Lines Matching refs:da

152    GLfloat angle, da;  in gear()  local
160 da = 2.0 * M_PI / teeth / 4.0; in gear()
174 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
186 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); in gear()
187 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), in gear()
189 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
205 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
214 da = 2.0 * M_PI / teeth / 4.0; in gear()
218 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
220 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), in gear()
222 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); in gear()
236 u = r2 * cos(angle + da) - r1 * cos(angle); in gear()
237 v = r2 * sin(angle + da) - r1 * sin(angle); in gear()
242 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); in gear()
243 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); in gear()
244 glNormal3f(cos(angle + 1.5 * da), sin(angle + 1.5 * da), 0.0); in gear()
245 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), in gear()
247 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), in gear()
249 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); in gear()
250 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); in gear()
252 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
254 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
256 glNormal3f(cos(angle + 3.5 * da), sin(angle + 3.5 * da), 0.0); in gear()