Lines Matching +full:0 +full:x84c0
52 * Versions considered: 2\.[0-9]
82 #define GL_DEPTH_BUFFER_BIT 0x00000100
83 #define GL_STENCIL_BUFFER_BIT 0x00000400
84 #define GL_COLOR_BUFFER_BIT 0x00004000
85 #define GL_FALSE 0
87 #define GL_POINTS 0x0000
88 #define GL_LINES 0x0001
89 #define GL_LINE_LOOP 0x0002
90 #define GL_LINE_STRIP 0x0003
91 #define GL_TRIANGLES 0x0004
92 #define GL_TRIANGLE_STRIP 0x0005
93 #define GL_TRIANGLE_FAN 0x0006
94 #define GL_ZERO 0
96 #define GL_SRC_COLOR 0x0300
97 #define GL_ONE_MINUS_SRC_COLOR 0x0301
98 #define GL_SRC_ALPHA 0x0302
99 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
100 #define GL_DST_ALPHA 0x0304
101 #define GL_ONE_MINUS_DST_ALPHA 0x0305
102 #define GL_DST_COLOR 0x0306
103 #define GL_ONE_MINUS_DST_COLOR 0x0307
104 #define GL_SRC_ALPHA_SATURATE 0x0308
105 #define GL_FUNC_ADD 0x8006
106 #define GL_BLEND_EQUATION 0x8009
107 #define GL_BLEND_EQUATION_RGB 0x8009
108 #define GL_BLEND_EQUATION_ALPHA 0x883D
109 #define GL_FUNC_SUBTRACT 0x800A
110 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
111 #define GL_BLEND_DST_RGB 0x80C8
112 #define GL_BLEND_SRC_RGB 0x80C9
113 #define GL_BLEND_DST_ALPHA 0x80CA
114 #define GL_BLEND_SRC_ALPHA 0x80CB
115 #define GL_CONSTANT_COLOR 0x8001
116 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
117 #define GL_CONSTANT_ALPHA 0x8003
118 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
119 #define GL_BLEND_COLOR 0x8005
120 #define GL_ARRAY_BUFFER 0x8892
121 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
122 #define GL_ARRAY_BUFFER_BINDING 0x8894
123 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
124 #define GL_STREAM_DRAW 0x88E0
125 #define GL_STATIC_DRAW 0x88E4
126 #define GL_DYNAMIC_DRAW 0x88E8
127 #define GL_BUFFER_SIZE 0x8764
128 #define GL_BUFFER_USAGE 0x8765
129 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
130 #define GL_FRONT 0x0404
131 #define GL_BACK 0x0405
132 #define GL_FRONT_AND_BACK 0x0408
133 #define GL_TEXTURE_2D 0x0DE1
134 #define GL_CULL_FACE 0x0B44
135 #define GL_BLEND 0x0BE2
136 #define GL_DITHER 0x0BD0
137 #define GL_STENCIL_TEST 0x0B90
138 #define GL_DEPTH_TEST 0x0B71
139 #define GL_SCISSOR_TEST 0x0C11
140 #define GL_POLYGON_OFFSET_FILL 0x8037
141 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
142 #define GL_SAMPLE_COVERAGE 0x80A0
143 #define GL_NO_ERROR 0
144 #define GL_INVALID_ENUM 0x0500
145 #define GL_INVALID_VALUE 0x0501
146 #define GL_INVALID_OPERATION 0x0502
147 #define GL_OUT_OF_MEMORY 0x0505
148 #define GL_CW 0x0900
149 #define GL_CCW 0x0901
150 #define GL_LINE_WIDTH 0x0B21
151 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
152 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
153 #define GL_CULL_FACE_MODE 0x0B45
154 #define GL_FRONT_FACE 0x0B46
155 #define GL_DEPTH_RANGE 0x0B70
156 #define GL_DEPTH_WRITEMASK 0x0B72
157 #define GL_DEPTH_CLEAR_VALUE 0x0B73
158 #define GL_DEPTH_FUNC 0x0B74
159 #define GL_STENCIL_CLEAR_VALUE 0x0B91
160 #define GL_STENCIL_FUNC 0x0B92
161 #define GL_STENCIL_FAIL 0x0B94
162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
164 #define GL_STENCIL_REF 0x0B97
165 #define GL_STENCIL_VALUE_MASK 0x0B93
166 #define GL_STENCIL_WRITEMASK 0x0B98
167 #define GL_STENCIL_BACK_FUNC 0x8800
168 #define GL_STENCIL_BACK_FAIL 0x8801
169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
171 #define GL_STENCIL_BACK_REF 0x8CA3
172 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
173 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
174 #define GL_VIEWPORT 0x0BA2
175 #define GL_SCISSOR_BOX 0x0C10
176 #define GL_COLOR_CLEAR_VALUE 0x0C22
177 #define GL_COLOR_WRITEMASK 0x0C23
178 #define GL_UNPACK_ALIGNMENT 0x0CF5
179 #define GL_PACK_ALIGNMENT 0x0D05
180 #define GL_MAX_TEXTURE_SIZE 0x0D33
181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
182 #define GL_SUBPIXEL_BITS 0x0D50
183 #define GL_RED_BITS 0x0D52
184 #define GL_GREEN_BITS 0x0D53
185 #define GL_BLUE_BITS 0x0D54
186 #define GL_ALPHA_BITS 0x0D55
187 #define GL_DEPTH_BITS 0x0D56
188 #define GL_STENCIL_BITS 0x0D57
189 #define GL_POLYGON_OFFSET_UNITS 0x2A00
190 #define GL_POLYGON_OFFSET_FACTOR 0x8038
191 #define GL_TEXTURE_BINDING_2D 0x8069
192 #define GL_SAMPLE_BUFFERS 0x80A8
193 #define GL_SAMPLES 0x80A9
194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
195 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
197 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
198 #define GL_DONT_CARE 0x1100
199 #define GL_FASTEST 0x1101
200 #define GL_NICEST 0x1102
201 #define GL_GENERATE_MIPMAP_HINT 0x8192
202 #define GL_BYTE 0x1400
203 #define GL_UNSIGNED_BYTE 0x1401
204 #define GL_SHORT 0x1402
205 #define GL_UNSIGNED_SHORT 0x1403
206 #define GL_INT 0x1404
207 #define GL_UNSIGNED_INT 0x1405
208 #define GL_FLOAT 0x1406
209 #define GL_FIXED 0x140C
210 #define GL_DEPTH_COMPONENT 0x1902
211 #define GL_ALPHA 0x1906
212 #define GL_RGB 0x1907
213 #define GL_RGBA 0x1908
214 #define GL_LUMINANCE 0x1909
215 #define GL_LUMINANCE_ALPHA 0x190A
216 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
217 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
218 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
219 #define GL_FRAGMENT_SHADER 0x8B30
220 #define GL_VERTEX_SHADER 0x8B31
221 #define GL_MAX_VERTEX_ATTRIBS 0x8869
222 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
223 #define GL_MAX_VARYING_VECTORS 0x8DFC
224 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
225 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
226 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
228 #define GL_SHADER_TYPE 0x8B4F
229 #define GL_DELETE_STATUS 0x8B80
230 #define GL_LINK_STATUS 0x8B82
231 #define GL_VALIDATE_STATUS 0x8B83
232 #define GL_ATTACHED_SHADERS 0x8B85
233 #define GL_ACTIVE_UNIFORMS 0x8B86
234 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
235 #define GL_ACTIVE_ATTRIBUTES 0x8B89
236 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
237 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
238 #define GL_CURRENT_PROGRAM 0x8B8D
239 #define GL_NEVER 0x0200
240 #define GL_LESS 0x0201
241 #define GL_EQUAL 0x0202
242 #define GL_LEQUAL 0x0203
243 #define GL_GREATER 0x0204
244 #define GL_NOTEQUAL 0x0205
245 #define GL_GEQUAL 0x0206
246 #define GL_ALWAYS 0x0207
247 #define GL_KEEP 0x1E00
248 #define GL_REPLACE 0x1E01
249 #define GL_INCR 0x1E02
250 #define GL_DECR 0x1E03
251 #define GL_INVERT 0x150A
252 #define GL_INCR_WRAP 0x8507
253 #define GL_DECR_WRAP 0x8508
254 #define GL_VENDOR 0x1F00
255 #define GL_RENDERER 0x1F01
256 #define GL_VERSION 0x1F02
257 #define GL_EXTENSIONS 0x1F03
258 #define GL_NEAREST 0x2600
259 #define GL_LINEAR 0x2601
260 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
261 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
262 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
263 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
264 #define GL_TEXTURE_MAG_FILTER 0x2800
265 #define GL_TEXTURE_MIN_FILTER 0x2801
266 #define GL_TEXTURE_WRAP_S 0x2802
267 #define GL_TEXTURE_WRAP_T 0x2803
268 #define GL_TEXTURE 0x1702
269 #define GL_TEXTURE_CUBE_MAP 0x8513
270 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
271 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
272 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
273 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
274 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
275 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
276 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
277 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
278 #define GL_TEXTURE0 0x84C0
279 #define GL_TEXTURE1 0x84C1
280 #define GL_TEXTURE2 0x84C2
281 #define GL_TEXTURE3 0x84C3
282 #define GL_TEXTURE4 0x84C4
283 #define GL_TEXTURE5 0x84C5
284 #define GL_TEXTURE6 0x84C6
285 #define GL_TEXTURE7 0x84C7
286 #define GL_TEXTURE8 0x84C8
287 #define GL_TEXTURE9 0x84C9
288 #define GL_TEXTURE10 0x84CA
289 #define GL_TEXTURE11 0x84CB
290 #define GL_TEXTURE12 0x84CC
291 #define GL_TEXTURE13 0x84CD
292 #define GL_TEXTURE14 0x84CE
293 #define GL_TEXTURE15 0x84CF
294 #define GL_TEXTURE16 0x84D0
295 #define GL_TEXTURE17 0x84D1
296 #define GL_TEXTURE18 0x84D2
297 #define GL_TEXTURE19 0x84D3
298 #define GL_TEXTURE20 0x84D4
299 #define GL_TEXTURE21 0x84D5
300 #define GL_TEXTURE22 0x84D6
301 #define GL_TEXTURE23 0x84D7
302 #define GL_TEXTURE24 0x84D8
303 #define GL_TEXTURE25 0x84D9
304 #define GL_TEXTURE26 0x84DA
305 #define GL_TEXTURE27 0x84DB
306 #define GL_TEXTURE28 0x84DC
307 #define GL_TEXTURE29 0x84DD
308 #define GL_TEXTURE30 0x84DE
309 #define GL_TEXTURE31 0x84DF
310 #define GL_ACTIVE_TEXTURE 0x84E0
311 #define GL_REPEAT 0x2901
312 #define GL_CLAMP_TO_EDGE 0x812F
313 #define GL_MIRRORED_REPEAT 0x8370
314 #define GL_FLOAT_VEC2 0x8B50
315 #define GL_FLOAT_VEC3 0x8B51
316 #define GL_FLOAT_VEC4 0x8B52
317 #define GL_INT_VEC2 0x8B53
318 #define GL_INT_VEC3 0x8B54
319 #define GL_INT_VEC4 0x8B55
320 #define GL_BOOL 0x8B56
321 #define GL_BOOL_VEC2 0x8B57
322 #define GL_BOOL_VEC3 0x8B58
323 #define GL_BOOL_VEC4 0x8B59
324 #define GL_FLOAT_MAT2 0x8B5A
325 #define GL_FLOAT_MAT3 0x8B5B
326 #define GL_FLOAT_MAT4 0x8B5C
327 #define GL_SAMPLER_2D 0x8B5E
328 #define GL_SAMPLER_CUBE 0x8B60
329 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
330 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
331 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
332 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
333 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
334 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
335 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
336 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
337 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
338 #define GL_COMPILE_STATUS 0x8B81
339 #define GL_INFO_LOG_LENGTH 0x8B84
340 #define GL_SHADER_SOURCE_LENGTH 0x8B88
341 #define GL_SHADER_COMPILER 0x8DFA
342 #define GL_SHADER_BINARY_FORMATS 0x8DF8
343 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
344 #define GL_LOW_FLOAT 0x8DF0
345 #define GL_MEDIUM_FLOAT 0x8DF1
346 #define GL_HIGH_FLOAT 0x8DF2
347 #define GL_LOW_INT 0x8DF3
348 #define GL_MEDIUM_INT 0x8DF4
349 #define GL_HIGH_INT 0x8DF5
350 #define GL_FRAMEBUFFER 0x8D40
351 #define GL_RENDERBUFFER 0x8D41
352 #define GL_RGBA4 0x8056
353 #define GL_RGB5_A1 0x8057
354 #define GL_RGB565 0x8D62
355 #define GL_DEPTH_COMPONENT16 0x81A5
356 #define GL_STENCIL_INDEX8 0x8D48
357 #define GL_RENDERBUFFER_WIDTH 0x8D42
358 #define GL_RENDERBUFFER_HEIGHT 0x8D43
359 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
360 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
361 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
362 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
363 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
364 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
365 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
366 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
367 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
368 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
369 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
370 #define GL_COLOR_ATTACHMENT0 0x8CE0
371 #define GL_DEPTH_ATTACHMENT 0x8D00
372 #define GL_STENCIL_ATTACHMENT 0x8D20
373 #define GL_NONE 0
374 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
375 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
376 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
377 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
378 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
379 #define GL_FRAMEBUFFER_BINDING 0x8CA6
380 #define GL_RENDERBUFFER_BINDING 0x8CA7
381 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
382 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506