Lines Matching refs:sin

170       glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);  in gear()
171 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); in gear()
173 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); in gear()
174 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
185 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); in gear()
186 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); in gear()
187 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), in gear()
189 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
202 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); in gear()
203 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); in gear()
205 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
207 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); in gear()
218 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
220 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), in gear()
222 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); in gear()
223 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); in gear()
234 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); in gear()
235 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); in gear()
237 v = r2 * sin(angle + da) - r1 * sin(angle); in gear()
242 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); in gear()
243 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); in gear()
244 glNormal3f(cos(angle + 1.5 * da), sin(angle + 1.5 * da), 0.0); in gear()
245 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), in gear()
247 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), in gear()
250 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); in gear()
252 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
254 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), in gear()
256 glNormal3f(cos(angle + 3.5 * da), sin(angle + 3.5 * da), 0.0); in gear()
261 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); in gear()
262 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); in gear()
272 glNormal3f(-cos(angle), -sin(angle), 0.0); in gear()
273 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); in gear()
274 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); in gear()