Lines Matching refs:flagBits
55 flagBits = General; in QDoubleMatrix4x4()
70 flagBits = General; in QDoubleMatrix4x4()
99 if ((flagBits & ~(Translation | Rotation2D | Rotation)) == Identity) in determinant()
102 if (flagBits < Rotation2D) in determinant()
104 if (flagBits < Perspective) in determinant()
112 if (flagBits == Identity) { in inverted()
116 } else if (flagBits == Translation) { in inverted()
121 inv.flagBits = Translation; in inverted()
125 } else if (flagBits < Rotation2D) { in inverted()
139 inv.flagBits = flagBits; in inverted()
144 } else if ((flagBits & ~(Translation | Rotation2D | Rotation)) == Identity) { in inverted()
148 } else if (flagBits < Perspective) { in inverted()
175 inv.flagBits = flagBits; in inverted()
208 inv.flagBits = flagBits; in inverted()
224 result.flagBits = (flagBits & Translation ? General : flagBits); in transposed()
246 flagBits = General; in operator /=()
269 m.flagBits = QDoubleMatrix4x4::General; in operator /()
278 if (flagBits < Scale) { in scale()
282 } else if (flagBits < Rotation2D) { in scale()
286 } else if (flagBits < Rotation) { in scale()
306 flagBits |= Scale; in scale()
311 if (flagBits < Scale) { in scale()
314 } else if (flagBits < Rotation2D) { in scale()
317 } else if (flagBits < Rotation) { in scale()
332 flagBits |= Scale; in scale()
337 if (flagBits < Scale) { in scale()
341 } else if (flagBits < Rotation2D) { in scale()
345 } else if (flagBits < Rotation) { in scale()
365 flagBits |= Scale; in scale()
370 if (flagBits < Scale) { in scale()
374 } else if (flagBits < Rotation2D) { in scale()
378 } else if (flagBits < Rotation) { in scale()
398 flagBits |= Scale; in scale()
406 if (flagBits == Identity) { in translate()
410 } else if (flagBits == Translation) { in translate()
414 } else if (flagBits == Scale) { in translate()
418 } else if (flagBits == (Translation | Scale)) { in translate()
422 } else if (flagBits < Rotation) { in translate()
432 flagBits |= Translation; in translate()
437 if (flagBits == Identity) { in translate()
440 } else if (flagBits == Translation) { in translate()
443 } else if (flagBits == Scale) { in translate()
446 } else if (flagBits == (Translation | Scale)) { in translate()
449 } else if (flagBits < Rotation) { in translate()
458 flagBits |= Translation; in translate()
463 if (flagBits == Identity) { in translate()
467 } else if (flagBits == Translation) { in translate()
471 } else if (flagBits == Scale) { in translate()
475 } else if (flagBits == (Translation | Scale)) { in translate()
479 } else if (flagBits < Rotation) { in translate()
489 flagBits |= Translation; in translate()
532 flagBits |= Rotation2D; in rotate()
549 flagBits |= Rotation; in rotate()
566 flagBits |= Rotation; in rotate()
597 rot.flagBits = Rotation; in rotate()
638 flagBits |= Rotation2D; in projectedRotate()
649 flagBits = General; in projectedRotate()
660 flagBits = General; in projectedRotate()
690 rot.flagBits = General; in projectedRotate()
735 m.flagBits = Translation | Scale; in ortho()
768 m.flagBits = General; in frustum()
804 m.flagBits = General; in perspective()
837 m.flagBits = Rotation; in lookAt()
865 m.flagBits = General; in viewport()
875 if (flagBits < Rotation2D) { in flipCoordinates()
889 flagBits |= Scale; in flipCoordinates()
901 if (flagBits < Scale) { in mapRect()
906 } else if (flagBits < Rotation2D) { in mapRect()
939 if (flagBits < Scale) { in mapRect()
942 } else if (flagBits < Rotation2D) { in mapRect()
995 result.flagBits = flagBits; in orthonormalInverse()
1003 flagBits = General; in optimize()
1007 flagBits &= ~Perspective; in optimize()
1011 flagBits &= ~Translation; in optimize()
1015 flagBits &= ~Rotation; in optimize()
1018 flagBits &= ~Rotation2D; in optimize()
1021 flagBits &= ~Scale; in optimize()
1031 flagBits &= ~Scale; in optimize()
1043 flagBits &= ~Scale; in optimize()
1055 if (m.flagBits == QDoubleMatrix4x4::Identity) { in operator <<()
1057 } else if (m.flagBits == QDoubleMatrix4x4::General) { in operator <<()
1060 if ((m.flagBits & QDoubleMatrix4x4::Translation) != 0) in operator <<()
1062 if ((m.flagBits & QDoubleMatrix4x4::Scale) != 0) in operator <<()
1064 if ((m.flagBits & QDoubleMatrix4x4::Rotation2D) != 0) in operator <<()
1066 if ((m.flagBits & QDoubleMatrix4x4::Rotation) != 0) in operator <<()
1068 if ((m.flagBits & QDoubleMatrix4x4::Perspective) != 0) in operator <<()