Lines Matching +full:0 +full:x84c0

77 #define GL_DEPTH_BUFFER_BIT               0x00000100
78 #define GL_STENCIL_BUFFER_BIT 0x00000400
79 #define GL_COLOR_BUFFER_BIT 0x00004000
80 #define GL_FALSE 0
82 #define GL_POINTS 0x0000
83 #define GL_LINES 0x0001
84 #define GL_LINE_LOOP 0x0002
85 #define GL_LINE_STRIP 0x0003
86 #define GL_TRIANGLES 0x0004
87 #define GL_TRIANGLE_STRIP 0x0005
88 #define GL_TRIANGLE_FAN 0x0006
89 #define GL_NEVER 0x0200
90 #define GL_LESS 0x0201
91 #define GL_EQUAL 0x0202
92 #define GL_LEQUAL 0x0203
93 #define GL_GREATER 0x0204
94 #define GL_NOTEQUAL 0x0205
95 #define GL_GEQUAL 0x0206
96 #define GL_ALWAYS 0x0207
97 #define GL_ZERO 0
99 #define GL_SRC_COLOR 0x0300
100 #define GL_ONE_MINUS_SRC_COLOR 0x0301
101 #define GL_SRC_ALPHA 0x0302
102 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
103 #define GL_DST_ALPHA 0x0304
104 #define GL_ONE_MINUS_DST_ALPHA 0x0305
105 #define GL_DST_COLOR 0x0306
106 #define GL_ONE_MINUS_DST_COLOR 0x0307
107 #define GL_SRC_ALPHA_SATURATE 0x0308
108 #define GL_CLIP_PLANE0 0x3000
109 #define GL_CLIP_PLANE1 0x3001
110 #define GL_CLIP_PLANE2 0x3002
111 #define GL_CLIP_PLANE3 0x3003
112 #define GL_CLIP_PLANE4 0x3004
113 #define GL_CLIP_PLANE5 0x3005
114 #define GL_FRONT 0x0404
115 #define GL_BACK 0x0405
116 #define GL_FRONT_AND_BACK 0x0408
117 #define GL_FOG 0x0B60
118 #define GL_LIGHTING 0x0B50
119 #define GL_TEXTURE_2D 0x0DE1
120 #define GL_CULL_FACE 0x0B44
121 #define GL_ALPHA_TEST 0x0BC0
122 #define GL_BLEND 0x0BE2
123 #define GL_COLOR_LOGIC_OP 0x0BF2
124 #define GL_DITHER 0x0BD0
125 #define GL_STENCIL_TEST 0x0B90
126 #define GL_DEPTH_TEST 0x0B71
127 #define GL_POINT_SMOOTH 0x0B10
128 #define GL_LINE_SMOOTH 0x0B20
129 #define GL_SCISSOR_TEST 0x0C11
130 #define GL_COLOR_MATERIAL 0x0B57
131 #define GL_NORMALIZE 0x0BA1
132 #define GL_RESCALE_NORMAL 0x803A
133 #define GL_VERTEX_ARRAY 0x8074
134 #define GL_NORMAL_ARRAY 0x8075
135 #define GL_COLOR_ARRAY 0x8076
136 #define GL_TEXTURE_COORD_ARRAY 0x8078
137 #define GL_MULTISAMPLE 0x809D
138 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
139 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
140 #define GL_SAMPLE_COVERAGE 0x80A0
141 #define GL_NO_ERROR 0
142 #define GL_INVALID_ENUM 0x0500
143 #define GL_INVALID_VALUE 0x0501
144 #define GL_INVALID_OPERATION 0x0502
145 #define GL_STACK_OVERFLOW 0x0503
146 #define GL_STACK_UNDERFLOW 0x0504
147 #define GL_OUT_OF_MEMORY 0x0505
148 #define GL_EXP 0x0800
149 #define GL_EXP2 0x0801
150 #define GL_FOG_DENSITY 0x0B62
151 #define GL_FOG_START 0x0B63
152 #define GL_FOG_END 0x0B64
153 #define GL_FOG_MODE 0x0B65
154 #define GL_FOG_COLOR 0x0B66
155 #define GL_CW 0x0900
156 #define GL_CCW 0x0901
157 #define GL_CURRENT_COLOR 0x0B00
158 #define GL_CURRENT_NORMAL 0x0B02
159 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
160 #define GL_POINT_SIZE 0x0B11
161 #define GL_POINT_SIZE_MIN 0x8126
162 #define GL_POINT_SIZE_MAX 0x8127
163 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
164 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
165 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
166 #define GL_LINE_WIDTH 0x0B21
167 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
168 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
169 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
170 #define GL_CULL_FACE_MODE 0x0B45
171 #define GL_FRONT_FACE 0x0B46
172 #define GL_SHADE_MODEL 0x0B54
173 #define GL_DEPTH_RANGE 0x0B70
174 #define GL_DEPTH_WRITEMASK 0x0B72
175 #define GL_DEPTH_CLEAR_VALUE 0x0B73
176 #define GL_DEPTH_FUNC 0x0B74
177 #define GL_STENCIL_CLEAR_VALUE 0x0B91
178 #define GL_STENCIL_FUNC 0x0B92
179 #define GL_STENCIL_VALUE_MASK 0x0B93
180 #define GL_STENCIL_FAIL 0x0B94
181 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
182 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
183 #define GL_STENCIL_REF 0x0B97
184 #define GL_STENCIL_WRITEMASK 0x0B98
185 #define GL_MATRIX_MODE 0x0BA0
186 #define GL_VIEWPORT 0x0BA2
187 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
188 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
189 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
190 #define GL_MODELVIEW_MATRIX 0x0BA6
191 #define GL_PROJECTION_MATRIX 0x0BA7
192 #define GL_TEXTURE_MATRIX 0x0BA8
193 #define GL_ALPHA_TEST_FUNC 0x0BC1
194 #define GL_ALPHA_TEST_REF 0x0BC2
195 #define GL_BLEND_DST 0x0BE0
196 #define GL_BLEND_SRC 0x0BE1
197 #define GL_LOGIC_OP_MODE 0x0BF0
198 #define GL_SCISSOR_BOX 0x0C10
199 #define GL_COLOR_CLEAR_VALUE 0x0C22
200 #define GL_COLOR_WRITEMASK 0x0C23
201 #define GL_MAX_LIGHTS 0x0D31
202 #define GL_MAX_CLIP_PLANES 0x0D32
203 #define GL_MAX_TEXTURE_SIZE 0x0D33
204 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
205 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
206 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
207 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
208 #define GL_MAX_TEXTURE_UNITS 0x84E2
209 #define GL_SUBPIXEL_BITS 0x0D50
210 #define GL_RED_BITS 0x0D52
211 #define GL_GREEN_BITS 0x0D53
212 #define GL_BLUE_BITS 0x0D54
213 #define GL_ALPHA_BITS 0x0D55
214 #define GL_DEPTH_BITS 0x0D56
215 #define GL_STENCIL_BITS 0x0D57
216 #define GL_POLYGON_OFFSET_UNITS 0x2A00
217 #define GL_POLYGON_OFFSET_FILL 0x8037
218 #define GL_POLYGON_OFFSET_FACTOR 0x8038
219 #define GL_TEXTURE_BINDING_2D 0x8069
220 #define GL_VERTEX_ARRAY_SIZE 0x807A
221 #define GL_VERTEX_ARRAY_TYPE 0x807B
222 #define GL_VERTEX_ARRAY_STRIDE 0x807C
223 #define GL_NORMAL_ARRAY_TYPE 0x807E
224 #define GL_NORMAL_ARRAY_STRIDE 0x807F
225 #define GL_COLOR_ARRAY_SIZE 0x8081
226 #define GL_COLOR_ARRAY_TYPE 0x8082
227 #define GL_COLOR_ARRAY_STRIDE 0x8083
228 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
229 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
230 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
231 #define GL_VERTEX_ARRAY_POINTER 0x808E
232 #define GL_NORMAL_ARRAY_POINTER 0x808F
233 #define GL_COLOR_ARRAY_POINTER 0x8090
234 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
235 #define GL_SAMPLE_BUFFERS 0x80A8
236 #define GL_SAMPLES 0x80A9
237 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
238 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
239 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
240 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
241 #define GL_DONT_CARE 0x1100
242 #define GL_FASTEST 0x1101
243 #define GL_NICEST 0x1102
244 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
245 #define GL_POINT_SMOOTH_HINT 0x0C51
246 #define GL_LINE_SMOOTH_HINT 0x0C52
247 #define GL_FOG_HINT 0x0C54
248 #define GL_GENERATE_MIPMAP_HINT 0x8192
249 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
250 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
251 #define GL_AMBIENT 0x1200
252 #define GL_DIFFUSE 0x1201
253 #define GL_SPECULAR 0x1202
254 #define GL_POSITION 0x1203
255 #define GL_SPOT_DIRECTION 0x1204
256 #define GL_SPOT_EXPONENT 0x1205
257 #define GL_SPOT_CUTOFF 0x1206
258 #define GL_CONSTANT_ATTENUATION 0x1207
259 #define GL_LINEAR_ATTENUATION 0x1208
260 #define GL_QUADRATIC_ATTENUATION 0x1209
261 #define GL_BYTE 0x1400
262 #define GL_UNSIGNED_BYTE 0x1401
263 #define GL_SHORT 0x1402
264 #define GL_UNSIGNED_SHORT 0x1403
265 #define GL_FLOAT 0x1406
266 #define GL_FIXED 0x140C
267 #define GL_CLEAR 0x1500
268 #define GL_AND 0x1501
269 #define GL_AND_REVERSE 0x1502
270 #define GL_COPY 0x1503
271 #define GL_AND_INVERTED 0x1504
272 #define GL_NOOP 0x1505
273 #define GL_XOR 0x1506
274 #define GL_OR 0x1507
275 #define GL_NOR 0x1508
276 #define GL_EQUIV 0x1509
277 #define GL_INVERT 0x150A
278 #define GL_OR_REVERSE 0x150B
279 #define GL_COPY_INVERTED 0x150C
280 #define GL_OR_INVERTED 0x150D
281 #define GL_NAND 0x150E
282 #define GL_SET 0x150F
283 #define GL_EMISSION 0x1600
284 #define GL_SHININESS 0x1601
285 #define GL_AMBIENT_AND_DIFFUSE 0x1602
286 #define GL_MODELVIEW 0x1700
287 #define GL_PROJECTION 0x1701
288 #define GL_TEXTURE 0x1702
289 #define GL_ALPHA 0x1906
290 #define GL_RGB 0x1907
291 #define GL_RGBA 0x1908
292 #define GL_LUMINANCE 0x1909
293 #define GL_LUMINANCE_ALPHA 0x190A
294 #define GL_UNPACK_ALIGNMENT 0x0CF5
295 #define GL_PACK_ALIGNMENT 0x0D05
296 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
297 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
298 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
299 #define GL_FLAT 0x1D00
300 #define GL_SMOOTH 0x1D01
301 #define GL_KEEP 0x1E00
302 #define GL_REPLACE 0x1E01
303 #define GL_INCR 0x1E02
304 #define GL_DECR 0x1E03
305 #define GL_VENDOR 0x1F00
306 #define GL_RENDERER 0x1F01
307 #define GL_VERSION 0x1F02
308 #define GL_EXTENSIONS 0x1F03
309 #define GL_MODULATE 0x2100
310 #define GL_DECAL 0x2101
311 #define GL_ADD 0x0104
312 #define GL_TEXTURE_ENV_MODE 0x2200
313 #define GL_TEXTURE_ENV_COLOR 0x2201
314 #define GL_TEXTURE_ENV 0x2300
315 #define GL_NEAREST 0x2600
316 #define GL_LINEAR 0x2601
317 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
318 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
319 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
320 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
321 #define GL_TEXTURE_MAG_FILTER 0x2800
322 #define GL_TEXTURE_MIN_FILTER 0x2801
323 #define GL_TEXTURE_WRAP_S 0x2802
324 #define GL_TEXTURE_WRAP_T 0x2803
325 #define GL_GENERATE_MIPMAP 0x8191
326 #define GL_TEXTURE0 0x84C0
327 #define GL_TEXTURE1 0x84C1
328 #define GL_TEXTURE2 0x84C2
329 #define GL_TEXTURE3 0x84C3
330 #define GL_TEXTURE4 0x84C4
331 #define GL_TEXTURE5 0x84C5
332 #define GL_TEXTURE6 0x84C6
333 #define GL_TEXTURE7 0x84C7
334 #define GL_TEXTURE8 0x84C8
335 #define GL_TEXTURE9 0x84C9
336 #define GL_TEXTURE10 0x84CA
337 #define GL_TEXTURE11 0x84CB
338 #define GL_TEXTURE12 0x84CC
339 #define GL_TEXTURE13 0x84CD
340 #define GL_TEXTURE14 0x84CE
341 #define GL_TEXTURE15 0x84CF
342 #define GL_TEXTURE16 0x84D0
343 #define GL_TEXTURE17 0x84D1
344 #define GL_TEXTURE18 0x84D2
345 #define GL_TEXTURE19 0x84D3
346 #define GL_TEXTURE20 0x84D4
347 #define GL_TEXTURE21 0x84D5
348 #define GL_TEXTURE22 0x84D6
349 #define GL_TEXTURE23 0x84D7
350 #define GL_TEXTURE24 0x84D8
351 #define GL_TEXTURE25 0x84D9
352 #define GL_TEXTURE26 0x84DA
353 #define GL_TEXTURE27 0x84DB
354 #define GL_TEXTURE28 0x84DC
355 #define GL_TEXTURE29 0x84DD
356 #define GL_TEXTURE30 0x84DE
357 #define GL_TEXTURE31 0x84DF
358 #define GL_ACTIVE_TEXTURE 0x84E0
359 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
360 #define GL_REPEAT 0x2901
361 #define GL_CLAMP_TO_EDGE 0x812F
362 #define GL_LIGHT0 0x4000
363 #define GL_LIGHT1 0x4001
364 #define GL_LIGHT2 0x4002
365 #define GL_LIGHT3 0x4003
366 #define GL_LIGHT4 0x4004
367 #define GL_LIGHT5 0x4005
368 #define GL_LIGHT6 0x4006
369 #define GL_LIGHT7 0x4007
370 #define GL_ARRAY_BUFFER 0x8892
371 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
372 #define GL_ARRAY_BUFFER_BINDING 0x8894
373 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
374 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
375 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
376 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
377 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
378 #define GL_STATIC_DRAW 0x88E4
379 #define GL_DYNAMIC_DRAW 0x88E8
380 #define GL_BUFFER_SIZE 0x8764
381 #define GL_BUFFER_USAGE 0x8765
382 #define GL_SUBTRACT 0x84E7
383 #define GL_COMBINE 0x8570
384 #define GL_COMBINE_RGB 0x8571
385 #define GL_COMBINE_ALPHA 0x8572
386 #define GL_RGB_SCALE 0x8573
387 #define GL_ADD_SIGNED 0x8574
388 #define GL_INTERPOLATE 0x8575
389 #define GL_CONSTANT 0x8576
390 #define GL_PRIMARY_COLOR 0x8577
391 #define GL_PREVIOUS 0x8578
392 #define GL_OPERAND0_RGB 0x8590
393 #define GL_OPERAND1_RGB 0x8591
394 #define GL_OPERAND2_RGB 0x8592
395 #define GL_OPERAND0_ALPHA 0x8598
396 #define GL_OPERAND1_ALPHA 0x8599
397 #define GL_OPERAND2_ALPHA 0x859A
398 #define GL_ALPHA_SCALE 0x0D1C
399 #define GL_SRC0_RGB 0x8580
400 #define GL_SRC1_RGB 0x8581
401 #define GL_SRC2_RGB 0x8582
402 #define GL_SRC0_ALPHA 0x8588
403 #define GL_SRC1_ALPHA 0x8589
404 #define GL_SRC2_ALPHA 0x858A
405 #define GL_DOT3_RGB 0x86AE
406 #define GL_DOT3_RGBA 0x86AF
555 #define GL_PALETTE4_RGB8_OES 0x8B90
556 #define GL_PALETTE4_RGBA8_OES 0x8B91
557 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
558 #define GL_PALETTE4_RGBA4_OES 0x8B93
559 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
560 #define GL_PALETTE8_RGB8_OES 0x8B95
561 #define GL_PALETTE8_RGBA8_OES 0x8B96
562 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
563 #define GL_PALETTE8_RGBA4_OES 0x8B98
564 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
569 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
570 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
571 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
572 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
573 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
579 #define GL_POINT_SPRITE_OES 0x8861
580 #define GL_COORD_REPLACE_OES 0x8862
585 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
586 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B