MAX_VARYING_VECTORS 0x8DFC
224 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
225 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
226 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
228 #define GL_SHADER_TYPE 0x8B4F
229 #define GL_DELETE_STATUS 0x8B80
230 #define GL_LINK_STATUS 0x8B82
231 #define GL_VALIDATE_STATUS 0x8B83
232 #define GL_ATTACHED_SHADERS 0x8B85
233 #define GL_ACTIVE_UNIFORMS 0x8B86
234 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
235 #define GL_ACTIVE_ATTRIBUTES 0x8B89
236 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
237 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
238 #define GL_CURRENT_PROGRAM 0x8B8D
239 #define GL_NEVER 0x0200
240 #define GL_LESS 0x0201
241 #define GL_EQUAL 0x0202
242 #define GL_LEQUAL 0x0203
243 #define GL_GREATER 0x0204
244 #define GL_NOTEQUAL 0x0205
245 #define GL_GEQUAL 0x0206
246 #define GL_ALWAYS 0x0207
247 #define GL_KEEP 0x1E00
248 #define GL_REPLACE 0x1E01
249 #define GL_INCR 0x1E02
250 #define GL_DECR 0x1E03
251 #define GL_INVERT 0x150A
252 #define GL_INCR_WRAP 0x8507
253 #define GL_DECR_WRAP 0x8508
254 #define GL_VENDOR 0x1F00
255 #define GL_RENDERER 0x1F01
256 #define GL_VERSION 0x1F02
257 #define GL_EXTENSIONS 0x1F03
258 #define GL_NEAREST 0x2600
259 #define GL_LINEAR 0x2601
260 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
261 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
262 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
263 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
264 #define GL_TEXTURE_MAG_FILTER 0x2800
265 #define GL_TEXTURE_MIN_FILTER 0x2801
266 #define GL_TEXTURE_WRAP_S 0x2802
267 #define GL_TEXTURE_WRAP_T 0x2803
268 #define GL_TEXTURE 0x1702
269 #define GL_TEXTURE_CUBE_MAP 0x8513
270 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
271 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
272 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
273 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
274 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
275 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
276 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
277 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
278 #define GL_TEXTURE0 0x84C0
279 #define GL_TEXTURE1 0x84C1
280 #define GL_TEXTURE2 0x84C2
281 #define GL_TEXTURE3 0x84C3
282 #define GL_TEXTURE4 0x84C4
283 #define GL_TEXTURE5 0x84C5
284 #define GL_TEXTURE6 0x84C6
285 #define GL_TEXTURE7 0x84C7
286 #define GL_TEXTURE8 0x84C8
287 #define GL_TEXTURE9 0x84C9
288 #define GL_TEXTURE10 0x84CA
289 #define GL_TEXTURE11 0x84CB
290 #define GL_TEXTURE12 0x84CC
291 #define GL_TEXTURE13 0x84CD
292 #define GL_TEXTURE14 0x84CE
293 #define GL_TEXTURE15 0x84CF
294 #define GL_TEXTURE16 0x84D0
295 #define GL_TEXTURE17 0x84D1
296 #define GL_TEXTURE18 0x84D2
297 #define GL_TEXTURE19 0x84D3
298 #define GL_TEXTURE20 0x84D4
299 #define GL_TEXTURE21 0x84D5
300 #define GL_TEXTURE22 0x84D6
301 #define GL_TEXTURE23 0x84D7
302 #define GL_TEXTURE24 0x84D8
303 #define GL_TEXTURE25 0x84D9
304 #define GL_TEXTURE26 0x84DA
305 #define GL_TEXTURE27 0x84DB
306 #define GL_TEXTURE28 0x84DC
307 #define GL_TEXTURE29 0x84DD
308 #define GL_TEXTURE30 0x84DE
309 #define GL_TEXTURE31 0x84DF
310 #define GL_ACTIVE_TEXTURE 0x84E0
311 #define GL_REPEAT 0x2901
312 #define GL_CLAMP_TO_EDGE 0x812F
313 #define GL_MIRRORED_REPEAT 0x8370
314 #define GL_FLOAT_VEC2 0x8B50
315 #define GL_FLOAT_VEC3 0x8B51
316 #define GL_FLOAT_VEC4 0x8B52
317 #define GL_INT_VEC2 0x8B53
318 #define GL_INT_VEC3 0x8B54
319 #define GL_INT_VEC4 0x8B55
320 #define GL_BOOL 0x8B56
321 #define GL_BOOL_VEC2 0x8B57
322 #define GL_BOOL_VEC3 0x8B58
323 #define GL_BOOL_VEC4 0x8B59
324 #define GL_FLOAT_MAT2 0x8B5A
325 #define GL_FLOAT_MAT3 0x8B5B
326 #define GL_FLOAT_MAT4 0x8B5C
327 #define GL_SAMPLER_2D 0x8B5E
328 #define GL_SAMPLER_CUBE 0x8B60
329 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
330 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
331 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
332 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
333 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
334 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
335 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
336 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
337 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
338 #define GL_COMPILE_STATUS 0x8B81
339 #define GL_INFO_LOG_LENGTH 0x8B84
340 #define GL_SHADER_SOURCE_LENGTH 0x8B88
341 #define GL_SHADER_COMPILER 0x8DFA
342 #define GL_SHADER_BINARY_FORMATS 0x8DF8
343 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
344 #define GL_LOW_FLOAT 0x8DF0
345 #define GL_MEDIUM_FLOAT 0x8DF1
346 #define GL_HIGH_FLOAT 0x8DF2
347 #define GL_LOW_INT 0x8DF3
348 #define GL_MEDIUM_INT 0x8DF4
349 #define GL_HIGH_INT 0x8DF5
350 #define GL_FRAMEBUFFER 0x8D40
351 #define GL_RENDERBUFFER 0x8D41
352 #define GL_RGBA4 0x8056
353 #define GL_RGB5_A1 0x8057
354 #define GL_RGB565 0x8D62
355 #define GL_DEPTH_COMPONENT16 0x81A5
356 #define GL_STENCIL_INDEX8 0x8D48
357 #define GL_RENDERBUFFER_WIDTH 0x8D42
358 #define GL_RENDERBUFFER_HEIGHT 0x8D43
359 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
360 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
361 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
362 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
363 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
364 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
365 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
366 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
367 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
368 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
369 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
370 #define GL_COLOR_ATTACHMENT0 0x8CE0
371 #define GL_DEPTH_ATTACHMENT 0x8D00
372 #define GL_STENCIL_ATTACHMENT 0x8D20
373 #define GL_NONE 0
374 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
375 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
376 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
377 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
378 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
379 #define GL_FRAMEBUFFER_BINDING 0x8CA6
380 #define GL_RENDERBUFFER_BINDING 0x8CA7
381 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
382 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
674 #define GL_READ_BUFFER 0x0C02
675 #define GL_UNPACK_ROW_LENGTH 0x0CF2
676 #define GL_UNPACK_SKIP_ROWS 0x0CF3
677 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
678 #define GL_PACK_ROW_LENGTH 0x0D02
679 #define GL_PACK_SKIP_ROWS 0x0D03
680 #define GL_PACK_SKIP_PIXELS 0x0D04
681 #define GL_COLOR 0x1800
682 #define GL_DEPTH 0x1801
683 #define GL_STENCIL 0x1802
684 #define GL_RED 0x1903
685 #define GL_RGB8 0x8051
686 #define GL_RGBA8 0x8058
687 #define GL_RGB10_A2 0x8059
688 #define GL_TEXTURE_BINDING_3D 0x806A
689 #define GL_UNPACK_SKIP_IMAGES 0x806D
690 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
691 #define GL_TEXTURE_3D 0x806F
692 #define GL_TEXTURE_WRAP_R 0x8072
693 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
694 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
695 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
696 #define GL_MAX_ELEMENTS_INDICES 0x80E9
697 #define GL_TEXTURE_MIN_LOD 0x813A
698 #define GL_TEXTURE_MAX_LOD 0x813B
699 #define GL_TEXTURE_BASE_LEVEL 0x813C
700 #define GL_TEXTURE_MAX_LEVEL 0x813D
701 #define GL_MIN 0x8007
702 #define GL_MAX 0x8008
703 #define GL_DEPTH_COMPONENT24 0x81A6
704 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
705 #define GL_TEXTURE_COMPARE_MODE 0x884C
706 #define GL_TEXTURE_COMPARE_FUNC 0x884D
707 #define GL_CURRENT_QUERY 0x8865
708 #define GL_QUERY_RESULT 0x8866
709 #define GL_QUERY_RESULT_AVAILABLE 0x8867
710 #define GL_BUFFER_MAPPED 0x88BC
711 #define GL_BUFFER_MAP_POINTER 0x88BD
712 #define GL_STREAM_READ 0x88E1
713 #define GL_STREAM_COPY 0x88E2
714 #define GL_STATIC_READ 0x88E5
715 #define GL_STATIC_COPY 0x88E6
716 #define GL_DYNAMIC_READ 0x88E9
717 #define GL_DYNAMIC_COPY 0x88EA
718 #define GL_MAX_DRAW_BUFFERS 0x8824
719 #define GL_DRAW_BUFFER0 0x8825
720 #define GL_DRAW_BUFFER1 0x8826
721 #define GL_DRAW_BUFFER2 0x8827
722 #define GL_DRAW_BUFFER3 0x8828
723 #define GL_DRAW_BUFFER4 0x8829
724 #define GL_DRAW_BUFFER5 0x882A
725 #define GL_DRAW_BUFFER6 0x882B
726 #define GL_DRAW_BUFFER7 0x882C
727 #define GL_DRAW_BUFFER8 0x882D
728 #define GL_DRAW_BUFFER9 0x882E
729 #define GL_DRAW_BUFFER10 0x882F
730 #define GL_DRAW_BUFFER11 0x8830
731 #define GL_DRAW_BUFFER12 0x8831
732 #define GL_DRAW_BUFFER13 0x8832
733 #define GL_DRAW_BUFFER14 0x8833
734 #define GL_DRAW_BUFFER15 0x8834
735 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
736 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
737 #define GL_SAMPLER_3D 0x8B5F
738 #define GL_SAMPLER_2D_SHADOW 0x8B62
739 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
740 #define GL_PIXEL_PACK_BUFFER 0x88EB
741 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
742 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
743 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
744 #define GL_FLOAT_MAT2x3 0x8B65
745 #define GL_FLOAT_MAT2x4 0x8B66
746 #define GL_FLOAT_MAT3x2 0x8B67
747 #define GL_FLOAT_MAT3x4 0x8B68
748 #define GL_FLOAT_MAT4x2 0x8B69
749 #define GL_FLOAT_MAT4x3 0x8B6A
750 #define GL_SRGB 0x8C40
751 #define GL_SRGB8 0x8C41
752 #define GL_SRGB8_ALPHA8 0x8C43
753 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
754 #define GL_MAJOR_VERSION 0x821B
755 #define GL_MINOR_VERSION 0x821C
756 #define GL_NUM_EXTENSIONS 0x821D
757 #define GL_RGBA32F 0x8814
758 #define GL_RGB32F 0x8815
759 #define GL_RGBA16F 0x881A
760 #define GL_RGB16F 0x881B
761 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
762 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
763 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
764 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
765 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
766 #define GL_TEXTURE_2D_ARRAY 0x8C1A
767 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
768 #define GL_R11F_G11F_B10F 0x8C3A
769 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
770 #define GL_RGB9_E5 0x8C3D
771 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
772 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
773 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
774 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
775 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
776 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
777 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
778 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
779 #define GL_RASTERIZER_DISCARD 0x8C89
780 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
781 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
782 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
783 #define GL_SEPARATE_ATTRIBS 0x8C8D
784 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
785 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
786 #define GL_RGBA32UI 0x8D70
787 #define GL_RGB32UI 0x8D71
788 #define GL_RGBA16UI 0x8D76
789 #define GL_RGB16UI 0x8D77
790 #define GL_RGBA8UI 0x8D7C
791 #define GL_RGB8UI 0x8D7D
792 #define GL_RGBA32I 0x8D82
793 #define GL_RGB32I 0x8D83
794 #define GL_RGBA16I 0x8D88
795 #define GL_RGB16I 0x8D89
796 #define GL_RGBA8I 0x8D8E
797 #define GL_RGB8I 0x8D8F
798 #define GL_RED_INTEGER 0x8D94
799 #define GL_RGB_INTEGER 0x8D98
800 #define GL_RGBA_INTEGER 0x8D99
801 #define GL_SAMPLER_2D_ARRAY 0x8DC1
802 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
804 #define GL_UNSIGNED_INT_VEC2 0x8DC6
805 #define GL_UNSIGNED_INT_VEC3 0x8DC7
806 #define GL_UNSIGNED_INT_VEC4 0x8DC8
807 #define GL_INT_SAMPLER_2D 0x8DCA
808 #define GL_INT_SAMPLER_3D 0x8DCB
809 #define GL_INT_SAMPLER_CUBE 0x8DCC
810 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
811 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
812 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
813 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
814 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
815 #define GL_BUFFER_ACCESS_FLAGS 0x911F
816 #define GL_BUFFER_MAP_LENGTH 0x9120
817 #define GL_BUFFER_MAP_OFFSET 0x9121
818 #define GL_DEPTH_COMPONENT32F 0x8CAC
819 #define GL_DEPTH32F_STENCIL8 0x8CAD
820 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
821 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
822 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
823 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
824 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
825 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
826 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
827 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
828 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
829 #define GL_FRAMEBUFFER_DEFAULT 0x8218
830 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
831 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
832 #define GL_DEPTH_STENCIL 0x84F9
833 #define GL_UNSIGNED_INT_24_8 0x84FA
834 #define GL_DEPTH24_STENCIL8 0x88F0
835 #define GL_UNSIGNED_NORMALIZED 0x8C17
836 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
837 #define GL_READ_FRAMEBUFFER 0x8CA8
838 #define GL_DRAW_FRAMEBUFFER 0x8CA9
839 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
840 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
841 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
842 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
843 #define GL_COLOR_ATTACHMENT1 0x8CE1
844 #define GL_COLOR_ATTACHMENT2 0x8CE2
845 #define GL_COLOR_ATTACHMENT3 0x8CE3
846 #define GL_COLOR_ATTACHMENT4 0x8CE4
847 #define GL_COLOR_ATTACHMENT5 0x8CE5
848 #define GL_COLOR_ATTACHMENT6 0x8CE6
849 #define GL_COLOR_ATTACHMENT7 0x8CE7
850 #define GL_COLOR_ATTACHMENT8 0x8CE8
851 #define GL_COLOR_ATTACHMENT9 0x8CE9
852 #define GL_COLOR_ATTACHMENT10 0x8CEA
853 #define GL_COLOR_ATTACHMENT11 0x8CEB
854 #define GL_COLOR_ATTACHMENT12 0x8CEC
855 #define GL_COLOR_ATTACHMENT13 0x8CED
856 #define GL_COLOR_ATTACHMENT14 0x8CEE
857 #define GL_COLOR_ATTACHMENT15 0x8CEF
858 #define GL_COLOR_ATTACHMENT16 0x8CF0
859 #define GL_COLOR_ATTACHMENT17 0x8CF1
860 #define GL_COLOR_ATTACHMENT18 0x8CF2
861 #define GL_COLOR_ATTACHMENT19 0x8CF3
862 #define GL_COLOR_ATTACHMENT20 0x8CF4
863 #define GL_COLOR_ATTACHMENT21 0x8CF5
864 #define GL_COLOR_ATTACHMENT22 0x8CF6
865 #define GL_COLOR_ATTACHMENT23 0x8CF7
866 #define GL_COLOR_ATTACHMENT24 0x8CF8
867 #define GL_COLOR_ATTACHMENT25 0x8CF9
868 #define GL_COLOR_ATTACHMENT26 0x8CFA
869 #define GL_COLOR_ATTACHMENT27 0x8CFB
870 #define GL_COLOR_ATTACHMENT28 0x8CFC
871 #define GL_COLOR_ATTACHMENT29 0x8CFD
872 #define GL_COLOR_ATTACHMENT30 0x8CFE
873 #define GL_COLOR_ATTACHMENT31 0x8CFF
874 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
875 #define GL_MAX_SAMPLES 0x8D57
876 #define GL_HALF_FLOAT 0x140B
877 #define GL_MAP_READ_BIT 0x0001
878 #define GL_MAP_WRITE_BIT 0x0002
879 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
880 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
881 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
882 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
883 #define GL_RG 0x8227
884 #define GL_RG_INTEGER 0x8228
885 #define GL_R8 0x8229
886 #define GL_RG8 0x822B
887 #define GL_R16F 0x822D
888 #define GL_R32F 0x822E
889 #define GL_RG16F 0x822F
890 #define GL_RG32F 0x8230
891 #define GL_R8I 0x8231
892 #define GL_R8UI 0x8232
893 #define GL_R16I 0x8233
894 #define GL_R16UI 0x8234
895 #define GL_R32I 0x8235
896 #define GL_R32UI 0x8236
897 #define GL_RG8I 0x8237
898 #define GL_RG8UI 0x8238
899 #define GL_RG16I 0x8239
900 #define GL_RG16UI 0x823A
901 #define GL_RG32I 0x823B
902 #define GL_RG32UI 0x823C
903 #define GL_VERTEX_ARRAY_BINDING 0x85B5
904 #define GL_R8_SNORM 0x8F94
905 #define GL_RG8_SNORM 0x8F95
906 #define GL_RGB8_SNORM 0x8F96
907 #define GL_RGBA8_SNORM 0x8F97
908 #define GL_SIGNED_NORMALIZED 0x8F9C
909 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
910 #define GL_COPY_READ_BUFFER 0x8F36
911 #define GL_COPY_WRITE_BUFFER 0x8F37
912 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
913 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
914 #define GL_UNIFORM_BUFFER 0x8A11
915 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
916 #define GL_UNIFORM_BUFFER_START 0x8A29
917 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
918 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
919 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
920 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
921 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
922 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
923 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
924 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
925 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
926 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
927 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
928 #define GL_UNIFORM_TYPE 0x8A37
929 #define GL_UNIFORM_SIZE 0x8A38
930 #define GL_UNIFORM_NAME_LENGTH 0x8A39
931 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
932 #define GL_UNIFORM_OFFSET 0x8A3B
933 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
935 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
936 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
937 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
938 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
939 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
941 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
943 #define GL_INVALID_INDEX 0xFFFFFFFFu
944 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
945 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
946 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
947 #define GL_OBJECT_TYPE 0x9112
948 #define GL_SYNC_CONDITION 0x9113
949 #define GL_SYNC_STATUS 0x9114
950 #define GL_SYNC_FLAGS 0x9115
951 #define GL_SYNC_FENCE 0x9116
952 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
953 #define GL_UNSIGNALED 0x9118
954 #define GL_SIGNALED 0x9119
955 #define GL_ALREADY_SIGNALED 0x911A
956 #define GL_TIMEOUT_EXPIRED 0x911B
957 #define GL_CONDITION_SATISFIED 0x911C
958 #define GL_WAIT_FAILED 0x911D
959 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
960 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
961 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
962 #define GL_ANY_SAMPLES_PASSED 0x8C2F
963 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
964 #define GL_SAMPLER_BINDING 0x8919
965 #define GL_RGB10_A2UI 0x906F
966 #define GL_TEXTURE_SWIZZLE_R 0x8E42
967 #define GL_TEXTURE_SWIZZLE_G 0x8E43
968 #define GL_TEXTURE_SWIZZLE_B 0x8E44
969 #define GL_TEXTURE_SWIZZLE_A 0x8E45
970 #define GL_GREEN 0x1904
971 #define GL_BLUE 0x1905
972 #define GL_INT_2_10_10_10_REV 0x8D9F
973 #define GL_TRANSFORM_FEEDBACK 0x8E22
974 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
975 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
976 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
977 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
978 #define GL_PROGRAM_BINARY_LENGTH 0x8741
979 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
980 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
981 #define GL_COMPRESSED_R11_EAC 0x9270
982 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
983 #define GL_COMPRESSED_RG11_EAC 0x9272
984 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
985 #define GL_COMPRESSED_RGB8_ETC2 0x9274
986 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
987 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
988 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
989 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
990 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
991 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
992 #define GL_MAX_ELEMENT_INDEX 0x8D6B
993 #define GL_NUM_SAMPLE_COUNTS 0x9380
994 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF