Lines Matching refs:inv

117         QDoubleMatrix4x4 inv;  in inverted()  local
118 inv.m[3][0] = -m[3][0]; in inverted()
119 inv.m[3][1] = -m[3][1]; in inverted()
120 inv.m[3][2] = -m[3][2]; in inverted()
121 inv.flagBits = Translation; in inverted()
124 return inv; in inverted()
132 QDoubleMatrix4x4 inv; in inverted() local
133 inv.m[0][0] = 1.0 / m[0][0]; in inverted()
134 inv.m[1][1] = 1.0 / m[1][1]; in inverted()
135 inv.m[2][2] = 1.0 / m[2][2]; in inverted()
136 inv.m[3][0] = -m[3][0] * inv.m[0][0]; in inverted()
137 inv.m[3][1] = -m[3][1] * inv.m[1][1]; in inverted()
138 inv.m[3][2] = -m[3][2] * inv.m[2][2]; in inverted()
139 inv.flagBits = flagBits; in inverted()
143 return inv; in inverted()
149 QDoubleMatrix4x4 inv(1); // The "1" says to not load the identity. in inverted() local
159 inv.m[0][0] = matrixDet2(m, 1, 2, 1, 2) * det; in inverted()
160 inv.m[0][1] = -matrixDet2(m, 0, 2, 1, 2) * det; in inverted()
161 inv.m[0][2] = matrixDet2(m, 0, 1, 1, 2) * det; in inverted()
162 inv.m[0][3] = 0; in inverted()
163 inv.m[1][0] = -matrixDet2(m, 1, 2, 0, 2) * det; in inverted()
164 inv.m[1][1] = matrixDet2(m, 0, 2, 0, 2) * det; in inverted()
165 inv.m[1][2] = -matrixDet2(m, 0, 1, 0, 2) * det; in inverted()
166 inv.m[1][3] = 0; in inverted()
167 inv.m[2][0] = matrixDet2(m, 1, 2, 0, 1) * det; in inverted()
168 inv.m[2][1] = -matrixDet2(m, 0, 2, 0, 1) * det; in inverted()
169 inv.m[2][2] = matrixDet2(m, 0, 1, 0, 1) * det; in inverted()
170 inv.m[2][3] = 0; in inverted()
171 inv.m[3][0] = -inv.m[0][0] * m[3][0] - inv.m[1][0] * m[3][1] - inv.m[2][0] * m[3][2]; in inverted()
172 inv.m[3][1] = -inv.m[0][1] * m[3][0] - inv.m[1][1] * m[3][1] - inv.m[2][1] * m[3][2]; in inverted()
173 inv.m[3][2] = -inv.m[0][2] * m[3][0] - inv.m[1][2] * m[3][1] - inv.m[2][2] * m[3][2]; in inverted()
174 inv.m[3][3] = 1; in inverted()
175 inv.flagBits = flagBits; in inverted()
179 return inv; in inverted()
182 QDoubleMatrix4x4 inv(1); // The "1" says to not load the identity. in inverted() local
192 inv.m[0][0] = matrixDet3(m, 1, 2, 3, 1, 2, 3) * det; in inverted()
193 inv.m[0][1] = -matrixDet3(m, 0, 2, 3, 1, 2, 3) * det; in inverted()
194 inv.m[0][2] = matrixDet3(m, 0, 1, 3, 1, 2, 3) * det; in inverted()
195 inv.m[0][3] = -matrixDet3(m, 0, 1, 2, 1, 2, 3) * det; in inverted()
196 inv.m[1][0] = -matrixDet3(m, 1, 2, 3, 0, 2, 3) * det; in inverted()
197 inv.m[1][1] = matrixDet3(m, 0, 2, 3, 0, 2, 3) * det; in inverted()
198 inv.m[1][2] = -matrixDet3(m, 0, 1, 3, 0, 2, 3) * det; in inverted()
199 inv.m[1][3] = matrixDet3(m, 0, 1, 2, 0, 2, 3) * det; in inverted()
200 inv.m[2][0] = matrixDet3(m, 1, 2, 3, 0, 1, 3) * det; in inverted()
201 inv.m[2][1] = -matrixDet3(m, 0, 2, 3, 0, 1, 3) * det; in inverted()
202 inv.m[2][2] = matrixDet3(m, 0, 1, 3, 0, 1, 3) * det; in inverted()
203 inv.m[2][3] = -matrixDet3(m, 0, 1, 2, 0, 1, 3) * det; in inverted()
204 inv.m[3][0] = -matrixDet3(m, 1, 2, 3, 0, 1, 2) * det; in inverted()
205 inv.m[3][1] = matrixDet3(m, 0, 2, 3, 0, 1, 2) * det; in inverted()
206 inv.m[3][2] = -matrixDet3(m, 0, 1, 3, 0, 1, 2) * det; in inverted()
207 inv.m[3][3] = matrixDet3(m, 0, 1, 2, 0, 1, 2) * det; in inverted()
208 inv.flagBits = flagBits; in inverted()
212 return inv; in inverted()